Player Matchup

Tiamat
Tiamat
FizzyMcSquizzy
Tiamat
Level 26
God Stats
11W - 8L
1,668 SR
Queue Stats
334W - 316L
1,547 Elo+
Solo
Ares
Ares
Jezusdajoo
Ares
Level 15
God Stats
3W - 4L
1,397 SR
Queue Stats
42W - 34L
1,675 Elo+
Solo
Ullr
Ullr
Luisitoromero4
Ullr
Level 21
God Stats
3W - 0L
1,866 SR
Queue Stats
12W - 8L
1,656 Elo+
Party 1
Tyr
Tyr
TyrBlink
Tyr
Level 12
God Stats
12W - 9L
1,545 SR
Queue Stats
160W - 126L
1,686 Elo+
Party 1
Nemesis
Nemesis
a-mimir016
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,707 Elo+
Party 1
Team Averages
Level 16
1,595 SR
1,654 Elo+

VS

Team Averages
Level 19
1,663 SR
1,684 Elo+
Chronos
Chronos
Elizabeth20
Chronos
Level 5
God Stats
1W - 2L
1,724 SR
Queue Stats
47W - 42L
1,734 Elo+
Solo
Arachne
Arachne
HannahHays
Arachne
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
IMolestMoms4Fun
Izanami
Level 29
God Stats
17W - 7L
1,680 SR
Queue Stats
61W - 63L
1,714 Elo+
Solo
Tiamat
Tiamat
RoyalLilNut
Tiamat
Level 20
God Stats
37W - 14L
1,910 SR
Queue Stats
467W - 378L
1,792 Elo+
Solo
Guan Yu
Guan Yu
SirBananaRama
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 10
14,370
599
19,614
13,727
9,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
6 / 4 / 9
13,493
562
11,161
18,747
19,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
5 / 2 / 4
15,383
641
8,899
15,180
6,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 4 / 9
13,573
566
9,516
22,513
17,392
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
a-mimir016
Nemesis
20
3 / 2 / 10
13,546
564
10,839
20,057
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Elizabeth20
Chronos
11
0 / 2 / 3
9,026
376
3,399
9,553
2,844
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
HannahHays
Arachne
16
3 / 6 / 1
10,352
431
4,724
19,861
7,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 6 / 3
11,411
475
6,203
16,570
5,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
19
4 / 6 / 3
12,245
510
18,514
19,631
14,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
17
4 / 6 / 4
11,425
476
8,922
21,746
26,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
25
Kills
12
13
Deaths
26
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chronos
Elizabeth20
Chronos
0
2
3
0.75
W
5
1
10
10
L
Arachne
HannahHays
Arachne
3
6
1
0.58
L
1
6
3
0.42
W
6
4
9
2.63
W
5
2
4
3.5
L
Tiamat
4
6
3
0.92
L
Guan Yu
4
6
4
1
W
6
4
9
2.63
W
Nemesis
a-mimir016
Nemesis
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,029
Damage
41,762
90,224
Taken
87,361
61,991
Mitigated
56,324
31,981
Healing
30,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Elizabeth20
Chronos
3,399
769
0
3,982
9,553
2,844
1,076
1,472
7,987
38,509
0
W
19,614
2,011
0
7,435
13,727
9,999
4,095
6,559
6,954
93,057
0
L
Arachne
HannahHays
Arachne
4,724
3,545
0
7,131
19,861
7,289
0
4,160
15,555
0
57,963
L
6,203
2,822
0
2,468
16,570
5,407
234
5,962
10,586
0
105,228
W
11,161
234
0
4,816
18,747
19,176
976
3,722
14,787
43,550
0
W
8,899
2,873
0
2,584
15,180
6,616
8,587
1,858
13,250
0
160,187
L
Tiamat
18,514
2,611
0
3,218
19,631
14,372
0
8,045
11,140
107,526
0
L
Guan Yu
8,922
808
4,552
8,852
21,746
26,412
0
10,076
11,318
0
28,681
W
9,516
1,457
0
9,336
22,513
17,392
1,543
6,343
15,944
0
64,239
W
Nemesis
a-mimir016
Nemesis
10,839
3,425
0
7,810
20,057
8,808
847
5,581
14,340
0
114,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,365
Gold Earned
54,459
768
Minions Killed
621
0
Camps Cleared
0
2,297,560
Distance Traveled
1,914,272
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,026
376
88
4
0
239,120
0
W
Tiamat
14,370
599
205
9
0
470,255
3
L
Arachne
10,352
431
94
4
0
422,882
1
L
Izanami
11,411
475
171
7
0
393,964
13
W
Ares
13,493
562
56
2
0
425,834
6
W
Ullr
15,383
641
229
10
0
397,034
3
L
Tiamat
12,245
510
210
9
0
404,932
9
L
Guan Yu
11,425
476
58
2
0
453,374
2
W
Tyr
13,573
566
113
5
0
503,376
3
W
Nemesis
13,546
564
165
7
0
501,061
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role