Player Matchup

Hun Batz
Hun Batz
Silver I
Hillbilly Meech
Hun Batz
Silver I
Level 126
God Stats
5W - 6L
1,974 SR
Queue Stats
173W - 169L
1,187 MMR
Solo
Sobek
Sobek
Bronze III
Moongodson
Sobek
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,216 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Rodrissj
Heimdallr
Bronze III
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 40L
1,230 MMR
Solo
Guan Yu
Guan Yu
Silver V
Shadow w0lf117
Guan Yu
Silver V
Level 115
God Stats
8W - 5L
1,728 SR
Queue Stats
190W - 213L
1,226 MMR
Solo
Nu Wa
Nu Wa
Silver II
jacouda
Nu Wa
Silver II
Level 107
God Stats
3W - 4L
1,492 SR
Queue Stats
39W - 56L
1,214 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,639 SR
1,215 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,483 SR
1,215 MMR
Xing Tian
Xing Tian
Gold IV
AttackFireGaint
Xing Tian
Gold IV
Level 47
God Stats
19W - 15L
1,462 SR
Queue Stats
981W - 972L
1,147 MMR
Solo
Ra
Ra
Silver II
MidStriDe
Ra
Silver II
Level 122
God Stats
4W - 6L
1,717 SR
Queue Stats
210W - 217L
1,238 MMR
Solo
Cupid
Cupid
Silver V
PP_MAN_77
Cupid
Silver V
Level 95
God Stats
2W - 0L
1,224 SR
Queue Stats
87W - 79L
1,231 MMR
Solo
Nemesis
Nemesis
Silver I
ruxxing
Nemesis
Silver I
Level 84
God Stats
11W - 8L
1,267 SR
Queue Stats
251W - 238L
1,234 MMR
Solo
Cerberus
Cerberus
Silver I
yung-_-MITXH
Cerberus
Silver I
Level 81
God Stats
2W - 3L
1,747 SR
Queue Stats
68W - 80L
1,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
5 / 4 / 7
10,885
495
13,478
18,427
7,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
14
0 / 5 / 1
8,804
400
6,297
20,631
24,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Rodrissj
Heimdallr
16
2 / 7 / 4
9,951
452
16,151
16,531
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 4 / 6
9,988
454
15,866
21,033
25,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
jacouda
Nu Wa
14
2 / 8 / 6
8,851
402
14,431
15,673
5,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeCthulhuBakasuraDanzaburouCu Chulainn

VS

Bans
SetYmirJanusPeleHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AttackFireGaint
Xing Tian
16
7 / 2 / 15
12,086
549
10,896
28,451
23,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
6 / 5 / 11
12,418
564
18,055
17,921
7,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
PP_MAN_77
Cupid
19
8 / 0 / 9
12,621
574
24,154
19,858
9,008
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
ruxxing
Nemesis
19
5 / 2 / 11
12,630
574
9,169
13,938
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
yung-_-MITXH
Cerberus
15
2 / 5 / 8
10,495
477
10,219
19,671
20,617
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
82
14
Kills
28
28
Deaths
14
24
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AttackFireGaint
Xing Tian
7
2
15
7.25
L
Hun Batz
5
4
7
2.13
W
6
5
11
2.3
L
Sobek
0
5
1
0.1
W
Cupid
PP_MAN_77
Cupid
8
0
9
12.5
L
Heimdallr
Rodrissj
Heimdallr
2
7
4
0.57
L
5
4
6
2
L
Nu Wa
jacouda
Nu Wa
2
8
6
0.63
W
Nemesis
ruxxing
Nemesis
5
2
11
5.25
W
Cerberus
yung-_-MITXH
Cerberus
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,223
Damage
72,493
92,295
Taken
99,839
68,159
Mitigated
68,132
21,902
Healing
46,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AttackFireGaint
Xing Tian
10,896
1,554
0
11,032
28,451
23,372
123
7,747
20,293
33,588
0
L
Hun Batz
13,478
3,658
0
4,176
18,427
7,155
0
8,840
9,587
0
66,256
W
18,055
2,444
7,213
7,231
17,921
7,938
1,295
2,094
15,599
114,343
0
L
Sobek
6,297
554
0
3,066
20,631
24,352
420
4,581
16,050
34,128
0
W
Cupid
PP_MAN_77
Cupid
24,154
16,306
1,468
12,136
19,858
9,008
4,101
5,770
13,924
0
112,128
L
Heimdallr
Rodrissj
Heimdallr
16,151
6,965
0
5,512
16,531
5,827
80
5,965
10,566
0
71,219
L
15,866
2,860
1,017
6,673
21,033
25,139
860
8,368
12,665
605
62,889
L
Nu Wa
jacouda
Nu Wa
14,431
5,459
0
1,458
15,673
5,686
932
11,416
4,257
50,788
0
W
Nemesis
ruxxing
Nemesis
9,169
3,991
0
1,602
13,938
7,197
1,395
1,802
11,972
0
96,653
W
Cerberus
yung-_-MITXH
Cerberus
10,219
703
0
5,865
19,671
20,617
549
3,193
16,158
49,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,479
Gold Earned
60,250
464
Minions Killed
580
0
Camps Cleared
0
1,939,912
Distance Traveled
2,223,525
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,086
549
21
1
0
423,608
10
L
Hun Batz
10,885
495
119
5
0
422,814
1
W
Ra
12,418
564
174
8
0
455,075
5
L
Sobek
8,804
400
53
2
0
399,572
4
W
Cupid
12,621
574
132
6
0
380,009
4
L
Heimdallr
9,951
452
118
5
0
366,932
1
L
Guan Yu
9,988
454
102
5
0
399,623
2
L
Nu Wa
8,851
402
72
3
0
350,971
5
W
Nemesis
12,630
574
146
7
0
545,690
6
W
Cerberus
10,495
477
107
5
0
419,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role