Player Matchup

Vamana
Vamana
Alutiiq_Warrior
Vamana
Level 84
God Stats
17W - 12L
1,763 SR
Queue Stats
100W - 96L
1,530 Elo+
Party 2
Arachne
Arachne
Bloodkill24
Arachne
Level 25
God Stats
20W - 9L
1,755 SR
Queue Stats
195W - 111L
1,731 Elo+
Party 2
Hachiman
Hachiman
ReforgedSteel
Hachiman
Level 141
God Stats
2W - 0L
1,693 SR
Queue Stats
168W - 132L
1,691 Elo+
Party 2
Kukulkan
Kukulkan
Rusty_Basket
Kukulkan
Level 59
God Stats
10W - 6L
1,492 SR
Queue Stats
141W - 137L
1,492 Elo+
Party 2
Bacchus
Bacchus
xSoupi
Bacchus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 123L
1,612 Elo+
Party 2
Team Averages
Level 85
1,641 SR
1,611 Elo+

VS

Team Averages
Level 65
1,617 SR
1,570 Elo+
Cupid
Cupid
AlwaysSonnyy
Cupid
Level 18
God Stats
2W - 2L
1,678 SR
Queue Stats
389W - 336L
1,582 Elo+
Party 1
Janus
Janus
CoquiRican
Janus
Level 84
God Stats
15W - 16L
1,478 SR
Queue Stats
357W - 307L
1,534 Elo+
Party 3
Mercury
Mercury
FavGrandma7604
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,500 Elo+
Party 3
Osiris
Osiris
LetKiller
Osiris
Level 155
God Stats
4W - 4L
1,762 SR
Queue Stats
411W - 383L
1,625 Elo+
Party 3
Ymir
Ymir
huyv
Ymir
Level 61
God Stats
6W - 4L
1,667 SR
Queue Stats
180W - 154L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
6,112
509
4,812
7,559
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Bloodkill24
Arachne
11
4 / 1 / 6
6,764
564
7,480
9,308
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
ReforgedSteel
Hachiman
12
7 / 1 / 4
7,249
604
8,620
7,692
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Rusty_Basket
Kukulkan
11
2 / 3 / 5
6,384
532
3,218
5,701
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
xSoupi
Bacchus
10
4 / 2 / 11
7,025
585
7,607
6,896
5,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
5,382
449
3,363
8,004
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
10
0 / 5 / 3
5,851
488
4,558
6,396
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 3
5,890
491
4,173
8,790
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
LetKiller
Osiris
11
4 / 2 / 1
6,530
544
8,721
8,491
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
huyv
Ymir
9
1 / 5 / 1
5,587
466
2,465
11,714
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
7
8
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
1
5
2
0.4
W
Arachne
Bloodkill24
Arachne
4
1
6
7
L
Janus
0
5
3
0.3
L
1
3
3
0.83
L
Osiris
LetKiller
Osiris
4
2
1
2.25
W
Hachiman
ReforgedSteel
Hachiman
7
1
4
9
W
Kukulkan
Rusty_Basket
Kukulkan
2
3
5
1.5
L
Ymir
huyv
Ymir
1
5
1
0.3
W
Bacchus
xSoupi
Bacchus
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,737
Damage
23,280
37,156
Taken
43,395
17,416
Mitigated
16,073
13,675
Healing
11,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,812
1,645
0
2,736
7,559
4,329
0
406
7,153
0
20,569
L
3,363
1,627
170
2,328
8,004
2,197
0
2,721
5,258
0
14,520
W
Arachne
Bloodkill24
Arachne
7,480
4,539
0
3,839
9,308
2,992
0
1,640
7,564
0
37,110
L
Janus
4,558
840
0
1,561
6,396
1,662
0
1,104
5,219
32,955
0
L
4,173
2,079
0
933
8,790
2,657
0
1,842
6,776
0
33,762
L
Osiris
LetKiller
Osiris
8,721
3,163
0
3,804
8,491
4,391
0
1,720
6,361
0
30,287
W
Hachiman
ReforgedSteel
Hachiman
8,620
3,936
0
4,060
7,692
2,305
87
1,371
6,279
0
44,171
W
Kukulkan
Rusty_Basket
Kukulkan
3,218
579
0
1,037
5,701
2,012
0
2,162
3,247
31,064
0
L
Ymir
huyv
Ymir
2,465
495
0
2,717
11,714
5,166
0
3,164
8,506
20,820
0
W
Bacchus
xSoupi
Bacchus
7,607
1,500
0
2,003
6,896
5,778
0
1,006
5,890
16,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,534
Gold Earned
29,240
255
Minions Killed
262
0
Camps Cleared
0
1,151,770
Distance Traveled
1,093,442
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,112
509
30
3
0
246,666
0
L
Cupid
5,382
449
24
2
0
211,519
0
W
Arachne
6,764
564
58
5
0
262,382
6
L
Janus
5,851
488
76
6
0
202,406
2
L
Mercury
5,890
491
80
7
0
251,935
1
L
Osiris
6,530
544
52
4
0
219,212
3
W
Hachiman
7,249
604
69
6
0
204,459
1
W
Kukulkan
6,384
532
69
6
0
200,141
0
L
Ymir
5,587
466
30
3
0
208,370
0
W
Bacchus
7,025
585
29
2
0
238,122
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role