Player Matchup

Ares
Ares
Diego RPD117
Ares
Level 27
God Stats
2W - 0L
1,549 SR
Queue Stats
16W - 13L
1,177 Elo+
Solo
Fenrir
Fenrir
KpTheClampgodxX
Fenrir
Level 32
God Stats
22W - 16L
1,599 SR
Queue Stats
489W - 440L
1,555 Elo+
Party 1
Hades
Hades
THROWING-_-ACESS
Hades
Level 3
God Stats
1W - 2L
1,284 SR
Queue Stats
3W - 18L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
lM2T2UE
Cthulhu
Level 15
God Stats
8W - 2L
1,641 SR
Queue Stats
177W - 179L
1,380 Elo+
Party 1
Chaac
Chaac
ll-xEXOTIC-ll
Chaac
Level 23
God Stats
31W - 30L
1,774 SR
Queue Stats
467W - 469L
1,500 Elo+
Party 1
Team Averages
Level 20
1,570 SR
1,423 Elo+

VS

Team Averages
Level 21
1,554 SR
1,423 Elo+
Neith
Neith
AwfulSauce98
Neith
Level 28
God Stats
10W - 7L
1,674 SR
Queue Stats
82W - 87L
1,452 Elo+
Solo
Cupid
Cupid
Chief_Kies
Cupid
Level 27
God Stats
72W - 109L
1,495 SR
Queue Stats
75W - 111L
1,508 Elo+
Solo
Ymir
Ymir
GraniteGunner
Ymir
Level 22
God Stats
6W - 6L
1,540 SR
Queue Stats
85W - 72L
1,436 Elo+
Solo
Guan Yu
Guan Yu
LC47
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,250 Elo+
Solo
Anubis
Anubis
l DuncanDonut l
Anubis
Level 26
God Stats
28W - 25L
1,559 SR
Queue Stats
134W - 125L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,871
562
7,261
7,233
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 1 / 3
8,122
580
4,463
8,154
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 9 / 1
6,735
481
2,263
12,980
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
lM2T2UE
Cthulhu
11
0 / 3 / 1
6,614
472
3,795
8,246
6,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
5 / 1 / 3
7,334
524
5,757
10,236
6,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,799
486
5,764
7,943
2,575
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
13
5 / 5 / 3
7,820
559
10,593
12,921
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 5 / 2
6,945
496
7,204
12,017
7,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
LC47
Guan Yu
1
0 / 3 / 0
4,288
306
421
1,879
524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 0 / 0
4,221
302
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
15
Kills
11
15
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Cupid
5
5
3
1.3
W
4
1
4
6
L
3
5
2
0.8
W
4
1
3
5.5
L
Guan Yu
LC47
Guan Yu
0
3
0
0
W
2
9
1
0.28
L
0
0
0
0
W
Cthulhu
lM2T2UE
Cthulhu
0
3
1
0.17
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,539
Damage
23,982
46,849
Taken
34,760
26,160
Mitigated
14,598
11,607
Healing
7,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,764
3,803
0
1,351
7,943
2,575
0
3,036
4,907
0
29,228
L
Cupid
10,593
5,817
0
5,824
12,921
4,352
1,088
6,333
6,588
0
40,180
W
7,261
470
0
3,062
7,233
5,313
280
854
6,379
29,040
0
L
7,204
1,537
0
552
12,017
7,147
0
3,665
8,352
26,903
0
W
4,463
1,306
0
1,269
8,154
3,756
0
919
7,235
0
51,179
L
Guan Yu
LC47
Guan Yu
421
273
0
0
1,879
524
0
285
1,594
0
1,530
W
2,263
1,355
0
1,876
12,980
4,908
1,150
3,298
9,682
17,866
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
lM2T2UE
Cthulhu
3,795
664
0
839
8,246
6,147
636
0
8,246
28,870
0
W
5,757
599
0
4,561
10,236
6,036
570
2,133
8,103
0
34,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,676
Gold Earned
30,073
279
Minions Killed
156
0
Camps Cleared
0
1,297,005
Distance Traveled
752,747
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,799
486
52
4
0
225,671
0
L
Cupid
7,820
559
67
5
0
223,004
0
W
Ares
7,871
562
36
3
0
284,666
3
L
Ymir
6,945
496
37
3
0
236,434
1
W
Fenrir
8,122
580
96
7
0
302,494
0
L
Guan Yu
4,288
306
0
0
0
55,390
0
W
Hades
6,735
481
42
3
0
215,086
0
L
Anubis
4,221
302
0
0
0
12,248
0
W
Cthulhu
6,614
472
48
3
0
236,105
0
W
Chaac
7,334
524
57
4
0
258,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role