Player Matchup

Set
Set
Ayuascah
Set
Level 81
God Stats
5W - 5L
1,688 SR
Queue Stats
292W - 218L
1,558 Elo+
Party 1
Izanami
Izanami
Edoença
Izanami
Level 81
God Stats
20W - 12L
1,617 SR
Queue Stats
367W - 304L
1,563 Elo+
Party 1
Osiris
Osiris
HighLord13
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Mordecool
Zeus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
kaioloko
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,465 Elo+
Solo
Team Averages
Level 99
1,561 SR
1,517 Elo+

VS

Team Averages
Level 115
1,519 SR
1,477 Elo+
Pele
Pele
DenyBrasil
Pele
Level 159
God Stats
22W - 22L
1,428 SR
Queue Stats
506W - 516L
1,448 Elo+
Solo
Ullr
Ullr
Eduk2
Ullr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HardReaper
Sol
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,477 Elo+
Solo
King Arthur
King Arthur
MarcosBRgamer26
King Arthur
Level 84
God Stats
42W - 37L
1,560 SR
Queue Stats
224W - 243L
1,508 Elo+
Solo
Aphrodite
Aphrodite
Rigbby
Aphrodite
Level 107
God Stats
24W - 12L
1,609 SR
Queue Stats
80W - 79L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,011
626
2,010
4,473
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Edoença
Izanami
9
1 / 0 / 1
4,730
591
2,446
2,887
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
HighLord13
Osiris
9
4 / 1 / 0
5,153
644
3,232
4,715
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
9
2 / 0 / 2
5,359
670
4,136
2,236
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
7
0 / 0 / 1
4,358
545
852
3,044
1,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,056
507
1,789
4,922
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ullr
Eduk2
Ullr
7
0 / 1 / 1
3,982
498
2,095
4,218
1,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 0
4,702
588
2,228
4,285
1,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
MarcosBRgamer26
King Arthur
5
0 / 2 / 0
3,868
484
1,204
3,839
1,525
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Aphrodite
Rigbby
Aphrodite
6
0 / 3 / 0
3,894
487
1,316
4,597
1,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
2
0
0
W
Izanami
Edoença
Izanami
1
0
1
1.5
L
Ullr
Eduk2
Ullr
0
1
1
0.5
L
1
0
0
1
W
Osiris
HighLord13
Osiris
4
1
0
4
L
King Arthur
MarcosBRgamer26
King Arthur
0
2
0
0
W
Zeus
2
0
2
3
L
Aphrodite
Rigbby
Aphrodite
0
3
0
0
W
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,676
Damage
8,632
17,355
Taken
21,861
8,517
Mitigated
6,904
6,384
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,010
881
0
2,552
4,473
1,266
0
1,029
3,444
0
20,838
L
1,789
561
0
327
4,922
1,354
0
1,378
3,544
0
19,362
W
Izanami
Edoença
Izanami
2,446
1,350
0
384
2,887
1,488
932
333
2,554
0
28,554
L
Ullr
Eduk2
Ullr
2,095
360
0
473
4,218
1,151
152
1,532
2,686
0
15,236
L
2,228
538
0
2,323
4,285
1,106
0
879
3,406
22,627
0
W
Osiris
HighLord13
Osiris
3,232
1,360
0
1,540
4,715
3,854
0
812
3,903
0
23,742
L
King Arthur
MarcosBRgamer26
King Arthur
1,204
352
0
778
3,839
1,525
0
0
3,839
0
14,287
W
Zeus
4,136
551
0
727
2,236
585
129
694
1,542
29,684
0
L
Aphrodite
Rigbby
Aphrodite
1,316
156
650
1,323
4,597
1,768
0
1,199
3,398
12,741
0
W
Ymir
852
265
0
1,181
3,044
1,324
0
676
2,368
4,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,611
Gold Earned
20,502
231
Minions Killed
169
0
Camps Cleared
0
756,079
Distance Traveled
672,572
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,011
626
60
8
0
173,276
3
L
Pele
4,056
507
39
5
0
181,268
2
W
Izanami
4,730
591
65
8
0
136,018
0
L
Ullr
3,982
498
29
4
0
127,268
2
L
Sol
4,702
588
49
6
0
149,806
2
W
Osiris
5,153
644
47
6
0
152,410
1
L
King Arthur
3,868
484
29
4
0
74,918
0
W
Zeus
5,359
670
57
7
0
153,195
2
L
Aphrodite
3,894
487
23
3
0
139,312
4
W
Ymir
4,358
545
2
0
0
141,180
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role