Player Matchup

Horus
Horus
Silver I
BChaff
Horus
Silver I
Level 120
God Stats
7W - 7L
1,685 SR
Queue Stats
104W - 97L
1,411 MMR
Solo
Apollo
Apollo
Gold V
Hydra979
Apollo
Gold V
Level 126
God Stats
3W - 2L
1,567 SR
Queue Stats
31W - 28L
1,416 MMR
Solo
Merlin
Merlin
Silver II
Lara Cross
Merlin
Silver II
Level 105
God Stats
4W - 12L
1,403 SR
Queue Stats
31W - 53L
1,411 MMR
Solo
Artio
Artio
Gold III
SHADOW2F4U
Artio
Gold III
Level 139
God Stats
1W - 2L
1,685 SR
Queue Stats
69W - 78L
1,410 MMR
Solo
Susano
Susano
Bronze III
Uprise Prodigy
Susano
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,568 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,503 SR
1,410 MMR
Scylla
Scylla
Gold IV
BugiBapu
Scylla
Gold IV
Level 123
God Stats
12W - 16L
1,808 SR
Queue Stats
441W - 434L
1,415 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Heimey_DaGOAT_03
Ao Kuang
Gold IV
Level 127
God Stats
9W - 12L
1,451 SR
Queue Stats
399W - 409L
1,409 MMR
Solo
Athena
Athena
Gold IV
Hershey-Squirt_z
Athena
Gold IV
Level 154
God Stats
67W - 61L
1,531 SR
Queue Stats
509W - 521L
1,397 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Roastedkiller44
Danzaburou
Gold IV
Level 122
God Stats
12W - 9L
1,540 SR
Queue Stats
57W - 56L
1,416 MMR
Solo
Ymir
Ymir
Bronze III
Spankishmoop
Ymir
Bronze III
Level 139
God Stats
2W - 1L
1,184 SR
Queue Stats
13W - 15L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BChaff
Horus
11
2 / 1 / 1
6,601
508
3,865
8,703
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
Hydra979
Apollo
12
3 / 2 / 1
7,356
566
7,632
9,432
3,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Lara Cross
Merlin
10
2 / 5 / 1
6,342
488
4,870
8,031
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
11
2 / 5 / 4
6,576
506
7,140
15,864
6,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 4
6,168
474
4,748
10,750
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
JanusCthulhuSetNu WaCu Chulainn

VS

Bans
ArachneNemesisTsukuyomiHeraChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BugiBapu
Scylla
12
4 / 2 / 7
7,365
567
8,582
8,013
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 6
7,191
553
7,860
11,707
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 9
6,671
513
4,022
11,155
6,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Roastedkiller44
Danzaburou
13
0 / 3 / 2
7,070
544
3,914
7,768
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
9 / 0 / 3
8,242
634
12,710
8,579
7,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
18
18
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
BChaff
Horus
2
1
1
2.5
W
Scylla
BugiBapu
Scylla
4
2
7
3.75
W
4
3
6
2.33
W
1
1
9
5.5
L
Apollo
Hydra979
Apollo
3
2
1
1.75
L
Merlin
Lara Cross
Merlin
2
5
1
0.5
W
Danzaburou
Roastedkiller44
Danzaburou
0
3
2
0.33
L
Artio
2
5
4
0.8
W
9
0
3
10.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,255
Damage
37,088
52,780
Taken
47,222
19,929
Mitigated
22,028
20,731
Healing
16,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BChaff
Horus
3,865
1,679
366
3,485
8,703
4,898
764
5,987
2,700
0
28,448
W
Scylla
BugiBapu
Scylla
8,582
1,356
0
2,088
8,013
2,242
0
3,046
4,638
37,452
0
W
7,860
1,528
0
3,352
11,707
3,975
0
2,492
9,090
40,923
0
W
4,022
2,030
0
4,638
11,155
6,114
83
3,633
7,332
16,256
0
L
Apollo
Hydra979
Apollo
7,632
4,997
0
4,704
9,432
3,065
0
3,981
5,429
0
43,224
L
Merlin
Lara Cross
Merlin
4,870
545
441
1,496
8,031
2,364
0
6,293
1,462
24,687
0
W
Danzaburou
Roastedkiller44
Danzaburou
3,914
2,179
0
2,948
7,768
2,513
130
1,163
6,605
0
48,409
L
Artio
7,140
1,498
1,325
6,760
15,864
6,147
0
10,536
5,270
21,543
0
W
12,710
3,341
0
3,496
8,579
7,184
583
1,099
7,267
49,203
0
L
4,748
690
0
2,154
10,750
3,455
0
5,935
4,745
0
29,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,043
Gold Earned
36,539
299
Minions Killed
328
0
Camps Cleared
0
1,199,664
Distance Traveled
1,253,125
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,601
508
60
5
0
239,802
1
W
Scylla
7,365
567
65
5
0
246,448
1
W
Ao Kuang
7,191
553
72
6
0
254,965
1
W
Athena
6,671
513
19
1
0
276,606
3
L
Apollo
7,356
566
92
7
0
237,775
2
L
Merlin
6,342
488
50
4
0
202,696
0
W
Danzaburou
7,070
544
93
7
0
232,985
4
L
Artio
6,576
506
37
3
0
254,946
4
W
Ymir
8,242
634
79
6
0
242,121
6
L
Susano
6,168
474
60
5
0
264,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role