Player Matchup

Danzaburou
Danzaburou
Chefcito0314
Danzaburou
Level 16
God Stats
77W - 70L
1,532 SR
Queue Stats
319W - 379L
1,382 Elo+
Party 3
Cernunnos
Cernunnos
Its_Acosta17
Cernunnos
Level 23
God Stats
7W - 8L
1,314 SR
Queue Stats
169W - 180L
1,331 Elo+
Party 3
Sol
Sol
Nibbyboo101
Sol
Level 18
God Stats
32W - 35L
1,367 SR
Queue Stats
65W - 65L
1,372 Elo+
Party 2
Set
Set
PowerGZilla
Set
Level 28
God Stats
13W - 8L
1,488 SR
Queue Stats
152W - 153L
1,384 Elo+
Party 2
Agni
Agni
tino_rainn
Agni
Level 6
God Stats
4W - 9L
1,203 SR
Queue Stats
5W - 10L
1,189 Elo+
Solo
Team Averages
Level 18
1,381 SR
1,332 Elo+

VS

Team Averages
Level 25
1,526 SR
1,387 Elo+
Tiamat
Tiamat
Mika_1215
Tiamat
Level 28
God Stats
1W - 2L
1,521 SR
Queue Stats
10W - 23L
1,396 Elo+
Party 1
Izanami
Izanami
SolMainUwU
Izanami
Level 17
God Stats
10W - 5L
1,635 SR
Queue Stats
19W - 14L
1,481 Elo+
Solo
Anhur
Anhur
TacosDeAsada545
Anhur
Level 26
God Stats
9W - 12L
1,571 SR
Queue Stats
77W - 77L
1,371 Elo+
Solo
Skadi
Skadi
cnt_stop_halio
Skadi
Level 28
God Stats
20W - 13L
1,404 SR
Queue Stats
38W - 41L
1,285 Elo+
Party 1
Scylla
Scylla
its Cybersoul
Scylla
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 217L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chefcito0314
Danzaburou
17
4 / 3 / 6
11,673
556
13,126
11,566
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Its_Acosta17
Cernunnos
20
11 / 2 / 1
12,891
614
10,913
9,171
3,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 4
10,166
484
10,615
15,731
4,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 2
10,833
516
8,481
13,458
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 5 / 4
9,416
448
4,557
9,462
2,628
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mika_1215
Tiamat
11
1 / 7 / 6
7,821
372
5,212
12,397
6,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
SolMainUwU
Izanami
12
3 / 5 / 2
8,445
402
8,269
16,869
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
11 / 3 / 2
10,411
496
11,770
13,048
4,920
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 9 / 1
8,735
416
5,413
13,294
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
6,438
307
944
2,383
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
26
Kills
16
17
Deaths
26
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chefcito0314
Danzaburou
4
3
6
2.33
W
Cernunnos
Its_Acosta17
Cernunnos
11
2
1
5.75
L
Tiamat
Mika_1215
Tiamat
1
7
6
0.57
W
3
4
4
1.25
W
6
3
2
2.33
L
Izanami
SolMainUwU
Izanami
3
5
2
0.8
L
11
3
2
4
L
1
9
1
0.17
L
0
2
0
0
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,692
Damage
31,608
59,388
Taken
57,991
19,576
Mitigated
21,590
15,872
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chefcito0314
Danzaburou
13,126
5,551
22
2,109
11,566
3,676
3,841
1,422
10,144
0
69,558
W
Cernunnos
Its_Acosta17
Cernunnos
10,913
5,788
0
2,338
9,171
3,572
2,343
721
8,450
0
101,262
L
Tiamat
Mika_1215
Tiamat
5,212
1,134
0
1,110
12,397
6,347
132
3,751
8,646
19,038
0
W
10,615
1,885
0
7,007
15,731
4,811
2,186
2,613
13,048
56,924
0
W
8,481
3,415
0
3,102
13,458
4,889
1,910
443
12,975
0
54,171
L
Izanami
SolMainUwU
Izanami
8,269
5,172
0
2,171
16,869
5,413
482
6,624
10,245
0
32,634
L
11,770
6,203
0
1,844
13,048
4,920
367
3,632
9,416
0
50,091
L
5,413
3,736
0
415
13,294
4,402
2,011
448
12,846
0
44,264
L
944
40
111
636
2,383
508
140
717
1,666
5,797
0
W
4,557
228
0
1,294
9,462
2,628
705
789
8,615
34,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,979
Gold Earned
41,850
498
Minions Killed
228
0
Camps Cleared
0
1,860,595
Distance Traveled
1,564,961
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,673
556
101
5
0
362,002
0
W
Cernunnos
12,891
614
156
7
0
416,048
0
L
Tiamat
7,821
372
25
1
0
358,863
2
W
Sol
10,166
484
101
5
0
339,215
0
W
Set
10,833
516
92
4
0
407,117
0
L
Izanami
8,445
402
44
2
0
414,611
0
L
Anhur
10,411
496
69
3
0
376,568
1
L
Skadi
8,735
416
74
4
0
315,479
0
L
Scylla
6,438
307
16
1
0
99,440
1
W
Agni
9,416
448
48
2
0
336,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role