Player Matchup

Cthulhu
Cthulhu
Lilith767
Cthulhu
Level 65
God Stats
34W - 45L
1,361 SR
Queue Stats
197W - 252L
1,334 Elo+
Party 1
Arachne
Arachne
MANYRINA
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 70L
1,500 Elo+
Party 3
Loki
Loki
MANYRINNN
Loki
Level 18
God Stats
3W - 3L
1,283 SR
Queue Stats
20W - 22L
1,423 Elo+
Party 3
Neith
Neith
Norskilainen
Neith
Level 3
God Stats
1W - 2L
1,545 SR
Queue Stats
3W - 3L
1,341 Elo+
Party 1
Hou Yi
Hou Yi
Сrimina1
Hou Yi
Level 23
God Stats
6W - 5L
1,256 SR
Queue Stats
45W - 43L
1,367 Elo+
Party 3
Team Averages
Level 23
1,389 SR
1,393 Elo+

VS

Team Averages
Level 16
1,518 SR
1,381 Elo+
Set
Set
Eternal2410
Set
Level 8
God Stats
13W - 14L
1,500 SR
Queue Stats
101W - 111L
1,333 Elo+
Party 2
Ymir
Ymir
Not_Keyxx
Ymir
Level 16
God Stats
9W - 6L
1,379 SR
Queue Stats
169W - 203L
1,361 Elo+
Solo
Anubis
Anubis
OMaisCosminDeles
Anubis
Level 28
God Stats
6W - 3L
1,817 SR
Queue Stats
221W - 213L
1,381 Elo+
Solo
Mulan
Mulan
PAPERPICKLE
Mulan
Level 12
God Stats
8W - 5L
1,500 SR
Queue Stats
122W - 125L
1,414 Elo+
Party 2
Neith
Neith
Warter68
Neith
Level 14
God Stats
17W - 16L
1,395 SR
Queue Stats
40W - 37L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lilith767
Cthulhu
10
1 / 2 / 2
6,000
500
4,877
7,472
2,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
MANYRINA
Arachne
8
0 / 3 / 1
4,793
399
1,088
4,682
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Loki
9
5 / 3 / 0
6,341
528
2,790
6,034
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+75
Health

9
1 / 3 / 2
5,574
465
3,952
6,616
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Сrimina1
Hou Yi
10
0 / 3 / 0
5,387
449
1,530
5,466
1,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,754
480
963
5,176
1,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
9
3 / 2 / 1
6,207
517
4,346
7,979
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 0 / 0
8,063
672
5,594
4,520
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 3 / 0
6,622
552
4,439
5,941
3,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Warter68
Neith
9
0 / 1 / 3
5,630
469
5,497
7,119
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
13
14
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Cthulhu
Lilith767
Cthulhu
1
2
2
1
L
Arachne
MANYRINA
Arachne
0
3
1
0.17
L
Loki
5
3
0
1.67
L
1
3
2
0.67
W
Ymir
3
2
1
1.75
W
6
0
0
6
W
3
3
0
1
W
Neith
Warter68
Neith
0
1
3
1.5
L
Hou Yi
Сrimina1
Hou Yi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,237
Damage
20,839
30,270
Taken
30,735
9,246
Mitigated
13,952
5,687
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
963
539
0
2,296
5,176
1,552
0
859
4,317
0
25,007
L
Cthulhu
Lilith767
Cthulhu
4,877
294
384
2,522
7,472
2,921
0
2,229
5,203
28,848
0
L
Arachne
MANYRINA
Arachne
1,088
877
0
495
4,682
1,207
135
0
4,482
0
10,148
L
Loki
2,790
822
0
468
6,034
2,236
0
1,458
4,459
0
15,521
L
3,952
2,338
0
1,818
6,616
1,797
630
2,360
4,216
0
17,386
W
Ymir
4,346
1,611
0
2,893
7,979
4,312
0
1,840
6,089
14,178
0
W
5,594
194
0
3,238
4,520
2,215
378
0
4,495
55,443
0
W
4,439
517
0
627
5,941
3,653
56
175
5,641
0
33,308
W
Neith
Warter68
Neith
5,497
3,540
0
3,006
7,119
2,220
0
2,003
5,116
0
29,060
L
Hou Yi
Сrimina1
Hou Yi
1,530
599
0
0
5,466
1,085
0
3,555
1,699
0
23,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
32,276
201
Minions Killed
321
0
Camps Cleared
0
1,059,588
Distance Traveled
1,064,734
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,754
480
64
5
0
206,965
2
L
Cthulhu
6,000
500
56
5
0
239,254
2
L
Arachne
4,793
399
24
2
0
212,511
0
L
Loki
6,341
528
26
2
0
223,597
3
L
Neith
5,574
465
41
3
0
190,731
0
W
Ymir
6,207
517
17
1
0
216,687
2
W
Anubis
8,063
672
118
10
0
220,916
5
W
Mulan
6,622
552
71
6
0
212,991
2
W
Neith
5,630
469
51
4
0
207,175
2
L
Hou Yi
5,387
449
54
5
0
193,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role