Player Matchup

Nemesis
Nemesis
HippieHuncho420
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,083 Elo+
Solo
Da Ji
Da Ji
Parttim3snip3r
Da Ji
Level 18
God Stats
10W - 13L
1,524 SR
Queue Stats
41W - 60L
1,325 Elo+
Solo
Tiamat
Tiamat
TigerKing6996
Tiamat
Level 29
God Stats
2W - 9L
1,106 SR
Queue Stats
155W - 161L
1,303 Elo+
Solo
Izanami
Izanami
Vz iEternity x
Izanami
Level 16
God Stats
13W - 13L
1,430 SR
Queue Stats
27W - 41L
1,369 Elo+
Party 1
Cupid
Cupid
emmalouuisee
Cupid
Level 18
God Stats
28W - 47L
1,344 SR
Queue Stats
28W - 48L
1,348 Elo+
Party 1
Team Averages
Level 22
1,381 SR
1,286 Elo+

VS

Team Averages
Level 22
1,506 SR
1,312 Elo+
Yemoja
Yemoja
Arrowna23
Yemoja
Level 15
God Stats
49W - 55L
1,458 SR
Queue Stats
126W - 161L
1,310 Elo+
Party 2
Jormungandr
Jormungandr
Douude23
Jormungandr
Level 24
God Stats
8W - 8L
1,607 SR
Queue Stats
117W - 158L
1,335 Elo+
Party 2
Tiamat
Tiamat
MamaYagorath97
Tiamat
Level 28
God Stats
27W - 20L
1,401 SR
Queue Stats
29W - 26L
1,214 Elo+
Party 3
Pele
Pele
UsableHydra2771
Pele
Level 15
God Stats
11W - 11L
1,538 SR
Queue Stats
24W - 19L
1,449 Elo+
Solo
Cthulhu
Cthulhu
sh4nkofmadness
Cthulhu
Level 29
God Stats
20W - 7L
1,528 SR
Queue Stats
24W - 19L
1,251 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 4
10,277
1,028
7,681
17,740
7,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 6 / 4
9,306
931
6,588
15,218
8,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 9 / 5
9,260
926
14,149
17,690
10,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 4
10,092
1,009
15,556
16,858
8,387
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 5
9,406
941
10,735
14,393
5,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

102

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Arrowna23
Yemoja
16
2 / 0 / 10
10,378
1,038
5,443
9,211
10,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Douude23
Jormungandr
17
2 / 4 / 15
10,359
1,036
15,329
14,389
15,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
8 / 0 / 11
10,955
1,096
14,393
10,719
7,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 3 / 10
11,470
1,147
19,567
13,178
8,333
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 1 / 12
11,636
1,164
19,019
13,263
16,393
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
8
Kills
28
28
Deaths
8
22
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Arrowna23
Yemoja
2
0
10
7
W
Jormungandr
Douude23
Jormungandr
2
4
15
2.38
L
2
8
4
0.5
W
8
0
11
13.5
L
2
6
4
0.67
L
0
9
5
0.28
W
9
3
10
4.67
L
3
5
4
1
L
1
0
5
3.5
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,709
Damage
73,751
81,899
Taken
60,760
39,727
Mitigated
57,994
4,687
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Arrowna23
Yemoja
5,443
1,295
3,357
812
9,211
10,190
0
2,938
6,273
15,379
0
W
Jormungandr
Douude23
Jormungandr
15,329
4,245
0
457
14,389
15,423
0
2,368
12,021
36,723
0
L
7,681
3,191
0
2,711
17,740
7,075
0
11,984
5,631
0
19,382
W
14,393
2,341
1,279
2,447
10,719
7,655
0
1,941
8,778
24,420
0
L
6,588
526
0
0
15,218
8,276
0
10,041
5,027
0
11,617
L
14,149
1,054
0
1,428
17,690
10,352
0
10,856
6,739
31,673
0
W
19,567
9,116
0
2,748
13,178
8,333
0
1,704
11,474
0
29,818
L
15,556
8,564
0
0
16,858
8,387
0
11,909
4,799
0
34,798
L
10,735
5,491
149
399
14,393
5,637
0
8,774
5,519
0
21,536
W
19,019
1,881
1,387
311
13,263
16,393
0
5,198
8,065
38,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,341
Gold Earned
54,798
153
Minions Killed
181
5
Camps Cleared
4
930,927
Distance Traveled
957,792
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,378
1,038
41
4
1
185,088
0
W
Jormungandr
10,359
1,036
54
5
1
171,655
0
L
Nemesis
10,277
1,028
31
3
0
215,459
0
W
Tiamat
10,955
1,096
20
2
1
199,822
0
L
Da Ji
9,306
931
6
1
1
175,383
2
L
Tiamat
9,260
926
29
3
2
191,060
1
W
Pele
11,470
1,147
13
1
0
204,681
3
L
Izanami
10,092
1,009
52
5
1
158,562
0
L
Cupid
9,406
941
35
4
1
190,463
0
W
Cthulhu
11,636
1,164
53
5
1
196,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role