Player Matchup

Janus
Janus
Platinum IV
CARPERNIX
Janus
Platinum IV
Level 156
God Stats
3W - 1L
1,930 SR
Queue Stats
30W - 28L
1,810 MMR
Party 2
Rama
Rama
Platinum I
PerfectlyDamaged
Rama
Platinum I
Level 154
God Stats
2W - 2L
1,648 SR
Queue Stats
157W - 149L
2,040 MMR
Party 1
Nemesis
Nemesis
Platinum V
Vrykolakas
Nemesis
Platinum V
Level 147
God Stats
6W - 4L
1,827 SR
Queue Stats
158W - 158L
1,717 MMR
Party 1
Ganesha
Ganesha
Platinum II
fourshadows
Ganesha
Platinum II
Level 160
God Stats
6W - 3L
1,675 SR
Queue Stats
109W - 98L
1,838 MMR
Solo
Camazotz
Camazotz
Platinum II
froozstiak
Camazotz
Platinum II
Level 157
God Stats
1W - 1L
1,612 SR
Queue Stats
49W - 42L
1,950 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,738 SR
1,871 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,581 SR
1,732 MMR
Thor
Thor
Gold I
Agntjjw2
Thor
Gold I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum II
Jafaine8
Chang'e
Platinum II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Apollo
Apollo
Platinum II
KeithDiv69
Apollo
Platinum II
Level 138
God Stats
23W - 7L
1,865 SR
Queue Stats
107W - 101L
1,823 MMR
Solo
Tyr
Tyr
Platinum V
Zazhu
Tyr
Platinum V
Level 129
God Stats
25W - 27L
1,542 SR
Queue Stats
242W - 229L
1,942 MMR
Party 3
Athena
Athena
Platinum II
Zeddori
Athena
Platinum II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 80L
1,893 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CARPERNIX
Janus
18
2 / 4 / 1
11,326
492
11,850
13,765
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 4 / 3
11,050
480
13,842
16,050
6,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Vrykolakas
Nemesis
19
2 / 3 / 0
11,887
517
8,704
16,887
9,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
fourshadows
Ganesha
15
1 / 5 / 2
10,431
454
8,544
20,799
20,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
froozstiak
Camazotz
18
1 / 5 / 0
11,488
499
10,234
24,542
17,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AphroditePersephoneAo KuangSetScylla

VS

Bans
TsukuyomiNu WaThanatosThe MorriganKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
7 / 1 / 8
13,798
600
17,827
17,574
9,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Jafaine8
Chang'e
20
2 / 3 / 11
12,692
552
10,711
14,282
6,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
KeithDiv69
Apollo
20
7 / 2 / 6
14,754
641
18,162
20,454
10,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Zazhu
Tyr
20
1 / 0 / 8
13,535
588
15,920
20,453
24,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Athena
Zeddori
Athena
18
4 / 0 / 10
12,010
522
6,259
22,055
28,260
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
6
Kills
21
21
Deaths
6
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thor
7
1
8
11
L
Janus
CARPERNIX
Janus
2
4
1
0.63
W
Chang'e
Jafaine8
Chang'e
2
3
11
2.5
W
Apollo
KeithDiv69
Apollo
7
2
6
5
L
0
4
3
0.38
L
Nemesis
Vrykolakas
Nemesis
2
3
0
0.67
W
Tyr
Zazhu
Tyr
1
0
8
5
W
Athena
Zeddori
Athena
4
0
10
9
L
Ganesha
fourshadows
Ganesha
1
5
2
0.4
L
Camazotz
froozstiak
Camazotz
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,174
Damage
68,879
92,043
Taken
94,818
60,430
Mitigated
78,796
24,632
Healing
50,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
17,827
3,557
0
7,640
17,574
9,457
443
3,013
14,449
0
117,645
L
Janus
CARPERNIX
Janus
11,850
776
0
1,154
13,765
5,673
0
2,995
10,620
82,423
0
W
Chang'e
Jafaine8
Chang'e
10,711
568
8,827
7,537
14,282
6,369
1,375
5,462
8,642
94,271
0
W
Apollo
KeithDiv69
Apollo
18,162
12,917
0
12,348
20,454
10,024
6,374
6,359
13,981
0
148,221
L
13,842
10,275
0
7,867
16,050
6,785
0
1,971
14,049
0
85,335
L
Nemesis
Vrykolakas
Nemesis
8,704
2,542
0
979
16,887
9,755
0
2,346
14,477
0
100,120
W
Tyr
Zazhu
Tyr
15,920
2,435
0
9,773
20,453
24,686
706
2,255
18,100
0
103,054
W
Athena
Zeddori
Athena
6,259
2,439
0
4,532
22,055
28,260
78
5,191
16,652
29,056
0
L
Ganesha
fourshadows
Ganesha
8,544
281
0
3,218
20,799
20,357
0
5,891
14,634
37,353
0
L
Camazotz
froozstiak
Camazotz
10,234
1,560
0
11,414
24,542
17,860
1,797
3,575
20,897
0
91,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,182
Gold Earned
66,789
703
Minions Killed
801
0
Camps Cleared
0
2,350,301
Distance Traveled
2,497,572
30
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,798
600
162
7
0
520,566
9
L
Janus
11,326
492
184
8
0
504,697
5
W
Chang'e
12,692
552
176
8
0
445,018
6
W
Apollo
14,754
641
218
9
0
452,670
8
L
Rama
11,050
480
165
7
0
415,627
6
L
Nemesis
11,887
517
172
7
0
531,375
8
W
Tyr
13,535
588
201
9
0
547,950
5
W
Athena
12,010
522
44
2
0
531,368
8
L
Ganesha
10,431
454
19
1
0
446,695
9
L
Camazotz
11,488
499
163
7
0
451,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role