Player Matchup

Cthulhu
Cthulhu
DaniBvb11
Cthulhu
Level 79
God Stats
0W - 1L
1,521 SR
Queue Stats
22W - 30L
1,471 Elo+
Party 2
Ao Kuang
Ao Kuang
Nakki SenPai
Ao Kuang
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 275L
1,452 Elo+
Solo
Thanatos
Thanatos
Nicho_07
Thanatos
Level 125
God Stats
1W - 2L
1,583 SR
Queue Stats
83W - 103L
1,420 Elo+
Party 2
Khepri
Khepri
Yuzuka_Itachi
Khepri
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,430 Elo+
Party 2
Thoth
Thoth
Yuzuka_o_Hidan
Thoth
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 27L
1,511 Elo+
Party 2
Team Averages
Level 97
1,521 SR
1,457 Elo+

VS

Team Averages
Level 86
1,538 SR
1,448 Elo+
Hun Batz
Hun Batz
Bozels
Hun Batz
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 134L
1,354 Elo+
Solo
Merlin
Merlin
CaseyUnicorn
Merlin
Level 109
God Stats
4W - 0L
1,692 SR
Queue Stats
42W - 47L
1,454 Elo+
Party 1
Arachne
Arachne
Silenthowler18
Arachne
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,485 Elo+
Party 1
Medusa
Medusa
Thetinto
Medusa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,507 Elo+
Party 1
Ares
Ares
Вдулка
Ares
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 82L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaniBvb11
Cthulhu
19
5 / 5 / 15
12,272
722
18,869
23,609
36,608
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Nakki SenPai
Ao Kuang
17
2 / 9 / 14
10,428
613
7,854
22,553
10,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Nicho_07
Thanatos
19
13 / 6 / 7
12,200
718
25,603
23,773
11,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 9 / 16
10,361
609
7,221
33,253
42,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

18
3 / 9 / 6
11,030
649
14,764
20,185
7,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bozels
Hun Batz
20
9 / 6 / 16
12,743
750
21,125
17,116
8,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
20
8 / 2 / 25
14,036
826
35,231
9,270
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 8 / 21
12,001
706
17,780
22,353
11,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
Thetinto
Medusa
20
12 / 2 / 19
13,233
778
24,893
15,972
8,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
4 / 5 / 21
11,775
693
16,173
20,948
31,816
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
140
23
Kills
38
38
Deaths
23
58
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bozels
Hun Batz
9
6
16
2.83
W
Merlin
8
2
25
10.25
L
Cthulhu
DaniBvb11
Cthulhu
5
5
15
2.5
L
Ao Kuang
Nakki SenPai
Ao Kuang
2
9
14
1
L
Thanatos
Nicho_07
Thanatos
13
6
7
2.75
W
5
8
21
1.94
W
Medusa
Thetinto
Medusa
12
2
19
10.75
L
0
9
16
0.89
L
3
9
6
0.67
W
4
5
21
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,311
Damage
115,202
123,373
Taken
85,659
108,914
Mitigated
63,983
56,721
Healing
31,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bozels
Hun Batz
21,125
4,688
5,544
3,443
17,116
8,324
1,182
8,973
8,143
0
37,079
W
Merlin
35,231
2,050
2,878
1,894
9,270
4,357
1,168
5,448
3,822
69,202
0
L
Cthulhu
DaniBvb11
Cthulhu
18,869
84
6,407
4,690
23,609
36,608
450
7,938
15,228
48,298
0
L
Ao Kuang
Nakki SenPai
Ao Kuang
7,854
1,874
988
5,117
22,553
10,380
294
11,327
10,872
17,095
0
L
Thanatos
Nicho_07
Thanatos
25,603
4,980
5,721
18,091
23,773
11,709
190
7,171
16,259
0
32,835
W
17,780
12,917
1,813
6,451
22,353
11,318
220
12,588
9,765
0
24,917
W
Medusa
Thetinto
Medusa
24,893
12,772
871
6,655
15,972
8,168
1,895
8,824
7,148
0
43,019
L
7,221
395
3,497
4,645
33,253
42,295
210
11,912
20,905
18,744
0
L
14,764
432
2,790
4,775
20,185
7,922
80
10,894
8,705
37,483
0
W
16,173
724
398
1,766
20,948
31,816
167
12,875
8,073
20,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,291
Gold Earned
63,788
176
Minions Killed
172
0
Camps Cleared
0
1,485,622
Distance Traveled
1,618,886
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,743
750
37
2
0
320,587
0
W
Merlin
14,036
826
82
5
0
333,085
0
L
Cthulhu
12,272
722
69
4
0
317,492
0
L
Ao Kuang
10,428
613
19
1
0
276,537
1
L
Thanatos
12,200
718
9
1
0
313,351
0
W
Arachne
12,001
706
6
0
0
317,344
0
W
Medusa
13,233
778
38
2
0
340,108
0
L
Khepri
10,361
609
25
1
0
288,169
0
L
Thoth
11,030
649
54
3
0
290,073
0
W
Ares
11,775
693
9
1
0
307,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role