Player Matchup

Loki
Loki
AgentDeanWhalen
Loki
Level 81
God Stats
14W - 12L
1,499 SR
Queue Stats
289W - 266L
1,512 Elo+
Party 2
Tiamat
Tiamat
EllatheVVitch
Tiamat
Level 115
God Stats
9W - 9L
1,596 SR
Queue Stats
391W - 473L
1,429 Elo+
Party 4
Bellona
Bellona
GSLegendary
Bellona
Level 123
God Stats
53W - 46L
1,594 SR
Queue Stats
995W - 892L
1,547 Elo+
Party 2
Danzaburou
Danzaburou
Gs_YourMother
Danzaburou
Level 26
God Stats
83W - 63L
1,599 SR
Queue Stats
131W - 114L
1,527 Elo+
Party 2
Chang'e
Chang'e
Natt_st
Chang'e
Level 48
God Stats
55W - 38L
1,678 SR
Queue Stats
597W - 667L
1,488 Elo+
Party 4
Team Averages
Level 79
1,593 SR
1,500 Elo+

VS

Team Averages
Level 45
1,672 SR
1,530 Elo+
Cthulhu
Cthulhu
CAGE-_Fortin
Cthulhu
Level 26
God Stats
17W - 7L
1,749 SR
Queue Stats
82W - 77L
1,511 Elo+
Party 1
Sun Wukong
Sun Wukong
IVITVVxB3RG3Rx
Sun Wukong
Level 33
God Stats
20W - 24L
1,705 SR
Queue Stats
180W - 158L
1,538 Elo+
Solo
Arachne
Arachne
Markymark7503
Arachne
Level 27
God Stats
77W - 43L
1,712 SR
Queue Stats
153W - 153L
1,567 Elo+
Party 3
Neith
Neith
SogaRinonIX
Neith
Level 37
God Stats
18W - 15L
1,550 SR
Queue Stats
91W - 94L
1,470 Elo+
Party 1
Tiamat
Tiamat
YaBoiLaddle
Tiamat
Level 102
God Stats
12W - 14L
1,643 SR
Queue Stats
151W - 156L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
9,060
533
4,655
12,136
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 5
7,926
466
5,056
7,943
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
GSLegendary
Bellona
14
4 / 2 / 6
8,507
500
7,024
16,040
9,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Gs_YourMother
Danzaburou
15
5 / 2 / 4
9,304
547
7,708
8,244
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Natt_st
Chang'e
16
3 / 2 / 5
8,904
524
8,259
11,253
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CAGE-_Fortin
Cthulhu
3
0 / 1 / 0
5,015
295
518
2,362
1,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
IVITVVxB3RG3Rx
Sun Wukong
13
3 / 5 / 0
8,518
501
6,712
13,543
6,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
12
4 / 4 / 3
8,246
485
5,790
13,775
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 4 / 1
7,785
458
2,356
8,919
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
12
3 / 5 / 2
7,881
464
13,242
7,893
6,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
19
Kills
10
11
Deaths
19
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Cthulhu
CAGE-_Fortin
Cthulhu
0
1
0
0
W
2
3
5
1.5
W
Bellona
GSLegendary
Bellona
4
2
6
3.5
W
Danzaburou
Gs_YourMother
Danzaburou
5
2
4
3.5
L
Sun Wukong
IVITVVxB3RG3Rx
Sun Wukong
3
5
0
0.6
L
Arachne
4
4
3
1.38
W
Chang'e
Natt_st
Chang'e
3
2
5
2.75
L
0
4
1
0.13
L
Tiamat
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,702
Damage
28,618
55,616
Taken
46,492
25,097
Mitigated
22,723
27,381
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,655
1,076
0
4,945
12,136
4,211
831
1,677
10,245
0
50,816
L
Cthulhu
CAGE-_Fortin
Cthulhu
518
54
87
1,200
2,362
1,017
0
0
2,362
3,618
0
W
5,056
796
0
2,080
7,943
5,189
103
3,806
3,804
34,453
0
W
Bellona
GSLegendary
Bellona
7,024
2,275
0
6,880
16,040
9,448
231
2,981
12,773
0
45,530
W
Danzaburou
Gs_YourMother
Danzaburou
7,708
2,479
0
3,978
8,244
2,929
1,112
1,752
6,407
0
52,215
L
Sun Wukong
IVITVVxB3RG3Rx
Sun Wukong
6,712
795
0
2,262
13,543
6,693
0
5,736
7,807
0
48,554
L
Arachne
5,790
3,795
0
4,445
13,775
5,592
0
3,809
9,966
0
38,239
W
Chang'e
Natt_st
Chang'e
8,259
366
1,776
7,722
11,253
3,320
1,674
2,516
8,627
50,691
0
L
2,356
888
0
2,815
8,919
2,944
1,202
664
8,255
0
44,729
L
Tiamat
13,242
0
0
1,590
7,893
6,477
0
3,106
4,787
35,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,701
Gold Earned
37,445
434
Minions Killed
333
0
Camps Cleared
0
1,548,049
Distance Traveled
1,255,620
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,060
533
93
5
0
313,768
2
L
Cthulhu
5,015
295
4
0
0
70,150
0
W
Tiamat
7,926
466
68
4
0
290,473
5
W
Bellona
8,507
500
93
5
0
338,166
6
W
Danzaburou
9,304
547
77
5
0
283,844
1
L
Sun Wukong
8,518
501
94
6
0
289,040
5
L
Arachne
8,246
485
75
4
0
353,864
0
W
Chang'e
8,904
524
103
6
0
321,798
3
L
Neith
7,785
458
99
6
0
232,590
3
L
Tiamat
7,881
464
61
4
0
309,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role