Player Matchup

Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond V
Cracker Facts
Sobek
Diamond V
Level 147
God Stats
13W - 17L
1,692 SR
Queue Stats
341W - 316L
2,060 MMR
Party 1
Scylla
Scylla
Diamond III
JoeyFromJersey
Scylla
Diamond III
Level 123
God Stats
2W - 4L
1,645 SR
Queue Stats
344W - 325L
2,072 MMR
Solo
Cupid
Cupid
Diamond V
JorginhoDa12_
Cupid
Diamond V
Level 157
God Stats
3W - 3L
1,577 SR
Queue Stats
819W - 817L
2,056 MMR
Solo
Nemesis
Nemesis
Diamond IV
Lorcody1100
Nemesis
Diamond IV
Level 123
God Stats
2W - 4L
1,551 SR
Queue Stats
222W - 202L
2,106 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,593 SR
1,959 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,645 SR
2,071 MMR
Heimdallr
Heimdallr
Diamond V
FaDeD L1ght
Heimdallr
Diamond V
Level 158
God Stats
6W - 4L
1,710 SR
Queue Stats
184W - 157L
2,064 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Frostbite110
Cthulhu
Diamond V
Level 160
God Stats
5W - 0L
1,821 SR
Queue Stats
118W - 103L
2,049 MMR
Solo
Mercury
Mercury
Platinum I
Hyperrtension
Mercury
Platinum I
Level 156
God Stats
27W - 18L
1,693 SR
Queue Stats
175W - 162L
2,047 MMR
Solo
Aphrodite
Aphrodite
Masters
WoIph
Aphrodite
Masters
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 116L
2,099 MMR
Solo
Merlin
Merlin
Diamond V
combolobo69
Merlin
Diamond V
Level 137
God Stats
3W - 4L
1,500 SR
Queue Stats
102W - 90L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 4 / 0
8,045
473
6,151
16,766
12,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 3 / 4
8,016
472
5,852
13,765
11,452
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 7 / 1
8,006
471
2,564
9,493
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 3
8,665
510
9,348
12,548
4,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Lorcody1100
Nemesis
12
0 / 1 / 3
7,340
432
5,143
8,576
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ApolloSetCu ChulainnDanzaburouChang'e

VS

Bans
TsukuyomiKing ArthurHun BatzSun WukongSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FaDeD L1ght
Heimdallr
16
2 / 3 / 4
9,187
540
8,975
13,881
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Frostbite110
Cthulhu
12
0 / 4 / 10
7,807
459
6,254
14,274
12,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mercury
17
11 / 1 / 5
10,162
598
11,603
11,205
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
WoIph
Aphrodite
15
2 / 0 / 6
8,948
526
8,815
10,969
7,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
16
4 / 1 / 7
9,499
559
7,317
4,467
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
9
Kills
19
19
Deaths
9
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
L
3
3
4
1.67
W
Heimdallr
FaDeD L1ght
Heimdallr
2
3
4
1.33
W
Cthulhu
Frostbite110
Cthulhu
0
4
10
1.25
W
Mercury
11
1
5
13.5
L
2
7
1
0.36
L
4
4
3
1.38
L
Nemesis
Lorcody1100
Nemesis
0
1
3
1.5
W
Aphrodite
WoIph
Aphrodite
2
0
6
5
W
Merlin
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,058
Damage
42,964
61,148
Taken
54,796
35,569
Mitigated
31,340
20,322
Healing
24,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,151
566
0
8,169
16,766
12,803
0
8,668
8,034
57,748
0
L
5,852
442
0
3,746
13,765
11,452
0
5,320
8,157
23,181
0
W
Heimdallr
FaDeD L1ght
Heimdallr
8,975
5,712
0
6,976
13,881
5,368
551
1,340
12,541
0
70,151
W
Cthulhu
Frostbite110
Cthulhu
6,254
477
432
2,729
14,274
12,039
48
3,181
10,973
25,711
0
W
Mercury
11,603
6,419
0
4,010
11,205
4,582
104
2,983
8,178
0
68,510
L
2,564
184
0
1,079
9,493
3,295
0
3,631
5,666
55,285
0
L
9,348
5,260
400
5,645
12,548
4,571
595
1,653
10,853
0
57,037
L
Nemesis
Lorcody1100
Nemesis
5,143
1,912
0
1,283
8,576
3,448
0
2,346
6,052
0
50,352
W
Aphrodite
WoIph
Aphrodite
8,815
1,907
1,797
8,522
10,969
7,634
330
6,300
4,667
62,321
0
W
Merlin
7,317
629
0
493
4,467
1,717
67
559
3,870
64,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,072
Gold Earned
45,603
481
Minions Killed
514
0
Camps Cleared
0
1,457,299
Distance Traveled
1,620,232
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,045
473
145
9
0
265,542
4
L
Sobek
8,016
472
35
2
0
335,363
7
W
Heimdallr
9,187
540
114
7
0
278,666
4
W
Cthulhu
7,807
459
37
2
0
303,839
0
W
Mercury
10,162
598
102
6
0
405,177
3
L
Scylla
8,006
471
124
7
0
274,583
3
L
Cupid
8,665
510
96
6
0
294,011
3
L
Nemesis
7,340
432
81
5
0
287,800
3
W
Aphrodite
8,948
526
120
7
0
298,815
4
W
Merlin
9,499
559
141
8
0
333,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role