Player Matchup

Cernunnos
Cernunnos
DerSkyTrapLv
Cernunnos
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 53L
1,373 Elo+
Party 3
Tyr
Tyr
Kqastr
Tyr
Level 32
God Stats
1W - 1L
1,791 SR
Queue Stats
127W - 157L
1,451 Elo+
Party 3
Scylla
Scylla
LilPhaze
Scylla
Level 26
God Stats
1W - 4L
1,267 SR
Queue Stats
11W - 19L
1,332 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sen1te
Tsukuyomi
Level 29
God Stats
48W - 42L
1,357 SR
Queue Stats
65W - 74L
1,418 Elo+
Party 3
Cerberus
Cerberus
Vanaatje
Cerberus
Level 42
God Stats
1W - 4L
1,687 SR
Queue Stats
93W - 131L
1,405 Elo+
Solo
Team Averages
Level 35
1,520 SR
1,396 Elo+

VS

Team Averages
Level 52
1,569 SR
1,436 Elo+
Arachne
Arachne
Javagama
Arachne
Level 108
God Stats
17W - 14L
1,515 SR
Queue Stats
286W - 264L
1,479 Elo+
Party 1
Scylla
Scylla
Rubex0801
Scylla
Level 21
God Stats
1W - 4L
1,732 SR
Queue Stats
119W - 118L
1,433 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Ulises0801
Cu Chulainn
Level 67
God Stats
5W - 3L
1,779 SR
Queue Stats
34W - 44L
1,414 Elo+
Party 2
Ares
Ares
XxKomamuraxX
Ares
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
hbenson19
Cupid
Level 42
God Stats
2W - 6L
1,321 SR
Queue Stats
5W - 12L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DerSkyTrapLv
Cernunnos
20
16 / 3 / 3
15,020
626
26,098
16,323
7,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
Kqastr
Tyr
19
1 / 3 / 4
11,914
496
6,967
14,853
14,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
LilPhaze
Scylla
19
8 / 6 / 5
12,574
524
16,776
16,390
7,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Sen1te
Tsukuyomi
20
8 / 7 / 1
13,813
576
14,633
20,864
9,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Vanaatje
Cerberus
16
3 / 2 / 8
11,166
465
5,823
13,611
11,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Javagama
Arachne
20
9 / 3 / 3
14,399
600
16,141
24,369
15,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Rubex0801
Scylla
19
9 / 7 / 2
12,693
529
20,086
14,189
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Ulises0801
Cu Chulainn
17
2 / 8 / 5
10,803
450
11,926
17,501
16,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 9 / 7
10,312
430
6,184
21,291
17,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
hbenson19
Cupid
15
1 / 10 / 3
9,446
394
3,494
15,387
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
41
36
Kills
21
21
Deaths
37
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DerSkyTrapLv
Cernunnos
16
3
3
5.83
L
Arachne
Javagama
Arachne
9
3
3
3.5
W
Tyr
Kqastr
Tyr
1
3
4
1
W
Scylla
LilPhaze
Scylla
8
6
5
1.75
L
Scylla
Rubex0801
Scylla
9
7
2
1.43
W
Tsukuyomi
Sen1te
Tsukuyomi
8
7
1
1.21
L
Cu Chulainn
Ulises0801
Cu Chulainn
2
8
5
0.56
W
Cerberus
Vanaatje
Cerberus
3
2
8
3.5
L
0
9
7
0.39
L
Cupid
hbenson19
Cupid
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,297
Damage
57,831
82,041
Taken
92,737
49,995
Mitigated
59,515
19,274
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DerSkyTrapLv
Cernunnos
26,098
17,122
0
8,054
16,323
7,517
5,167
5,783
10,438
0
119,615
L
Arachne
Javagama
Arachne
16,141
11,496
0
9,425
24,369
15,298
1,326
4,754
19,615
0
136,769
W
Tyr
Kqastr
Tyr
6,967
673
0
2,787
14,853
14,084
0
0
14,853
0
72,247
W
Scylla
LilPhaze
Scylla
16,776
2,647
0
3,365
16,390
7,106
0
9,855
6,071
70,690
0
L
Scylla
Rubex0801
Scylla
20,086
1,157
0
558
14,189
5,443
1,275
5,119
9,070
69,994
0
W
Tsukuyomi
Sen1te
Tsukuyomi
14,633
3,551
0
1,514
20,864
9,427
0
3,195
17,551
0
106,872
L
Cu Chulainn
Ulises0801
Cu Chulainn
11,926
3,288
0
1,087
17,501
16,378
1,151
2,367
15,134
0
66,766
W
Cerberus
Vanaatje
Cerberus
5,823
192
270
3,284
13,611
11,861
359
6,587
6,858
40,769
0
L
6,184
896
0
671
21,291
17,635
236
7,794
13,497
19,529
0
L
Cupid
hbenson19
Cupid
3,494
2,641
461
1,851
15,387
4,761
182
2,565
12,822
0
43,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,487
Gold Earned
57,653
697
Minions Killed
522
0
Camps Cleared
0
2,190,048
Distance Traveled
2,074,333
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
15,020
626
192
8
0
400,009
1
L
Arachne
14,399
600
180
8
0
516,212
1
W
Tyr
11,914
496
139
6
0
498,766
1
W
Scylla
12,574
524
135
6
0
436,768
1
L
Scylla
12,693
529
118
5
0
372,015
0
W
Tsukuyomi
13,813
576
158
7
0
425,605
2
L
Cu Chulainn
10,803
450
118
5
0
396,280
0
W
Cerberus
11,166
465
73
3
0
428,900
0
L
Ares
10,312
430
29
1
0
425,084
1
L
Cupid
9,446
394
77
3
0
364,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role