Player Matchup

Ymir
Ymir
CrazyChemist16
Ymir
Level 29
God Stats
10W - 16L
1,464 SR
Queue Stats
60W - 58L
1,633 Elo+
Party 1
Set
Set
Hadrian468
Set
Level 126
God Stats
0W - 2L
1,401 SR
Queue Stats
68W - 66L
1,633 Elo+
Party 1
Baron Samedi
Baron Samedi
NyaPaka
Baron Samedi
Level 14
God Stats
9W - 4L
1,500 SR
Queue Stats
195W - 85L
1,531 Elo+
Solo
Team Averages
Level 56
1,455 SR
1,599 Elo+

VS

Team Averages
Level 49
1,743 SR
1,619 Elo+
Nox
Nox
BlankEmpty
Nox
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,480 Elo+
Solo
Danzaburou
Danzaburou
ChanceDaBoss
Danzaburou
Level 124
God Stats
11W - 5L
1,906 SR
Queue Stats
69W - 51L
1,591 Elo+
Party 2
Bacchus
Bacchus
RicardoMilos
Bacchus
Level 14
God Stats
11W - 3L
1,822 SR
Queue Stats
33W - 17L
1,787 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,982
698
4,571
8,531
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 1
7,218
722
3,282
6,441
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
NyaPaka
Baron Samedi
9
1 / 3 / 2
6,670
667
5,701
4,895
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
8,625
863
5,660
5,022
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ChanceDaBoss
Danzaburou
12
4 / 1 / 5
8,296
830
7,520
5,290
1,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
RicardoMilos
Bacchus
10
0 / 1 / 8
7,658
766
3,672
8,598
7,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
10
10
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
W
Danzaburou
ChanceDaBoss
Danzaburou
4
1
5
6.5
L
0
4
3
0.38
L
2
3
1
0.83
L
Baron Samedi
NyaPaka
Baron Samedi
1
3
2
0.67
W
Bacchus
RicardoMilos
Bacchus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,554
Damage
16,852
19,867
Taken
18,910
10,807
Mitigated
10,373
4,402
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,660
998
0
1,874
5,022
1,625
270
2,453
2,355
35,745
0
W
Danzaburou
ChanceDaBoss
Danzaburou
7,520
4,648
0
2,731
5,290
1,712
666
2,557
2,583
0
36,766
L
4,571
432
0
1,434
8,531
6,090
0
3,836
4,695
12,443
0
L
3,282
1,246
0
1,161
6,441
2,772
0
4,114
2,327
0
33,032
L
Baron Samedi
NyaPaka
Baron Samedi
5,701
366
749
1,058
4,895
1,945
186
1,452
3,443
21,641
0
W
Bacchus
RicardoMilos
Bacchus
3,672
515
973
2,547
8,598
7,036
29
4,777
3,624
10,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,870
Gold Earned
24,579
132
Minions Killed
144
0
Camps Cleared
0
528,023
Distance Traveled
583,446
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,625
863
68
7
0
188,138
4
W
Danzaburou
8,296
830
64
6
0
186,062
0
L
Ymir
6,982
698
19
2
0
175,511
4
L
Set
7,218
722
59
6
0
205,744
4
L
Baron Samedi
6,670
667
54
5
0
146,768
2
W
Bacchus
7,658
766
12
1
0
209,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role