Player Matchup

Tiamat
Tiamat
ShadowFallEn9012
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,481 Elo+
Solo
Chaac
Chaac
TimmyJarvis
Chaac
Level 29
God Stats
1W - 1L
1,915 SR
Queue Stats
31W - 22L
1,740 Elo+
Solo
Chernobog
Chernobog
VortexForce
Chernobog
Level 20
God Stats
5W - 0L
1,947 SR
Queue Stats
12W - 13L
1,614 Elo+
Solo
Pele
Pele
beefy-brick11
Pele
Level 13
God Stats
6W - 2L
1,900 SR
Queue Stats
91W - 72L
1,636 Elo+
Solo
Sylvanus
Sylvanus
xByAetherHunter
Sylvanus
Level 26
God Stats
16W - 11L
1,634 SR
Queue Stats
82W - 92L
1,687 Elo+
Solo
Team Averages
Level 23
1,779 SR
1,631 Elo+

VS

Team Averages
Level 22
1,572 SR
1,652 Elo+
Tiamat
Tiamat
Agent Place
Tiamat
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 30L
1,700 Elo+
Solo
Nu Wa
Nu Wa
SKWHA
Nu Wa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 126L
1,612 Elo+
Solo
Khepri
Khepri
Steaksaucepie
Khepri
Level 29
God Stats
1W - 1L
1,739 SR
Queue Stats
24W - 35L
1,553 Elo+
Solo
Neith
Neith
charmed_37
Neith
Level 8
God Stats
0W - 4L
1,334 SR
Queue Stats
48W - 25L
1,777 Elo+
Solo
Mercury
Mercury
jakepittman11
Mercury
Level 28
God Stats
29W - 25L
1,786 SR
Queue Stats
730W - 677L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
11,330
540
14,884
13,621
8,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 6
11,605
553
12,214
17,959
17,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
VortexForce
Chernobog
15
3 / 6 / 5
9,582
456
5,779
17,049
5,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 0 / 8
13,373
637
16,284
20,691
8,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
15
1 / 1 / 11
10,759
512
8,254
17,883
11,995
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 2 / 0
8,534
406
4,351
7,897
9,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
SKWHA
Nu Wa
14
1 / 8 / 3
8,382
399
9,078
13,764
4,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 2
8,883
423
8,059
16,896
16,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
17
5 / 4 / 1
10,354
493
18,451
16,759
6,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
17
2 / 6 / 5
10,000
476
12,558
16,596
7,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
24
Kills
10
10
Deaths
24
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
2
0
0.5
L
Nu Wa
SKWHA
Nu Wa
1
8
3
0.31
W
2
2
8
3
L
1
4
2
0.5
W
4
1
6
7
W
Chernobog
VortexForce
Chernobog
3
6
5
0.92
W
14
0
8
18
L
Neith
5
4
1
1.38
L
Mercury
2
6
5
0.75
W
Sylvanus
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,415
Damage
52,497
87,203
Taken
71,912
53,300
Mitigated
44,790
41,885
Healing
17,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,351
813
0
3,965
7,897
9,274
0
326
7,571
41,004
0
L
Nu Wa
SKWHA
Nu Wa
9,078
2,387
414
1,484
13,764
4,644
0
6,853
6,423
41,889
0
W
14,884
636
477
5,579
13,621
8,857
48
3,847
9,774
80,663
0
L
8,059
304
0
1,116
16,896
16,751
0
6,242
10,407
30,467
0
W
12,214
1,466
0
5,955
17,959
17,898
1,480
5,249
12,710
0
70,026
W
Chernobog
VortexForce
Chernobog
5,779
3,531
0
2,414
17,049
5,874
3,486
3,586
13,463
0
52,597
W
16,284
3,332
0
7,335
20,691
8,676
4,035
3,663
17,028
0
91,203
L
Neith
18,451
9,011
0
5,937
16,759
6,979
0
5,903
10,754
0
90,284
L
Mercury
12,558
5,017
0
4,257
16,596
7,142
0
2,759
13,619
0
85,242
W
Sylvanus
8,254
1,895
9,258
10,867
17,883
11,995
614
5,143
12,740
40,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,649
Gold Earned
46,153
579
Minions Killed
520
0
Camps Cleared
0
2,018,318
Distance Traveled
1,702,854
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,534
406
100
5
0
186,880
1
L
Nu Wa
8,382
399
75
4
0
341,736
5
W
Tiamat
11,330
540
148
7
0
377,392
2
L
Khepri
8,883
423
37
2
0
406,562
1
W
Chaac
11,605
553
153
7
0
406,990
2
W
Chernobog
9,582
456
82
4
0
370,868
1
W
Pele
13,373
637
137
7
0
461,472
0
L
Neith
10,354
493
155
7
0
333,641
5
L
Mercury
10,000
476
153
7
0
434,035
0
W
Sylvanus
10,759
512
59
3
0
401,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role