Player Matchup

Cthulhu
Cthulhu
Shadi19
Cthulhu
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 16L
1,097 Elo+
Party 2
Cerberus
Cerberus
Surdeal
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,099 Elo+
Party 2
He Bo
He Bo
e_delarosa
He Bo
Level 15
God Stats
8W - 14L
1,195 SR
Queue Stats
644W - 611L
1,298 Elo+
Solo
Arachne
Arachne
guerreirog57
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,500 Elo+
Solo
Discordia
Discordia
oODAVIDxX
Discordia
Level 27
God Stats
18W - 20L
1,359 SR
Queue Stats
485W - 480L
1,527 Elo+
Solo
Team Averages
Level 14
1,411 SR
1,304 Elo+

VS

Team Averages
Level 19
1,502 SR
1,422 Elo+
Thanatos
Thanatos
MoneyMytch
Thanatos
Level 15
God Stats
12W - 9L
1,471 SR
Queue Stats
94W - 113L
1,361 Elo+
Party 1
Horus
Horus
RichisFrosty
Horus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 56L
1,344 Elo+
Party 1
Loki
Loki
burnstoast
Loki
Level 4
God Stats
26W - 26L
1,603 SR
Queue Stats
75W - 76L
1,501 Elo+
Party 1
Anubis
Anubis
joaovitorem
Anubis
Level 21
God Stats
3W - 6L
1,436 SR
Queue Stats
21W - 23L
1,480 Elo+
Solo
Merlin
Merlin
x-imOP
Merlin
Level 25
God Stats
6W - 4L
1,500 SR
Queue Stats
440W - 452L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Shadi19
Cthulhu
16
1 / 8 / 0
9,886
395
6,826
23,603
17,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Surdeal
Cerberus
10
1 / 21 / 0
8,340
334
5,819
29,136
18,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
18
8 / 12 / 0
12,186
487
13,531
17,869
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
guerreirog57
Arachne
14
1 / 13 / 3
10,176
407
1,174
18,549
7,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Discordia
oODAVIDxX
Discordia
5
0 / 0 / 0
6,820
273
1,234
701
118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MoneyMytch
Thanatos
20
17 / 3 / 8
13,842
554
20,277
19,071
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
9 / 6 / 14
12,370
495
15,613
16,047
6,629
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 0 / 13
11,766
471
7,847
5,046
2,076
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
17
3 / 1 / 14
11,644
466
7,874
6,429
2,780
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
x-imOP
Merlin
20
15 / 2 / 14
14,088
564
20,207
14,933
5,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
115
11
Kills
52
54
Deaths
12
3
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Thanatos
MoneyMytch
Thanatos
17
3
8
7
W
9
6
14
2.67
L
Cthulhu
Shadi19
Cthulhu
1
8
0
0.13
L
Cerberus
Surdeal
Cerberus
1
21
0
0.05
W
8
0
13
14.5
L
He Bo
8
12
0
0.67
L
Arachne
guerreirog57
Arachne
1
13
3
0.19
W
Anubis
3
1
14
10
L
Discordia
oODAVIDxX
Discordia
0
0
0
0
W
Merlin
x-imOP
Merlin
15
2
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,584
Damage
71,818
89,858
Taken
61,526
48,434
Mitigated
24,882
6,979
Healing
29,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
MoneyMytch
Thanatos
20,277
5,898
0
18,064
19,071
7,709
3,580
8,680
10,311
0
78,783
W
15,613
10,177
891
2,297
16,047
6,629
3,170
8,856
7,063
0
56,406
L
Cthulhu
Shadi19
Cthulhu
6,826
414
0
654
23,603
17,145
76
10,576
12,449
41,140
0
L
Cerberus
Surdeal
Cerberus
5,819
870
0
2,199
29,136
18,230
0
10,855
17,657
20,541
0
W
7,847
1,496
0
0
5,046
2,076
908
2,162
2,844
0
40,008
L
He Bo
13,531
1,738
0
1,059
17,869
5,859
1,373
2,487
15,352
52,482
0
L
Arachne
guerreirog57
Arachne
1,174
933
282
2,420
18,549
7,082
706
2,424
16,005
0
17,157
W
Anubis
7,874
216
0
2,688
6,429
2,780
3,854
3,472
2,863
47,106
0
L
Discordia
oODAVIDxX
Discordia
1,234
0
0
365
701
118
54
271
314
7,613
0
W
Merlin
x-imOP
Merlin
20,207
3,141
989
4,128
14,933
5,688
1,795
3,824
11,035
117,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,408
Gold Earned
63,710
229
Minions Killed
517
0
Camps Cleared
0
1,949,822
Distance Traveled
2,198,078
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,842
554
116
5
0
473,176
4
W
Horus
12,370
495
112
4
0
421,229
0
L
Cthulhu
9,886
395
70
3
0
501,060
5
L
Cerberus
8,340
334
29
1
0
408,923
3
W
Loki
11,766
471
68
3
0
499,698
0
L
He Bo
12,186
487
85
3
0
357,159
0
L
Arachne
10,176
407
31
1
0
342,783
4
W
Anubis
11,644
466
75
3
0
346,743
0
L
Discordia
6,820
273
14
1
0
339,897
1
W
Merlin
14,088
564
146
6
0
457,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role