Player Matchup

Kali
Kali
RasmusKonto
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,424 Elo+
Solo
Ra
Ra
Wojdzirej
Ra
Level 23
God Stats
0W - 1L
1,313 SR
Queue Stats
20W - 17L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
awadaha
Sun Wukong
Level 17
God Stats
15W - 14L
1,494 SR
Queue Stats
61W - 56L
1,469 Elo+
Solo
Danzaburou
Danzaburou
kingpinv2
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,476 Elo+
Party 1
Ymir
Ymir
swaggerNeo_98
Ymir
Level 29
God Stats
5W - 5L
1,741 SR
Queue Stats
54W - 55L
1,530 Elo+
Party 1
Team Averages
Level 25
1,510 SR
1,487 Elo+

VS

Team Averages
Level 22
1,481 SR
1,498 Elo+
Raijin
Raijin
FurFocalor
Raijin
Level 26
God Stats
8W - 2L
1,662 SR
Queue Stats
10W - 8L
1,514 Elo+
Solo
Loki
Loki
PeeweeThree
Loki
Level 26
God Stats
33W - 23L
1,593 SR
Queue Stats
117W - 100L
1,478 Elo+
Party 2
Cupid
Cupid
Splliter
Cupid
Level 15
God Stats
2W - 4L
1,318 SR
Queue Stats
43W - 47L
1,435 Elo+
Solo
Bellona
Bellona
Zikou
Bellona
Level 18
God Stats
12W - 10L
1,675 SR
Queue Stats
105W - 83L
1,556 Elo+
Solo
Ymir
Ymir
bhaggomm
Ymir
Level 26
God Stats
2W - 4L
1,157 SR
Queue Stats
152W - 145L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,404
540
3,010
7,083
2,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 1
5,011
501
1,300
4,514
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes

Shoes

+6%
Movement Speed

Sun Wukong
awadaha
Sun Wukong
9
2 / 2 / 0
5,157
516
4,199
7,818
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
kingpinv2
Danzaburou
7
1 / 4 / 0
4,559
456
4,373
6,400
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 6 / 0
4,697
470
1,970
7,305
2,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FurFocalor
Raijin
11
5 / 0 / 2
6,853
685
4,237
4,361
1,267
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
5 / 2 / 2
5,663
566
3,226
4,595
1,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Splliter
Cupid
9
2 / 1 / 6
5,595
560
4,020
5,639
1,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Zikou
Bellona
10
3 / 3 / 0
5,928
593
6,765
8,042
6,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
8
3 / 0 / 6
5,333
533
3,563
5,286
2,383
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
18
18
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Raijin
FurFocalor
Raijin
5
0
2
6
W
5
2
2
3
L
1
2
2
1
W
Cupid
Splliter
Cupid
2
1
6
5
L
1
4
1
0.38
W
Bellona
Zikou
Bellona
3
3
0
1
L
Sun Wukong
awadaha
Sun Wukong
2
2
0
1
W
Ymir
3
0
6
6
L
Danzaburou
kingpinv2
Danzaburou
1
4
0
0.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,852
Damage
21,811
33,120
Taken
27,923
11,945
Mitigated
12,598
10,034
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
FurFocalor
Raijin
4,237
643
0
848
4,361
1,267
579
998
3,261
36,248
0
W
3,226
1,262
0
1,196
4,595
1,180
0
587
4,008
0
17,425
L
3,010
1,604
0
3,260
7,083
2,043
0
1,123
5,885
0
26,912
W
Cupid
Splliter
Cupid
4,020
2,076
53
1,777
5,639
1,402
586
814
4,825
0
21,930
L
1,300
539
0
1,175
4,514
1,356
0
1,905
2,609
20,990
0
W
Bellona
Zikou
Bellona
6,765
1,623
0
2,397
8,042
6,366
0
0
7,492
1,197
24,524
L
Sun Wukong
awadaha
Sun Wukong
4,199
573
0
3,218
7,818
4,078
0
228
7,115
0
17,367
W
Ymir
3,563
1,119
326
2,222
5,286
2,383
328
769
4,517
16,491
0
L
Danzaburou
kingpinv2
Danzaburou
4,373
1,843
0
1,879
6,400
1,565
0
2,354
4,046
0
18,388
L
1,970
188
0
502
7,305
2,903
0
2,418
4,887
14,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,828
Gold Earned
29,372
193
Minions Killed
239
0
Camps Cleared
0
831,258
Distance Traveled
943,545
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,853
685
87
9
0
185,312
2
W
Loki
5,663
566
33
3
0
197,881
1
L
Kali
5,404
540
58
6
0
190,228
1
W
Cupid
5,595
560
42
4
0
170,140
3
L
Ra
5,011
501
42
4
0
122,178
2
W
Bellona
5,928
593
48
5
0
175,210
1
L
Sun Wukong
5,157
516
32
3
0
185,321
0
W
Ymir
5,333
533
29
3
0
215,002
1
L
Danzaburou
4,559
456
31
3
0
163,117
2
L
Ymir
4,697
470
30
3
0
170,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role