Player Matchup

Zeus
Zeus
 
Zeus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
FaGGO__
Raijin
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 20L
1,529 Elo+
Party 2
Khepri
Khepri
GiggyCow1742851
Khepri
Level 27
God Stats
13W - 6L
1,574 SR
Queue Stats
33W - 33L
1,472 Elo+
Party 3
Tiamat
Tiamat
UniQueRivaL
Tiamat
Level 47
God Stats
0W - 3L
1,324 SR
Queue Stats
19W - 23L
1,433 Elo+
Party 3
Ravana
Ravana
malachi3509
Ravana
Level 63
God Stats
46W - 51L
1,495 SR
Queue Stats
151W - 159L
1,543 Elo+
Party 3
Team Averages
Level 53
1,479 SR
1,495 Elo+

VS

Team Averages
Level 69
1,574 SR
1,543 Elo+
Neith
Neith
BradenTheBagel
Neith
Level 5
God Stats
1W - 1L
1,282 SR
Queue Stats
4W - 4L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
JusToNastii
Nu Wa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,417 Elo+
Party 1
Freya
Freya
NdubitablyNasti
Freya
Level 126
God Stats
10W - 7L
1,566 SR
Queue Stats
18W - 17L
1,546 Elo+
Party 1
Bacchus
Bacchus
halomtz
Bacchus
Level 60
God Stats
7W - 3L
1,796 SR
Queue Stats
150W - 143L
1,698 Elo+
Solo
Tsukuyomi
Tsukuyomi
southsidesandii
Tsukuyomi
Level 66
God Stats
49W - 30L
1,727 SR
Queue Stats
59W - 44L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 5 / 8
8,844
983
9,477
9,311
3,413
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Raijin
FaGGO__
Raijin
14
4 / 2 / 6
9,014
1,002
5,724
3,937
1,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 6
9,202
1,022
1,519
9,286
8,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
15
2 / 4 / 8
9,089
1,010
6,048
9,579
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
16
7 / 3 / 5
10,705
1,189
9,226
9,539
4,280
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

210

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
8,987
999
4,671
7,707
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 7
9,240
1,027
5,068
4,968
1,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 6
9,958
1,106
14,391
6,883
2,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
halomtz
Bacchus
15
2 / 2 / 3
9,540
1,060
4,329
6,729
6,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
southsidesandii
Tsukuyomi
16
3 / 4 / 9
9,746
1,083
10,638
10,821
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
15
Kills
15
15
Deaths
15
33
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
5
8
1
W
3
3
4
1.67
L
Raijin
FaGGO__
Raijin
4
2
6
3.5
L
1
1
6
4
W
2
3
7
1.83
W
5
3
6
2.67
L
Tiamat
2
4
8
1.5
W
Bacchus
halomtz
Bacchus
2
2
3
1.75
L
Ravana
7
3
5
3.17
W
Tsukuyomi
southsidesandii
Tsukuyomi
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,994
Damage
39,097
41,652
Taken
37,108
22,785
Mitigated
16,731
5,653
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,477
288
536
825
9,311
3,413
0
5,549
3,762
28,808
0
W
4,671
2,074
0
1,464
7,707
2,489
0
4,944
2,565
0
22,297
L
Raijin
FaGGO__
Raijin
5,724
380
183
183
3,937
1,352
0
1,805
2,132
11,604
0
L
1,519
0
585
1,100
9,286
8,708
0
6,523
2,763
7,217
0
W
5,068
1,512
760
151
4,968
1,604
0
3,476
1,342
21,915
0
W
14,391
4,503
0
1,295
6,883
2,290
0
3,928
2,879
22,902
0
L
Tiamat
6,048
151
80
1,228
9,579
5,032
0
5,549
4,030
22,832
0
W
Bacchus
halomtz
Bacchus
4,329
139
0
569
6,729
6,334
0
4,525
2,120
28,695
0
L
Ravana
9,226
1,710
0
933
9,539
4,280
0
4,362
5,177
0
24,967
W
Tsukuyomi
southsidesandii
Tsukuyomi
10,638
2,848
0
974
10,821
4,014
0
5,219
5,434
0
22,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,854
Gold Earned
47,471
158
Minions Killed
176
3
Camps Cleared
10
742,633
Distance Traveled
840,737
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,844
983
56
6
0
141,968
0
W
Neith
8,987
999
56
6
2
159,163
0
L
Raijin
9,014
1,002
14
2
0
91,155
0
L
Khepri
9,202
1,022
11
1
0
160,781
0
W
Nu Wa
9,240
1,027
29
3
0
151,031
1
W
Freya
9,958
1,106
27
3
3
173,089
0
L
Tiamat
9,089
1,010
41
5
1
169,096
0
W
Bacchus
9,540
1,060
43
5
3
172,762
0
L
Ravana
10,705
1,189
36
4
2
179,633
0
W
Tsukuyomi
9,746
1,083
21
2
2
184,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role