Player Matchup

Cthulhu
Cthulhu
Aney
Cthulhu
Level 95
God Stats
2W - 0L
1,776 SR
Queue Stats
121W - 91L
1,647 Elo+
Party 1
Merlin
Merlin
IBisck
Merlin
Level 60
God Stats
6W - 1L
1,691 SR
Queue Stats
82W - 46L
1,637 Elo+
Party 1
Neith
Neith
Rolkush
Neith
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 83
1,656 SR
1,595 Elo+

VS

Team Averages
Level 101
1,548 SR
1,627 Elo+
Apollo
Apollo
Dimondus
Apollo
Level 158
God Stats
4W - 6L
1,488 SR
Queue Stats
280W - 324L
1,573 Elo+
Solo
Sun Wukong
Sun Wukong
Freddski
Sun Wukong
Level 62
God Stats
3W - 1L
1,656 SR
Queue Stats
31W - 22L
1,654 Elo+
Party 2
Aphrodite
Aphrodite
Taupower
Aphrodite
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 25L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aney
Cthulhu
13
2 / 3 / 2
8,931
687
7,477
8,536
6,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
IBisck
Merlin
11
0 / 2 / 5
8,429
648
9,024
9,342
4,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Rolkush
Neith
13
3 / 1 / 1
9,428
725
7,084
5,912
2,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dimondus
Apollo
8
0 / 0 / 2
7,502
577
3,554
3,337
976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Freddski
Sun Wukong
13
4 / 3 / 2
9,014
693
8,956
13,528
8,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Aphrodite
Taupower
Aphrodite
13
2 / 2 / 4
9,625
740
7,753
10,743
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
5
Kills
6
6
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aney
Cthulhu
2
3
2
1
L
Apollo
Dimondus
Apollo
0
0
2
1
L
Sun Wukong
Freddski
Sun Wukong
4
3
2
1.67
W
Merlin
IBisck
Merlin
0
2
5
1.25
W
Neith
Rolkush
Neith
3
1
1
3.5
L
Aphrodite
Taupower
Aphrodite
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,585
Damage
20,263
23,790
Taken
27,608
13,697
Mitigated
14,236
7,355
Healing
15,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aney
Cthulhu
7,477
241
0
794
8,536
6,955
0
3,215
5,321
32,989
0
L
Apollo
Dimondus
Apollo
3,554
2,218
0
2,138
3,337
976
0
2,107
1,130
0
24,997
L
Sun Wukong
Freddski
Sun Wukong
8,956
2,156
0
253
13,528
8,006
0
7,233
5,920
0
30,339
W
Merlin
IBisck
Merlin
9,024
614
0
3,621
9,342
4,516
127
2,065
7,277
34,525
0
W
Neith
Rolkush
Neith
7,084
2,954
0
2,940
5,912
2,226
2,617
2,580
3,332
0
45,412
L
Aphrodite
Taupower
Aphrodite
7,753
613
6,073
6,673
10,743
5,254
72
6,499
4,019
37,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,788
Gold Earned
26,141
180
Minions Killed
145
0
Camps Cleared
0
694,730
Distance Traveled
667,557
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,931
687
56
4
0
255,418
4
L
Apollo
7,502
577
42
3
0
148,330
3
L
Sun Wukong
9,014
693
36
3
0
267,341
0
W
Merlin
8,429
648
48
4
0
227,884
3
W
Neith
9,428
725
76
6
0
211,428
3
L
Aphrodite
9,625
740
67
5
0
251,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role