Player Matchup

Jing Wei
Jing Wei
Dazard01
Jing Wei
Level 121
God Stats
2W - 4L
1,267 SR
Queue Stats
346W - 328L
1,593 Elo+
Solo
Rama
Rama
Fuhgeddaboudit
Rama
Level 155
God Stats
6W - 5L
1,500 SR
Queue Stats
627W - 631L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
MySlipperyBanana
Sun Wukong
Level 129
God Stats
1W - 1L
1,606 SR
Queue Stats
28W - 43L
1,633 Elo+
Solo
Hel
Hel
Ohbyy
Hel
Level 128
God Stats
1W - 2L
1,676 SR
Queue Stats
356W - 391L
1,474 Elo+
Solo
Chernobog
Chernobog
ZidKina
Chernobog
Level 160
God Stats
8W - 6L
1,774 SR
Queue Stats
528W - 499L
1,517 Elo+
Solo
Team Averages
Level 139
1,565 SR
1,548 Elo+

VS

Team Averages
Level 125
1,600 SR
1,529 Elo+
Chang'e
Chang'e
Alirus23
Chang'e
Level 155
God Stats
6W - 3L
1,570 SR
Queue Stats
469W - 456L
1,491 Elo+
Solo
Tiamat
Tiamat
ChrisNaru01
Tiamat
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 196L
1,606 Elo+
Solo
Medusa
Medusa
Kardia
Medusa
Level 145
God Stats
5W - 1L
1,823 SR
Queue Stats
133W - 145L
1,470 Elo+
Solo
Cthulhu
Cthulhu
RadBrett
Cthulhu
Level 62
God Stats
7W - 5L
1,607 SR
Queue Stats
571W - 554L
1,487 Elo+
Solo
Scylla
Scylla
tomma140
Scylla
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dazard01
Jing Wei
17
2 / 3 / 9
9,666
744
9,765
15,490
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 4 / 6
9,540
734
8,106
16,351
7,166
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
MySlipperyBanana
Sun Wukong
15
1 / 7 / 10
8,830
679
8,807
18,630
19,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
Ohbyy
Hel
15
3 / 5 / 9
9,165
705
13,469
16,679
7,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chernobog
ZidKina
Chernobog
16
5 / 6 / 8
9,983
768
15,194
17,169
7,583
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alirus23
Chang'e
16
4 / 3 / 15
9,996
769
9,943
12,220
10,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
17
2 / 4 / 20
10,290
792
13,928
15,803
17,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Kardia
Medusa
18
6 / 1 / 16
11,001
846
16,748
8,834
3,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
RadBrett
Cthulhu
17
5 / 5 / 11
10,415
801
16,118
17,556
20,273
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
tomma140
Scylla
19
8 / 3 / 10
10,929
841
19,935
10,664
4,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
97
16
Kills
25
25
Deaths
16
42
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Alirus23
Chang'e
4
3
15
3.83
W
Tiamat
2
4
20
3
L
Jing Wei
Dazard01
Jing Wei
2
3
9
2.17
L
5
4
6
2
W
Medusa
Kardia
Medusa
6
1
16
14
L
Sun Wukong
MySlipperyBanana
Sun Wukong
1
7
10
0.86
L
Hel
Ohbyy
Hel
3
5
9
1.5
W
Cthulhu
RadBrett
Cthulhu
5
5
11
2.1
L
Chernobog
ZidKina
Chernobog
5
6
8
1.5
W
Scylla
tomma140
Scylla
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,341
Damage
76,672
84,319
Taken
65,077
48,036
Mitigated
56,586
41,497
Healing
32,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Alirus23
Chang'e
9,943
700
10,906
4,622
12,220
10,443
694
4,306
7,914
22,816
0
W
Tiamat
13,928
1,150
2,955
3,949
15,803
17,467
390
3,349
12,454
23,998
0
L
Jing Wei
Dazard01
Jing Wei
9,765
8,011
2,031
3,420
15,490
6,100
610
11,842
3,350
0
19,908
L
8,106
5,787
1,954
2,318
16,351
7,166
923
12,408
3,613
0
14,905
W
Medusa
Kardia
Medusa
16,748
5,145
3,887
2,357
8,834
3,933
1,763
2,739
6,095
0
35,898
L
Sun Wukong
MySlipperyBanana
Sun Wukong
8,807
1,457
2,196
2,289
18,630
19,876
229
9,623
8,637
0
22,813
L
Hel
Ohbyy
Hel
13,469
152
16,297
7,546
16,679
7,311
238
13,166
3,293
29,122
0
W
Cthulhu
RadBrett
Cthulhu
16,118
235
694
1,178
17,556
20,273
853
1,668
15,888
28,547
0
L
Chernobog
ZidKina
Chernobog
15,194
8,066
1,203
2,243
17,169
7,583
52
11,463
5,502
0
27,291
W
Scylla
tomma140
Scylla
19,935
1,473
728
1,719
10,664
4,470
1,044
1,407
9,257
36,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,184
Gold Earned
52,631
123
Minions Killed
147
0
Camps Cleared
0
1,111,806
Distance Traveled
1,212,088
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,996
769
31
2
0
231,437
0
W
Tiamat
10,290
792
22
2
0
242,072
3
L
Jing Wei
9,666
744
23
2
0
258,142
1
L
Rama
9,540
734
15
1
0
214,355
4
W
Medusa
11,001
846
36
3
0
280,589
6
L
Sun Wukong
8,830
679
24
2
0
214,435
2
L
Hel
9,165
705
34
3
0
233,426
0
W
Cthulhu
10,415
801
23
2
0
218,587
0
L
Chernobog
9,983
768
27
2
0
191,448
1
W
Scylla
10,929
841
35
3
0
239,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role