Player Matchup

Heimdallr
Heimdallr
HarryFlame
Heimdallr
Level 18
God Stats
25W - 30L
1,365 SR
Queue Stats
38W - 40L
1,326 Elo+
Party 1
Bellona
Bellona
JikPik3
Bellona
Level 26
God Stats
30W - 26L
1,592 SR
Queue Stats
191W - 196L
1,385 Elo+
Party 1
Janus
Janus
KrazyKibble
Janus
Level 22
God Stats
10W - 9L
1,437 SR
Queue Stats
110W - 126L
1,387 Elo+
Party 1
Ymir
Ymir
PetroBeleletro
Ymir
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Arachne
Arachne
flexe
Arachne
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,479 SR
1,420 Elo+

VS

Team Averages
Level 11
1,433 SR
1,418 Elo+
Cerberus
Cerberus
CalvoSupremo26
Cerberus
Level 6
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Cuerazo8801
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
SopitaDripp
Cupid
Level 25
God Stats
20W - 21L
1,526 SR
Queue Stats
127W - 172L
1,371 Elo+
Solo
Chernobog
Chernobog
leeluckk
Chernobog
Level 15
God Stats
0W - 1L
1,354 SR
Queue Stats
1W - 6L
1,218 Elo+
Solo
Ra
Ra
puxape
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HarryFlame
Heimdallr
11
2 / 1 / 0
6,275
570
3,986
4,126
1,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
JikPik3
Bellona
13
5 / 0 / 4
7,442
677
3,664
6,167
4,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
11 / 0 / 5
7,270
661
7,870
2,431
607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 6 / 1
5,107
464
825
8,572
3,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
flexe
Arachne
8
2 / 2 / 5
5,532
503
2,902
5,294
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
4 / 1 / 2
5,132
467
3,417
7,064
3,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
6
0 / 8 / 0
4,074
370
785
5,469
1,698
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 5 / 0
4,648
423
3,363
7,632
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Chernobog
leeluckk
Chernobog
6
1 / 1 / 1
4,427
402
277
3,949
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
6
1 / 5 / 0
4,418
402
1,229
4,557
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
20
Kills
7
9
Deaths
20
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
4
1
2
5
L
Anubis
0
8
0
0
W
Heimdallr
HarryFlame
Heimdallr
2
1
0
2
W
Bellona
JikPik3
Bellona
5
0
4
7
W
11
0
5
13.5
W
0
6
1
0.08
L
1
5
0
0.2
W
Arachne
flexe
Arachne
2
2
5
2.25
L
Chernobog
leeluckk
Chernobog
1
1
1
1.5
L
Ra
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,247
Damage
9,071
26,590
Taken
28,671
11,812
Mitigated
8,504
3,839
Healing
3,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,417
943
0
1,112
7,064
3,017
0
1,938
4,936
9,545
0
L
Anubis
785
425
0
174
5,469
1,698
291
3,867
1,572
5,345
0
W
Heimdallr
HarryFlame
Heimdallr
3,986
1,998
0
1,100
4,126
1,300
1,484
851
3,275
0
31,084
W
Bellona
JikPik3
Bellona
3,664
362
0
614
6,167
4,765
566
1,039
5,128
1,783
37,239
W
7,870
976
0
0
2,431
607
235
452
1,979
29,398
0
W
825
625
0
341
8,572
3,451
566
2,394
6,178
6,567
0
L
3,363
1,677
0
1,650
7,632
1,919
0
2,056
5,476
0
17,963
W
Arachne
flexe
Arachne
2,902
1,701
0
1,784
5,294
1,689
228
695
4,599
0
11,072
L
Chernobog
leeluckk
Chernobog
277
211
0
711
3,949
875
30
312
3,565
0
8,636
L
Ra
1,229
61
0
122
4,557
995
0
522
3,910
13,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,626
Gold Earned
22,699
242
Minions Killed
129
0
Camps Cleared
0
1,008,496
Distance Traveled
1,004,122
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,132
467
27
2
0
258,448
1
L
Anubis
4,074
370
12
1
0
134,511
1
W
Heimdallr
6,275
570
58
5
0
186,838
0
W
Bellona
7,442
677
102
9
0
222,376
0
W
Janus
7,270
661
40
4
0
224,750
0
W
Ymir
5,107
464
20
2
0
188,514
0
L
Cupid
4,648
423
46
4
0
171,595
0
W
Arachne
5,532
503
22
2
0
186,018
3
L
Chernobog
4,427
402
15
1
0
232,059
0
L
Ra
4,418
402
29
3
0
207,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role