Player Matchup

Ares
Ares
Codanger14
Ares
Level 5
God Stats
8W - 11L
1,318 SR
Queue Stats
147W - 175L
1,250 Elo+
Party 3
Set
Set
ITrulyCapalot-
Set
Level 23
God Stats
6W - 1L
1,500 SR
Queue Stats
39W - 36L
1,416 Elo+
Solo
Scylla
Scylla
LGD_AMORENO7684
Scylla
Level 18
God Stats
4W - 9L
1,494 SR
Queue Stats
83W - 108L
1,257 Elo+
Party 1
Sol
Sol
LTM_MARK
Sol
Level 27
God Stats
2W - 1L
1,724 SR
Queue Stats
262W - 308L
1,255 Elo+
Party 1
Medusa
Medusa
aSkylitDriveYO
Medusa
Level 16
God Stats
10W - 17L
1,147 SR
Queue Stats
89W - 102L
1,238 Elo+
Party 3
Team Averages
Level 18
1,437 SR
1,283 Elo+

VS

Team Averages
Level 13
1,455 SR
1,420 Elo+
Loki
Loki
Dragon_Rider66X
Loki
Level 9
God Stats
2W - 7L
1,274 SR
Queue Stats
173W - 171L
1,500 Elo+
Party 2
Skadi
Skadi
HellsAngel_1588
Skadi
Level 25
God Stats
19W - 15L
1,812 SR
Queue Stats
75W - 79L
1,302 Elo+
Solo
Ares
Ares
Sackboys20
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
XzLoverBoyzX
Neith
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 125L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
notahat4now
Cthulhu
Level 25
God Stats
6W - 9L
1,187 SR
Queue Stats
49W - 49L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
7,491
499
588
4,505
2,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
10 / 0 / 0
9,344
623
6,512
8,578
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 5 / 9
7,247
483
2,846
6,735
2,153
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
11 / 2 / 0
8,856
590
10,580
11,367
3,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 0 / 2
7,792
519
4,029
4,170
1,211
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 1
7,399
493
6,876
8,079
2,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 5 / 1
6,121
408
1,306
5,802
1,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 9 / 2
6,618
441
3,504
12,280
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 4 / 3
6,762
451
3,730
7,005
2,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
notahat4now
Cthulhu
12
0 / 1 / 2
6,753
450
2,268
7,491
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
24
Kills
8
8
Deaths
25
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
4
6
1
0.75
L
0
5
1
0.1
W
10
0
0
10
W
0
5
9
0.9
W
11
2
0
5.5
L
4
9
2
0.56
L
0
4
3
0.38
W
3
0
2
4
L
Cthulhu
notahat4now
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,555
Damage
17,684
35,355
Taken
40,657
12,783
Mitigated
17,356
11,946
Healing
4,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
588
39
0
1,015
4,505
2,478
538
0
4,505
6,553
0
L
6,876
2,347
0
670
8,079
2,242
0
1,501
6,578
0
29,026
L
1,306
991
0
0
5,802
1,709
195
2,206
3,596
0
23,074
W
6,512
4,002
0
4,659
8,578
3,680
0
473
8,105
0
62,740
W
2,846
1,350
0
131
6,735
2,153
365
2,111
4,624
15,604
0
W
10,580
5,320
87
5,694
11,367
3,261
1,718
3,188
8,179
45,363
0
L
3,504
1,279
0
519
12,280
8,117
316
7,072
5,208
10,082
0
L
3,730
1,919
0
283
7,005
2,465
263
1,195
5,810
0
30,139
W
4,029
1,552
0
360
4,170
1,211
2,056
0
4,170
0
44,338
L
Cthulhu
notahat4now
Cthulhu
2,268
49
199
2,729
7,491
2,823
1,223
2,040
5,451
36,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,730
Gold Earned
33,653
301
Minions Killed
226
0
Camps Cleared
0
1,333,848
Distance Traveled
1,098,776
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,491
499
17
1
0
276,537
3
L
Loki
7,399
493
41
3
0
268,616
0
L
Skadi
6,121
408
50
3
0
196,254
0
W
Set
9,344
623
119
8
0
326,046
0
W
Scylla
7,247
483
24
2
0
232,985
0
W
Sol
8,856
590
55
4
0
264,870
7
L
Ares
6,618
441
7
0
0
189,115
2
L
Neith
6,762
451
65
4
0
240,214
0
W
Medusa
7,792
519
86
6
0
233,410
5
L
Cthulhu
6,753
450
63
4
0
204,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role