Player Matchup

Ymir
Ymir
HtagNeko
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,672 Elo+
Party 1
Danzaburou
Danzaburou
Leprechaunzluck
Danzaburou
Level 59
God Stats
35W - 37L
1,593 SR
Queue Stats
344W - 329L
1,551 Elo+
Solo
Scylla
Scylla
bryanleches
Scylla
Level 109
God Stats
15W - 12L
1,854 SR
Queue Stats
379W - 360L
1,539 Elo+
Solo
Awilix
Awilix
xxZaToxx
Awilix
Level 39
God Stats
4W - 2L
1,893 SR
Queue Stats
132W - 106L
1,642 Elo+
Solo
Bellona
Bellona
xxbouchardxx
Bellona
Level 68
God Stats
269W - 194L
1,487 SR
Queue Stats
414W - 372L
1,505 Elo+
Party 1
Team Averages
Level 60
1,665 SR
1,582 Elo+

VS

Team Averages
Level 112
1,805 SR
1,734 Elo+
Chernobog
Chernobog
CrookedStick
Chernobog
Level 149
God Stats
16W - 0L
1,917 SR
Queue Stats
674W - 177L
1,860 Elo+
Party 2
Kuzenbo
Kuzenbo
DrippingInHeat
Kuzenbo
Level 25
God Stats
33W - 13L
1,767 SR
Queue Stats
781W - 262L
1,840 Elo+
Party 2
Anhur
Anhur
FexxyBoo
Anhur
Level 101
God Stats
28W - 10L
1,864 SR
Queue Stats
806W - 329L
1,842 Elo+
Party 2
Sol
Sol
SaneLoneWolf
Sol
Level 147
God Stats
6W - 3L
1,835 SR
Queue Stats
202W - 170L
1,619 Elo+
Party 2
Chaac
Chaac
StankyDankyOT
Chaac
Level 140
God Stats
3W - 2L
1,643 SR
Queue Stats
83W - 70L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 5 / 0
4,557
456
2,474
7,644
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Leprechaunzluck
Danzaburou
6
0 / 5 / 0
4,559
456
1,630
5,329
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Scylla
10
0 / 4 / 1
5,533
553
2,040
6,668
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
xxZaToxx
Awilix
9
1 / 6 / 3
5,729
573
4,368
8,728
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
xxbouchardxx
Bellona
12
5 / 1 / 0
7,379
738
5,742
6,956
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CrookedStick
Chernobog
11
6 / 3 / 3
6,459
646
4,723
7,499
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 8
6,209
621
3,181
3,612
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
FexxyBoo
Anhur
11
3 / 1 / 5
6,257
626
6,078
5,750
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
9 / 0 / 3
6,804
680
9,114
6,181
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 2 / 0
5,611
561
3,158
6,213
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
21
21
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CrookedStick
Chernobog
6
3
3
2.5
W
2
0
8
6
W
Anhur
FexxyBoo
Anhur
3
1
5
5.5
L
Ymir
0
5
0
0
L
Danzaburou
Leprechaunzluck
Danzaburou
0
5
0
0
W
9
0
3
10.5
W
1
2
0
0.5
L
Scylla
0
4
1
0.13
L
Awilix
xxZaToxx
Awilix
1
6
3
0.42
L
Bellona
xxbouchardxx
Bellona
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,254
Damage
26,254
35,325
Taken
29,255
12,034
Mitigated
11,964
6,496
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CrookedStick
Chernobog
4,723
3,283
0
2,972
7,499
2,201
0
1,001
6,382
0
34,489
W
3,181
1,073
0
1,666
3,612
2,686
0
917
2,695
12,468
0
W
Anhur
FexxyBoo
Anhur
6,078
2,659
0
3,267
5,750
1,705
523
807
4,827
0
34,593
L
Ymir
2,474
670
0
1,642
7,644
2,899
0
5,758
1,886
6,534
0
L
Danzaburou
Leprechaunzluck
Danzaburou
1,630
629
0
704
5,329
1,574
0
4,473
856
0
17,960
W
9,114
3,677
0
3,303
6,181
2,704
64
1,557
4,624
36,382
3,368
W
3,158
634
0
2,988
6,213
2,668
366
0
6,213
0
29,294
L
Scylla
2,040
480
0
1,284
6,668
1,319
0
0
6,668
30,016
0
L
Awilix
xxZaToxx
Awilix
4,368
2,085
0
320
8,728
2,263
0
1,399
7,329
0
30,175
L
Bellona
xxbouchardxx
Bellona
5,742
3,385
0
2,546
6,956
3,979
0
204
6,752
0
39,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,757
Gold Earned
31,340
257
Minions Killed
304
0
Camps Cleared
0
909,722
Distance Traveled
840,364
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,459
646
71
7
0
175,344
0
W
Kuzenbo
6,209
621
15
2
0
192,695
7
W
Anhur
6,257
626
71
7
0
163,063
1
L
Ymir
4,557
456
4
0
0
188,105
2
L
Danzaburou
4,559
456
40
4
0
160,200
2
W
Sol
6,804
680
76
8
0
177,053
1
W
Chaac
5,611
561
71
7
0
132,209
1
L
Scylla
5,533
553
64
6
0
177,208
1
L
Awilix
5,729
573
63
6
0
184,091
2
L
Bellona
7,379
738
86
9
0
200,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role