Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ElectricianDerek
Merlin
Level 62
God Stats
18W - 21L
1,516 SR
Queue Stats
58W - 68L
1,412 Elo+
Solo
Heimdallr
Heimdallr
SkillfulGames87
Heimdallr
Level 62
God Stats
4W - 6L
1,485 SR
Queue Stats
158W - 141L
1,407 Elo+
Solo
Kumbhakarna
Kumbhakarna
SpaCe MoNKii
Kumbhakarna
Level 68
God Stats
5W - 8L
1,539 SR
Queue Stats
361W - 405L
1,374 Elo+
Solo
Serqet
Serqet
fediman
Serqet
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 99L
1,320 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,403 Elo+

VS

Team Averages
Level 77
1,488 SR
1,394 Elo+
Vulcan
Vulcan
GAIASpartan
Vulcan
Level 60
God Stats
11W - 12L
1,472 SR
Queue Stats
81W - 98L
1,381 Elo+
Solo
Tiamat
Tiamat
Gaara of Pi
Tiamat
Level 97
God Stats
24W - 24L
1,373 SR
Queue Stats
291W - 306L
1,433 Elo+
Solo
Apollo
Apollo
KickerZed
Apollo
Level 83
God Stats
18W - 19L
1,352 SR
Queue Stats
164W - 188L
1,359 Elo+
Party 1
Pele
Pele
Niliks
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Tatane3551
Fenrir
Level 74
God Stats
1W - 1L
1,742 SR
Queue Stats
33W - 39L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 2 / 0
5,995
428
2,442
5,282
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 2 / 0
7,169
512
6,387
6,071
2,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SkillfulGames87
Heimdallr
11
3 / 0 / 2
6,369
455
5,209
7,110
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
SpaCe MoNKii
Kumbhakarna
9
0 / 3 / 4
5,683
406
2,846
8,491
5,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Serqet
fediman
Serqet
11
1 / 5 / 2
7,007
501
3,246
8,446
4,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
2 / 3 / 0
7,422
530
3,508
5,411
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
1 / 1 / 4
8,160
583
6,435
3,695
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
KickerZed
Apollo
12
3 / 2 / 1
7,291
521
3,363
6,189
1,814
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Niliks
Pele
13
4 / 2 / 1
7,950
568
4,405
10,339
2,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Tatane3551
Fenrir
11
2 / 2 / 4
7,398
528
5,107
9,547
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
9
Kills
12
12
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
0
0.5
L
4
2
0
2
W
Vulcan
2
3
0
0.67
W
Tiamat
1
1
4
3
W
Apollo
KickerZed
Apollo
3
2
1
1.75
W
Pele
Niliks
Pele
4
2
1
2.25
L
Heimdallr
SkillfulGames87
Heimdallr
3
0
2
4
L
Kumbhakarna
SpaCe MoNKii
Kumbhakarna
0
3
4
0.67
W
Fenrir
Tatane3551
Fenrir
2
2
4
2
L
Serqet
fediman
Serqet
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,130
Damage
22,818
35,400
Taken
35,181
16,971
Mitigated
13,134
8,729
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,442
110
0
2,354
5,282
1,633
33
2,118
3,164
21,712
0
L
6,387
116
0
1,681
6,071
2,544
245
1,745
4,170
34,879
0
W
Vulcan
3,508
2,200
0
1,101
5,411
1,627
200
3,535
1,692
32,781
0
W
Tiamat
6,435
521
0
1,946
3,695
1,766
672
1,417
2,278
50,081
0
W
Apollo
KickerZed
Apollo
3,363
2,403
0
2,138
6,189
1,814
1,586
1,803
4,386
0
31,050
W
Pele
Niliks
Pele
4,405
1,415
0
4,069
10,339
2,975
938
1,865
7,994
0
48,129
L
Heimdallr
SkillfulGames87
Heimdallr
5,209
1,199
0
2,428
7,110
2,314
0
1,992
5,118
0
27,472
L
Kumbhakarna
SpaCe MoNKii
Kumbhakarna
2,846
434
234
1,303
8,491
5,912
0
2,034
6,417
22,863
0
W
Fenrir
Tatane3551
Fenrir
5,107
579
0
2,469
9,547
4,952
0
3,055
6,492
0
22,192
L
Serqet
fediman
Serqet
3,246
1,382
0
729
8,446
4,568
0
1,799
6,588
0
43,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,223
Gold Earned
38,221
305
Minions Killed
355
0
Camps Cleared
0
1,171,347
Distance Traveled
1,376,060
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,995
428
45
3
0
147,176
1
L
Merlin
7,169
512
77
6
0
258,469
3
W
Vulcan
7,422
530
77
6
0
264,376
5
W
Tiamat
8,160
583
93
7
0
239,903
0
W
Apollo
7,291
521
69
5
0
268,427
2
W
Pele
7,950
568
85
6
0
270,843
1
L
Heimdallr
6,369
455
59
4
0
269,419
3
L
Kumbhakarna
5,683
406
43
3
0
235,978
2
W
Fenrir
7,398
528
31
2
0
332,511
2
L
Serqet
7,007
501
81
6
0
260,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role