Player Matchup

Medusa
Medusa
Andrewxoxo
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,445 Elo+
Solo
Ymir
Ymir
Geminhas124512
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,375 Elo+
Solo
Ra
Ra
Zenon2005
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,681 Elo+
Party 2
Tiamat
Tiamat
dennisin2796
Tiamat
Level 59
God Stats
1W - 3L
1,476 SR
Queue Stats
12W - 12L
1,252 Elo+
Party 2
Susano
Susano
jaxx2006
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,420 Elo+
Solo
Team Averages
Level 21
1,495 SR
1,434 Elo+

VS

Team Averages
Level 21
1,551 SR
1,535 Elo+
Sobek
Sobek
Dino2187
Sobek
Level 23
God Stats
4W - 3L
1,551 SR
Queue Stats
6W - 7L
1,595 Elo+
Party 1
Pele
Pele
Jasaurous
Pele
Level 27
God Stats
2W - 2L
1,724 SR
Queue Stats
6W - 7L
1,595 Elo+
Party 1
Ra
Ra
Radgast420
Ra
Level 5
God Stats
2W - 0L
1,724 SR
Queue Stats
3W - 7L
1,287 Elo+
Solo
Cu Chulainn
Cu Chulainn
Redlac
Cu Chulainn
Level 43
God Stats
1W - 1L
1,277 SR
Queue Stats
10W - 11L
1,671 Elo+
Party 1
Medusa
Medusa
y3asy
Medusa
Level 7
God Stats
3W - 4L
1,478 SR
Queue Stats
3W - 4L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Andrewxoxo
Medusa
13
3 / 6 / 6
8,018
1,145
8,701
13,106
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 4 / 4
8,108
1,158
6,997
10,182
8,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 3 / 5
7,890
1,127
4,713
4,302
1,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
14
3 / 4 / 7
8,336
1,191
12,344
8,845
6,759
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
jaxx2006
Susano
11
0 / 4 / 1
6,182
883
1,661
4,761
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Team 1 Tickets

264

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dino2187
Sobek
14
4 / 1 / 13
8,847
1,264
6,740
10,807
10,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pele
13
7 / 3 / 10
8,554
1,222
8,778
8,231
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 9
7,323
1,046
5,294
5,502
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Redlac
Cu Chulainn
14
7 / 1 / 12
9,188
1,313
9,178
8,491
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
y3asy
Medusa
13
2 / 2 / 12
7,510
1,073
6,928
7,018
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
77
11
Kills
21
21
Deaths
11
23
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Medusa
Andrewxoxo
Medusa
3
6
6
1
W
Sobek
Dino2187
Sobek
4
1
13
10.5
L
3
4
4
1.25
W
Pele
7
3
10
4
W
1
4
9
1.38
W
Cu Chulainn
Redlac
Cu Chulainn
7
1
12
13
L
2
3
5
1.5
L
Tiamat
3
4
7
1.63
L
Susano
jaxx2006
Susano
0
4
1
0.13
W
Medusa
y3asy
Medusa
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,416
Damage
36,918
41,196
Taken
40,049
21,778
Mitigated
23,206
3,759
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Andrewxoxo
Medusa
8,701
3,645
0
1,289
13,106
3,931
0
4,472
8,534
0
18,805
W
Sobek
Dino2187
Sobek
6,740
677
0
2,552
10,807
10,573
0
5,869
4,723
12,532
0
L
6,997
913
0
880
10,182
8,028
0
3,298
6,767
18,471
0
W
Pele
8,778
2,238
0
810
8,231
2,988
0
4,463
3,382
0
12,426
W
5,294
500
561
264
5,502
2,043
0
2,804
2,613
14,621
0
W
Cu Chulainn
Redlac
Cu Chulainn
9,178
1,603
0
570
8,491
4,813
0
6,664
1,697
1,822
19,103
L
4,713
886
33
65
4,302
1,557
0
1,257
2,953
15,333
0
L
Tiamat
12,344
1,122
0
906
8,845
6,759
0
2,170
6,579
20,469
0
L
Susano
jaxx2006
Susano
1,661
133
0
586
4,761
1,503
0
1,602
3,088
0
5,947
W
Medusa
y3asy
Medusa
6,928
4,177
0
1,615
7,018
2,789
0
3,478
3,386
0
13,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,534
Gold Earned
41,422
96
Minions Killed
89
3
Camps Cleared
3
559,210
Distance Traveled
654,707
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,018
1,145
17
2
1
138,651
0
W
Sobek
8,847
1,264
12
2
0
139,718
1
L
Ymir
8,108
1,158
29
4
2
129,193
0
W
Pele
8,554
1,222
4
1
1
132,932
0
W
Ra
7,323
1,046
25
4
0
111,952
2
W
Cu Chulainn
9,188
1,313
25
4
0
150,431
0
L
Ra
7,890
1,127
27
4
0
81,379
0
L
Tiamat
8,336
1,191
18
3
0
130,317
1
L
Susano
6,182
883
5
1
0
79,670
0
W
Medusa
7,510
1,073
23
3
2
119,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role