Player Matchup

Tyr
Tyr
Fontzera
Tyr
Level 7
God Stats
0W - 3L
1,239 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 1
Neith
Neith
Kaskero
Neith
Level 15
God Stats
9W - 10L
1,416 SR
Queue Stats
19W - 22L
1,467 Elo+
Party 1
Raijin
Raijin
MingBR
Raijin
Level 16
God Stats
3W - 2L
1,684 SR
Queue Stats
13W - 16L
1,388 Elo+
Party 1
Ymir
Ymir
Pimpolhoo
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,530 Elo+
Party 1
Janus
Janus
shamanguiga
Janus
Level 7
God Stats
6W - 5L
1,584 SR
Queue Stats
7W - 10L
1,428 Elo+
Party 1
Team Averages
Level 12
1,485 SR
1,456 Elo+

VS

Team Averages
Level 25
1,614 SR
1,488 Elo+
Yemoja
Yemoja
JVmelloBR
Yemoja
Level 26
God Stats
3W - 2L
1,612 SR
Queue Stats
5W - 8L
1,476 Elo+
Solo
Bellona
Bellona
JogadorLVL1
Bellona
Level 18
God Stats
8W - 6L
1,568 SR
Queue Stats
82W - 52L
1,587 Elo+
Solo
Scylla
Scylla
Malikhen
Scylla
Level 29
God Stats
1W - 1L
1,776 SR
Queue Stats
48W - 40L
1,563 Elo+
Solo
Loki
Loki
cacadorrobo26
Loki
Level 27
God Stats
8W - 11L
1,500 SR
Queue Stats
197W - 239L
1,344 Elo+
Solo
Neith
Neith
marcosfs
Neith
Level 24
God Stats
45W - 59L
1,614 SR
Queue Stats
159W - 174L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,246
362
2,439
15,551
8,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
Kaskero
Neith
14
3 / 6 / 0
9,083
454
9,993
17,396
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
MingBR
Raijin
11
1 / 9 / 3
7,078
354
8,722
10,861
5,386
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
11
1 / 5 / 2
7,221
361
2,788
15,430
8,672
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 6 / 3
7,354
368
3,853
10,659
3,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JVmelloBR
Yemoja
15
2 / 0 / 12
10,310
516
5,863
5,495
4,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
JogadorLVL1
Bellona
18
9 / 1 / 5
11,039
552
17,471
15,820
11,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
Malikhen
Scylla
17
7 / 1 / 5
11,181
559
12,871
11,416
4,387
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 3 / 8
8,809
440
4,249
10,116
3,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
marcosfs
Neith
19
10 / 0 / 3
12,111
606
16,818
12,904
7,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
5
Kills
29
29
Deaths
5
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Yemoja
JVmelloBR
Yemoja
2
0
12
8
W
Bellona
JogadorLVL1
Bellona
9
1
5
11.5
L
Neith
Kaskero
Neith
3
6
0
0.5
W
Scylla
Malikhen
Scylla
7
1
5
9.5
L
Raijin
MingBR
Raijin
1
9
3
0.28
L
Ymir
1
5
2
0.4
W
1
3
8
1.67
W
Neith
marcosfs
Neith
10
0
3
11.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,795
Damage
57,272
69,897
Taken
55,751
31,897
Mitigated
31,109
7,534
Healing
28,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,439
735
0
1,387
15,551
8,865
112
1,978
13,573
0
17,182
W
Yemoja
JVmelloBR
Yemoja
5,863
1,163
4,380
2,292
5,495
4,430
699
1,787
3,708
24,902
0
W
Bellona
JogadorLVL1
Bellona
17,471
9,330
0
8,543
15,820
11,407
811
3,067
12,753
0
80,020
L
Neith
Kaskero
Neith
9,993
7,283
0
4,075
17,396
5,602
931
4,272
13,124
0
48,421
W
Scylla
Malikhen
Scylla
12,871
2,091
0
2,357
11,416
4,387
932
5,085
6,331
83,433
0
L
Raijin
MingBR
Raijin
8,722
1,585
561
1,229
10,861
5,386
0
2,983
7,878
29,088
0
L
Ymir
2,788
491
0
0
15,430
8,672
224
4,338
11,092
22,770
0
W
4,249
655
0
2,733
10,116
3,318
150
2,225
7,891
0
34,485
W
Neith
marcosfs
Neith
16,818
9,570
0
8,228
12,904
7,567
3,470
3,199
9,705
0
91,189
L
3,853
129
0
282
10,659
3,372
0
5,163
5,496
33,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
53,450
277
Minions Killed
559
0
Camps Cleared
0
1,547,433
Distance Traveled
1,756,276
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,246
362
29
1
0
307,713
0
W
Yemoja
10,310
516
46
2
0
351,249
1
W
Bellona
11,039
552
134
7
0
398,164
3
L
Neith
9,083
454
94
5
0
282,398
3
W
Scylla
11,181
559
164
8
0
354,777
1
L
Raijin
7,078
354
34
2
0
289,099
0
L
Ymir
7,221
361
56
3
0
359,247
2
W
Loki
8,809
440
53
3
0
351,904
0
W
Neith
12,111
606
162
8
0
300,182
2
L
Janus
7,354
368
64
3
0
308,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role