Player Matchup

Cerberus
Cerberus
Avro7
Cerberus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,614 Elo+
Solo
Cthulhu
Cthulhu
MummifiedMech
Cthulhu
Level 155
God Stats
13W - 6L
1,524 SR
Queue Stats
434W - 350L
1,651 Elo+
Party 1
Tiamat
Tiamat
VineLeaf
Tiamat
Level 157
God Stats
7W - 5L
1,669 SR
Queue Stats
130W - 103L
1,677 Elo+
Party 3
Anhur
Anhur
bkmich7626
Anhur
Level 159
God Stats
6W - 10L
1,557 SR
Queue Stats
185W - 163L
1,649 Elo+
Party 1
Fenrir
Fenrir
ravenmurderer
Fenrir
Level 160
God Stats
3W - 7L
1,969 SR
Queue Stats
381W - 371L
1,643 Elo+
Party 3
Team Averages
Level 146
1,644 SR
1,647 Elo+

VS

Team Averages
Level 138
1,539 SR
1,632 Elo+
Hachiman
Hachiman
Bermudav3
Hachiman
Level 154
God Stats
2W - 2L
1,706 SR
Queue Stats
249W - 199L
1,656 Elo+
Solo
Artio
Artio
DanteRulesAll
Artio
Level 107
God Stats
2W - 1L
1,715 SR
Queue Stats
154W - 125L
1,661 Elo+
Solo
Erlang Shen
Erlang Shen
DeathsGhost
Erlang Shen
Level 121
God Stats
3W - 5L
1,338 SR
Queue Stats
142W - 106L
1,624 Elo+
Party 2
Tiamat
Tiamat
MetaMan64
Tiamat
Level 146
God Stats
5W - 6L
1,338 SR
Queue Stats
333W - 275L
1,632 Elo+
Party 2
Sun Wukong
Sun Wukong
porteur
Sun Wukong
Level 160
God Stats
5W - 2L
1,598 SR
Queue Stats
137W - 161L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Avro7
Cerberus
12
2 / 5 / 4
7,819
489
7,858
15,415
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
15
0 / 1 / 2
8,634
540
8,659
14,523
9,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
VineLeaf
Tiamat
14
1 / 5 / 2
8,121
508
8,556
8,595
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
16
6 / 3 / 2
9,793
612
7,531
9,289
2,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 7 / 2
7,395
462
5,776
13,563
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bermudav3
Hachiman
15
2 / 3 / 0
9,050
566
4,862
8,787
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 3 / 13
8,293
518
6,908
17,149
11,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
DeathsGhost
Erlang Shen
18
11 / 4 / 6
10,533
658
8,754
12,669
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
MetaMan64
Tiamat
16
8 / 2 / 3
9,783
611
10,102
10,922
5,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
porteur
Sun Wukong
16
0 / 0 / 3
9,274
580
9,694
13,909
6,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
12
Kills
21
21
Deaths
12
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Avro7
Cerberus
2
5
4
0.8
W
Hachiman
Bermudav3
Hachiman
2
3
0
0.67
W
0
3
13
2.17
W
Erlang Shen
DeathsGhost
Erlang Shen
11
4
6
3.5
W
Tiamat
MetaMan64
Tiamat
8
2
3
4.75
L
Cthulhu
0
1
2
1
L
Tiamat
VineLeaf
Tiamat
1
5
2
0.4
L
Anhur
6
3
2
2.33
W
Sun Wukong
porteur
Sun Wukong
0
0
3
1.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,380
Damage
40,320
61,385
Taken
63,436
29,273
Mitigated
31,240
20,166
Healing
25,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Avro7
Cerberus
7,858
660
0
4,833
15,415
8,162
0
6,350
8,901
32,455
0
W
Hachiman
Bermudav3
Hachiman
4,862
2,631
0
3,802
8,787
2,312
0
1,639
7,148
0
65,516
W
6,908
689
699
5,384
17,149
11,466
0
6,377
10,772
26,304
0
W
Erlang Shen
DeathsGhost
Erlang Shen
8,754
4,989
0
6,273
12,669
6,019
0
1,893
10,776
0
70,975
W
Tiamat
MetaMan64
Tiamat
10,102
1,548
0
3,398
10,922
5,006
140
4,905
6,017
60,454
0
L
Cthulhu
8,659
782
87
7,399
14,523
9,105
0
0
14,523
62,163
0
L
Tiamat
VineLeaf
Tiamat
8,556
1,064
0
1,258
8,595
5,117
238
3,650
4,711
57,771
0
L
Anhur
7,531
3,301
0
2,121
9,289
2,506
0
1,302
7,979
0
65,629
W
Sun Wukong
porteur
Sun Wukong
9,694
1,689
0
5,714
13,909
6,437
750
9,806
3,478
0
63,620
L
5,776
2,257
0
4,468
13,563
4,383
0
5,130
8,261
0
36,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,762
Gold Earned
46,933
514
Minions Killed
524
0
Camps Cleared
0
1,492,359
Distance Traveled
1,515,690
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,819
489
69
4
0
307,829
2
W
Hachiman
9,050
566
116
7
0
274,686
2
W
Artio
8,293
518
40
3
0
314,037
5
W
Erlang Shen
10,533
658
117
7
0
340,716
3
W
Tiamat
9,783
611
114
7
0
296,891
2
L
Cthulhu
8,634
540
129
8
0
312,074
2
L
Tiamat
8,121
508
138
9
0
293,718
4
L
Anhur
9,793
612
123
8
0
285,519
3
W
Sun Wukong
9,274
580
137
9
0
289,360
4
L
Fenrir
7,395
462
55
3
0
293,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role