Player Matchup

Cthulhu
Cthulhu
ClappAttack30
Cthulhu
Level 102
God Stats
14W - 14L
1,633 SR
Queue Stats
206W - 215L
1,498 Elo+
Party 1
Awilix
Awilix
GUNMASTER203
Awilix
Level 114
God Stats
3W - 2L
1,704 SR
Queue Stats
407W - 441L
1,538 Elo+
Party 1
Chaac
Chaac
RedRaptor2003
Chaac
Level 61
God Stats
3W - 1L
1,862 SR
Queue Stats
6W - 11L
1,556 Elo+
Party 1
Ra
Ra
Sir Shwifty
Ra
Level 65
God Stats
23W - 28L
1,559 SR
Queue Stats
102W - 111L
1,506 Elo+
Solo
Bastet
Bastet
macomber37
Bastet
Level 115
God Stats
29W - 24L
1,663 SR
Queue Stats
1,152W - 1,153L
1,576 Elo+
Party 1
Team Averages
Level 91
1,684 SR
1,535 Elo+

VS

Team Averages
Level 138
1,410 SR
1,450 Elo+
Nox
Nox
The Autocorrect
Nox
Level 158
God Stats
3W - 5L
1,267 SR
Queue Stats
596W - 597L
1,482 Elo+
Solo
King Arthur
King Arthur
TheMFG
King Arthur
Level 121
God Stats
0W - 2L
1,347 SR
Queue Stats
3W - 5L
1,297 Elo+
Party 2
Ymir
Ymir
cleverbobo
Ymir
Level 155
God Stats
0W - 2L
1,459 SR
Queue Stats
115W - 112L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
iduHmaHs
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
pitboys83
Arachne
Level 133
God Stats
211W - 215L
1,478 SR
Queue Stats
532W - 570L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 2 / 3
8,122
508
6,584
9,928
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Awilix
15
4 / 1 / 7
8,991
562
8,529
9,630
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 1 / 4
8,122
508
6,799
12,134
7,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 3 / 5
8,710
544
5,066
8,373
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
macomber37
Bastet
14
10 / 6 / 1
9,013
563
9,254
10,023
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,626
477
3,421
7,132
3,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TheMFG
King Arthur
11
2 / 5 / 0
6,964
435
7,463
10,625
6,812
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
4 / 2 / 3
7,617
476
4,270
14,230
11,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
iduHmaHs
Danzaburou
12
3 / 4 / 3
7,884
493
6,002
9,003
2,901
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
pitboys83
Arachne
12
3 / 4 / 3
7,604
475
5,642
11,064
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
17
Kills
13
13
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
2
3
1.25
W
Awilix
4
1
7
7.5
W
2
1
4
4
W
0
3
5
0.83
L
1
2
1
0.75
L
King Arthur
TheMFG
King Arthur
2
5
0
0.4
L
4
2
3
2.75
L
Danzaburou
iduHmaHs
Danzaburou
3
4
3
1.13
W
Bastet
macomber37
Bastet
10
6
1
1.75
L
Arachne
pitboys83
Arachne
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,232
Damage
26,798
50,088
Taken
52,054
22,336
Mitigated
29,151
17,325
Healing
11,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,584
454
172
2,598
9,928
4,933
575
1,192
8,736
43,060
0
W
Awilix
8,529
3,375
0
3,872
9,630
3,620
0
1,330
8,300
0
61,451
W
6,799
1,488
0
7,493
12,134
7,569
42
0
12,134
0
41,769
W
5,066
411
73
2,873
8,373
3,162
392
2,977
5,396
65,679
0
L
3,421
304
0
819
7,132
3,924
427
3,042
4,090
42,535
0
L
King Arthur
TheMFG
King Arthur
7,463
1,635
0
780
10,625
6,812
370
0
10,183
0
27,690
L
4,270
712
0
3,207
14,230
11,667
0
5,096
9,134
22,617
0
L
Danzaburou
iduHmaHs
Danzaburou
6,002
2,350
0
2,172
9,003
2,901
1,238
2,430
6,573
0
35,434
W
Bastet
macomber37
Bastet
9,254
4,138
0
244
10,023
3,052
60
2,192
7,831
0
34,910
L
Arachne
pitboys83
Arachne
5,642
3,644
333
3,768
11,064
3,847
578
1,082
9,932
0
33,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,958
Gold Earned
37,695
423
Minions Killed
307
0
Camps Cleared
0
1,634,597
Distance Traveled
1,354,829
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,122
508
68
4
0
325,873
1
W
Awilix
8,991
562
119
7
0
370,516
6
W
Chaac
8,122
508
75
5
0
295,062
4
W
Ra
8,710
544
118
7
0
315,267
13
L
Nox
7,626
477
86
5
0
253,502
1
L
King Arthur
6,964
435
45
3
0
272,860
7
L
Ymir
7,617
476
39
2
0
263,535
1
L
Danzaburou
7,884
493
68
4
0
256,936
5
W
Bastet
9,013
563
43
3
0
327,879
2
L
Arachne
7,604
475
69
4
0
307,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role