Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
CallidusJay
Bakasura
Level 8
God Stats
0W - 4L
1,381 SR
Queue Stats
2W - 7L
1,140 Elo+
Party 1
Freya
Freya
Man Of Margarin
Freya
Level 125
God Stats
5W - 4L
1,500 SR
Queue Stats
306W - 296L
1,626 Elo+
Party 1
Fenrir
Fenrir
Outlaw Xoto
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,675 Elo+
Party 1
Eset
Eset
Spazye
Eset
Level 153
God Stats
5W - 3L
1,573 SR
Queue Stats
177W - 181L
1,529 Elo+
Party 1
Team Averages
Level 111
1,491 SR
1,494 Elo+

VS

Team Averages
Level 115
1,569 SR
1,583 Elo+
Khepri
Khepri
Holy_Kawama
Khepri
Level 113
God Stats
20W - 26L
1,580 SR
Queue Stats
75W - 80L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
Takokat16
Cthulhu
Level 28
God Stats
160W - 168L
1,603 SR
Queue Stats
204W - 225L
1,553 Elo+
Party 2
Ullr
Ullr
daniboy1
Ullr
Level 145
God Stats
2W - 5L
1,236 SR
Queue Stats
296W - 302L
1,560 Elo+
Party 2
Ra
Ra
danielaalc
Ra
Level 135
God Stats
14W - 10L
1,906 SR
Queue Stats
272W - 256L
1,608 Elo+
Party 2
Susano
Susano
herling_jav
Susano
Level 155
God Stats
5W - 4L
1,520 SR
Queue Stats
345W - 296L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 0 / 0
5,140
514
2,799
4,970
3,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
CallidusJay
Bakasura
8
0 / 1 / 1
5,071
507
1,104
4,923
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 1 / 0
5,697
570
4,218
7,820
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
8
1 / 3 / 1
5,430
543
3,707
9,000
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Eset
Spazye
Eset
9
2 / 7 / 1
5,737
574
4,923
7,431
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
1 / 0 / 5
5,443
544
2,220
5,189
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cthulhu
Takokat16
Cthulhu
11
0 / 0 / 0
5,735
574
2,429
5,336
2,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
11
2 / 1 / 1
6,068
607
4,484
5,696
1,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
6 / 3 / 1
6,801
680
5,043
6,411
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Susano
11
3 / 0 / 5
6,304
630
3,492
5,787
1,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
L
Bakasura
CallidusJay
Bakasura
0
1
1
0.5
W
Khepri
1
0
5
3.5
L
1
1
0
1
L
Fenrir
1
3
1
0.5
L
Eset
Spazye
Eset
2
7
1
0.36
W
Cthulhu
Takokat16
Cthulhu
0
0
0
0
W
Ullr
2
1
1
2.5
W
6
3
1
2.17
W
Susano
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,751
Damage
17,668
34,144
Taken
28,419
13,261
Mitigated
11,538
10,782
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,799
704
0
3,168
4,970
3,481
0
1,884
2,739
20,736
0
L
Bakasura
CallidusJay
Bakasura
1,104
974
0
959
4,923
1,539
0
853
4,070
0
19,507
W
Khepri
2,220
177
0
2,026
5,189
2,932
126
1,231
3,842
14,188
0
L
4,218
1,390
0
3,878
7,820
1,803
24
505
7,315
29,986
0
L
Fenrir
3,707
1,069
0
1,966
9,000
3,657
0
2,791
6,209
0
16,794
L
Eset
Spazye
Eset
4,923
255
297
514
7,431
2,781
0
3,312
4,119
26,644
0
W
Cthulhu
Takokat16
Cthulhu
2,429
135
0
2,333
5,336
2,858
148
2,799
2,537
29,085
0
W
Ullr
4,484
2,085
0
310
5,696
1,704
0
3,457
2,239
0
34,048
W
5,043
350
310
2,797
6,411
2,256
256
3,555
2,515
38,750
0
W
Susano
3,492
497
0
170
5,787
1,788
0
433
5,296
0
38,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,075
Gold Earned
30,351
239
Minions Killed
294
0
Camps Cleared
0
948,462
Distance Traveled
1,003,895
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,140
514
45
5
0
160,643
2
L
Bakasura
5,071
507
57
6
0
209,477
0
W
Khepri
5,443
544
16
2
0
202,805
5
L
Freya
5,697
570
54
5
0
184,261
2
L
Fenrir
5,430
543
31
3
0
207,249
4
L
Eset
5,737
574
52
5
0
186,832
3
W
Cthulhu
5,735
574
60
6
0
204,178
0
W
Ullr
6,068
607
71
7
0
186,035
4
W
Ra
6,801
680
80
8
0
207,855
5
W
Susano
6,304
630
67
7
0
203,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role