Player Matchup

Fenrir
Fenrir
Cuervo2
Fenrir
Level 16
God Stats
10W - 17L
1,388 SR
Queue Stats
25W - 46L
1,342 Elo+
Party 2
Cthulhu
Cthulhu
DjentlHippies
Cthulhu
Level 22
God Stats
4W - 6L
1,468 SR
Queue Stats
64W - 81L
1,283 Elo+
Solo
Anubis
Anubis
ElColoDios
Anubis
Level 3
God Stats
1W - 5L
1,288 SR
Queue Stats
14W - 20L
1,166 Elo+
Party 2
Tyr
Tyr
SHACROCK
Tyr
Level 27
God Stats
3W - 6L
1,474 SR
Queue Stats
47W - 71L
1,377 Elo+
Party 2
Medusa
Medusa
TaberneroLoco
Medusa
Level 38
God Stats
1W - 7L
1,294 SR
Queue Stats
54W - 85L
1,405 Elo+
Party 2
Team Averages
Level 21
1,382 SR
1,315 Elo+

VS

Team Averages
Level 18
1,534 SR
1,473 Elo+
Apollo
Apollo
Iarry
Apollo
Level 14
God Stats
12W - 8L
1,769 SR
Queue Stats
162W - 152L
1,706 Elo+
Solo
Nemesis
Nemesis
Icobraat
Nemesis
Level 28
God Stats
1W - 0L
1,718 SR
Queue Stats
18W - 14L
1,533 Elo+
Solo
Bakasura
Bakasura
NotMagpie
Bakasura
Level 16
God Stats
1W - 2L
1,183 SR
Queue Stats
3W - 7L
1,220 Elo+
Party 1
Medusa
Medusa
Slackstar92
Medusa
Level 23
God Stats
7W - 10L
1,500 SR
Queue Stats
9W - 12L
1,407 Elo+
Party 1
Janus
Janus
avaplàys
Janus
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cuervo2
Fenrir
10
3 / 3 / 1
6,912
532
2,952
7,937
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
8
0 / 6 / 3
5,653
435
1,527
8,633
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
ElColoDios
Anubis
8
0 / 8 / 0
5,032
387
0
6,531
1,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
6 / 4 / 0
6,984
537
6,349
12,389
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 4 / 3
6,040
465
4,093
8,087
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Iarry
Apollo
13
13 / 1 / 2
8,213
632
11,572
5,964
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Icobraat
Nemesis
9
1 / 3 / 1
5,817
447
3,221
8,797
2,997
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
NotMagpie
Bakasura
10
0 / 5 / 5
6,196
477
4,364
7,622
2,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
10
2 / 1 / 3
6,137
472
3,816
3,430
1,422
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
avaplàys
Janus
16
9 / 0 / 4
9,827
756
9,350
5,092
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
10
Kills
25
25
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cuervo2
Fenrir
3
3
1
1.17
L
Cthulhu
0
6
3
0.25
L
Anubis
ElColoDios
Anubis
0
8
0
0
W
Apollo
Iarry
Apollo
13
1
2
14
W
Nemesis
Icobraat
Nemesis
1
3
1
0.5
W
Bakasura
NotMagpie
Bakasura
0
5
5
0.5
L
6
4
0
1.5
W
Medusa
2
1
3
3.5
L
1
4
3
0.63
W
Janus
avaplàys
Janus
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,921
Damage
32,323
43,577
Taken
30,905
17,809
Mitigated
11,684
6,249
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cuervo2
Fenrir
2,952
837
0
943
7,937
2,582
0
1,259
6,652
0
24,037
L
Cthulhu
1,527
40
93
1,147
8,633
3,555
0
734
7,685
13,166
0
L
Anubis
ElColoDios
Anubis
0
0
0
81
6,531
1,688
0
4,441
1,922
6,218
0
W
Apollo
Iarry
Apollo
11,572
7,316
0
430
5,964
3,217
926
367
5,531
0
44,936
W
Nemesis
Icobraat
Nemesis
3,221
963
0
1,523
8,797
2,997
321
555
8,104
0
18,389
W
Bakasura
NotMagpie
Bakasura
4,364
2,989
0
1,054
7,622
2,296
0
33
7,414
0
23,671
L
6,349
1,700
0
2,135
12,389
7,699
227
1,541
10,003
0
30,319
W
Medusa
3,816
1,078
0
584
3,430
1,422
750
364
3,066
0
24,382
L
4,093
1,664
0
1,850
8,087
2,285
0
1,072
6,967
0
29,194
W
Janus
avaplàys
Janus
9,350
676
0
1,464
5,092
1,752
216
208
4,884
78,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,621
Gold Earned
36,190
195
Minions Killed
338
0
Camps Cleared
0
1,127,278
Distance Traveled
1,312,424
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,912
532
41
3
0
278,875
1
L
Cthulhu
5,653
435
22
2
0
226,104
0
L
Anubis
5,032
387
16
1
0
183,594
0
W
Apollo
8,213
632
67
5
0
271,947
3
W
Nemesis
5,817
447
28
2
0
231,816
2
W
Bakasura
6,196
477
50
4
0
272,539
2
L
Tyr
6,984
537
58
4
0
228,078
0
W
Medusa
6,137
472
30
2
0
241,801
4
L
Medusa
6,040
465
58
4
0
210,627
2
W
Janus
9,827
756
163
13
0
294,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role