Player Matchup

Fenrir
Fenrir
Hexqoi
Fenrir
Level 19
God Stats
17W - 20L
1,401 SR
Queue Stats
27W - 41L
1,311 Elo+
Party 2
Merlin
Merlin
IRS Tyrone
Merlin
Level 83
God Stats
2W - 1L
1,653 SR
Queue Stats
34W - 46L
1,332 Elo+
Party 2
Ymir
Ymir
Luxqiz
Ymir
Level 15
God Stats
16W - 11L
1,598 SR
Queue Stats
20W - 20L
1,373 Elo+
Party 2
Team Averages
Level 39
1,551 SR
1,339 Elo+

VS

Team Averages
Level 15
1,526 SR
1,294 Elo+
Tiamat
Tiamat
juliocesar015
Tiamat
Level 22
God Stats
1W - 2L
1,730 SR
Queue Stats
10W - 3L
1,728 Elo+
Solo
Cerberus
Cerberus
k1llua_G0dsp33d
Cerberus
Level 14
God Stats
5W - 8L
1,509 SR
Queue Stats
164W - 225L
1,073 Elo+
Party 1
Merlin
Merlin
syroc92
Merlin
Level 8
God Stats
5W - 8L
1,339 SR
Queue Stats
57W - 122L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hexqoi
Fenrir
13
11 / 1 / 1
11,145
697
6,421
10,089
7,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
IRS Tyrone
Merlin
16
2 / 0 / 10
10,978
686
11,486
6,683
2,397
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
Luxqiz
Ymir
12
2 / 2 / 11
10,151
634
6,005
13,032
10,983
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
8,140
509
4,524
9,658
4,370
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
13
2 / 3 / 1
9,413
588
5,621
14,314
14,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
syroc92
Merlin
13
1 / 4 / 1
9,019
564
8,108
8,149
3,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
3
3
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Hexqoi
Fenrir
11
1
1
11.5
W
Merlin
IRS Tyrone
Merlin
2
0
10
7
W
Ymir
Luxqiz
Ymir
2
2
11
3.75
L
0
9
2
0.11
L
Cerberus
2
3
1
0.83
L
Merlin
syroc92
Merlin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,912
Damage
18,253
29,804
Taken
32,121
20,687
Mitigated
21,650
6,088
Healing
3,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Hexqoi
Fenrir
6,421
447
0
306
10,089
7,307
912
5,272
4,817
0
15,051
W
Merlin
IRS Tyrone
Merlin
11,486
1,472
402
2,663
6,683
2,397
1,381
5,470
1,213
76,047
0
W
Ymir
Luxqiz
Ymir
6,005
583
485
2,232
13,032
10,983
1,106
7,641
5,391
19,477
0
L
4,524
276
417
962
9,658
4,370
0
4,115
5,543
14,583
0
L
Cerberus
5,621
456
0
1,677
14,314
14,222
0
7,938
6,376
21,062
0
L
Merlin
syroc92
Merlin
8,108
481
0
0
8,149
3,058
132
5,462
2,687
48,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,274
Gold Earned
26,572
164
Minions Killed
113
0
Camps Cleared
0
918,035
Distance Traveled
732,403
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,145
697
14
1
0
334,996
0
W
Merlin
10,978
686
122
8
0
293,367
0
W
Ymir
10,151
634
28
2
0
289,672
0
L
Tiamat
8,140
509
16
1
0
168,166
0
L
Cerberus
9,413
588
31
2
0
301,077
2
L
Merlin
9,019
564
66
4
0
263,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role