Player Matchup

Danzaburou
Danzaburou
FixiHartman
Danzaburou
Level 14
God Stats
0W - 2L
1,299 SR
Queue Stats
16W - 24L
1,401 Elo+
Party 2
Cerberus
Cerberus
HighPng
Cerberus
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,186 Elo+
Party 2
Ymir
Ymir
MrPablos
Ymir
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,628 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Raikacchi
Cu Chulainn
Level 28
God Stats
4W - 6L
1,740 SR
Queue Stats
12W - 14L
1,579 Elo+
Solo
Janus
Janus
zoemain1000lp
Janus
Level 2
God Stats
10W - 4L
1,500 SR
Queue Stats
62W - 52L
1,628 Elo+
Party 2
Team Averages
Level 10
1,508 SR
1,485 Elo+

VS

Team Averages
Level 22
1,526 SR
1,464 Elo+
Artio
Artio
AlDanteBacon
Artio
Level 27
God Stats
5W - 5L
1,412 SR
Queue Stats
46W - 41L
1,551 Elo+
Solo
Chaac
Chaac
DukeFreshelockes
Chaac
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 6L
1,307 Elo+
Solo
Izanami
Izanami
N0doby
Izanami
Level 16
God Stats
1W - 1L
1,667 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Apollo
Apollo
Neyarah
Apollo
Level 26
God Stats
7W - 3L
1,500 SR
Queue Stats
89W - 94L
1,497 Elo+
Party 1
Raijin
Raijin
RelogRandy
Raijin
Level 24
God Stats
14W - 9L
1,548 SR
Queue Stats
90W - 102L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FixiHartman
Danzaburou
11
5 / 7 / 2
6,923
533
5,866
11,348
3,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
HighPng
Cerberus
5
0 / 3 / 0
4,540
349
387
5,117
1,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
9
2 / 7 / 5
6,382
491
3,648
11,677
6,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
Raikacchi
Cu Chulainn
10
0 / 7 / 0
5,707
439
5,429
13,100
7,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 9 / 0
5,471
421
6,022
7,990
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 11
7,962
612
3,525
9,783
8,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
10 / 1 / 4
8,756
674
9,780
10,881
8,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
N0doby
Izanami
10
0 / 5 / 7
6,510
501
5,111
6,100
2,019
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Apollo
Neyarah
Apollo
15
10 / 2 / 4
9,150
704
9,910
8,339
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
RelogRandy
Raijin
13
10 / 0 / 2
8,714
670
6,215
6,052
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
7
Kills
33
33
Deaths
8
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
W
10
1
4
12
L
Danzaburou
FixiHartman
Danzaburou
5
7
2
0.86
L
Cerberus
HighPng
Cerberus
0
3
0
0
L
Ymir
2
7
5
0.64
W
Izanami
N0doby
Izanami
0
5
7
0.7
W
Apollo
Neyarah
Apollo
10
2
4
6
L
Cu Chulainn
Raikacchi
Cu Chulainn
0
7
0
0
W
Raijin
RelogRandy
Raijin
10
0
2
11
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,352
Damage
34,541
49,232
Taken
41,155
20,945
Mitigated
24,124
7,576
Healing
10,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,525
424
786
3,581
9,783
8,788
692
2,198
7,507
19,980
0
W
9,780
3,063
0
3,301
10,881
8,050
920
1,392
9,467
0
36,713
L
Danzaburou
FixiHartman
Danzaburou
5,866
3,223
0
3,385
11,348
3,780
280
1,025
10,202
0
28,774
L
Cerberus
HighPng
Cerberus
387
99
0
338
5,117
1,638
0
1,575
3,377
6,705
0
L
Ymir
3,648
1,135
0
493
11,677
6,004
116
2,428
9,115
13,235
0
W
Izanami
N0doby
Izanami
5,111
3,373
0
423
6,100
2,019
1,660
3,137
2,893
0
20,730
W
Apollo
Neyarah
Apollo
9,910
5,816
0
1,083
8,339
3,219
2,912
1,391
6,906
0
63,241
L
Cu Chulainn
Raikacchi
Cu Chulainn
5,429
1,497
0
3,210
13,100
7,606
0
984
11,828
0
33,903
W
Raijin
RelogRandy
Raijin
6,215
493
0
1,550
6,052
2,048
812
1,557
4,325
41,690
0
L
6,022
492
0
150
7,990
1,917
0
3,201
4,489
29,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,023
Gold Earned
41,092
185
Minions Killed
364
0
Camps Cleared
0
1,008,106
Distance Traveled
1,161,582
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,962
612
38
3
0
207,573
3
W
Chaac
8,756
674
80
6
0
240,123
2
L
Danzaburou
6,923
533
50
4
0
201,291
1
L
Cerberus
4,540
349
8
1
0
153,188
2
L
Ymir
6,382
491
20
2
0
235,168
1
W
Izanami
6,510
501
28
2
0
218,883
0
W
Apollo
9,150
704
125
10
0
249,011
0
L
Cu Chulainn
5,707
439
51
4
0
214,867
1
W
Raijin
8,714
670
93
7
0
245,992
2
L
Janus
5,471
421
56
4
0
203,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role