Player Matchup

Apollo
Apollo
Bymystter
Apollo
Level 26
God Stats
28W - 39L
1,598 SR
Queue Stats
128W - 183L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
XxToPooxX
Cthulhu
Level 13
God Stats
17W - 13L
1,756 SR
Queue Stats
81W - 119L
1,644 Elo+
Party 1
Discordia
Discordia
davidfamily_99
Discordia
Level 63
God Stats
17W - 20L
1,640 SR
Queue Stats
200W - 231L
1,439 Elo+
Party 1
Freya
Freya
sambalacas
Freya
Level 12
God Stats
2W - 3L
1,474 SR
Queue Stats
65W - 64L
1,433 Elo+
Party 3
Bakasura
Bakasura
xurs3las
Bakasura
Level 39
God Stats
2W - 1L
1,367 SR
Queue Stats
56W - 68L
1,389 Elo+
Party 3
Team Averages
Level 31
1,567 SR
1,469 Elo+

VS

Team Averages
Level 20
1,458 SR
1,412 Elo+
Set
Set
Alejart
Set
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Jargys
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,189 Elo+
Solo
Neith
Neith
McPoro
Neith
Level 17
God Stats
1W - 2L
1,291 SR
Queue Stats
23W - 20L
1,394 Elo+
Party 4
Tsukuyomi
Tsukuyomi
ZeccaPowa
Tsukuyomi
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,555 Elo+
Party 4
Cthulhu
Cthulhu
tabsss
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 21L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bymystter
Apollo
16
20 / 3 / 3
10,917
682
25,617
17,975
6,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
XxToPooxX
Cthulhu
14
2 / 4 / 16
9,544
597
9,583
11,699
6,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
davidfamily_99
Discordia
15
5 / 7 / 9
9,327
583
8,788
9,884
2,910
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
17
4 / 3 / 3
9,767
610
5,730
10,157
5,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
xurs3las
Bakasura
10
1 / 2 / 2
6,717
420
2,262
4,972
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
6 / 7 / 4
9,511
594
12,846
17,779
8,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Jargys
Sun Wukong
12
1 / 5 / 1
7,424
464
2,471
11,015
6,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
McPoro
Neith
14
5 / 6 / 4
8,945
559
11,741
11,919
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
ZeccaPowa
Tsukuyomi
12
7 / 7 / 5
8,305
519
7,769
12,845
5,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cthulhu
tabsss
Cthulhu
11
0 / 8 / 6
6,995
437
3,514
13,741
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
39
32
Kills
19
19
Deaths
33
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Set
6
7
4
1.14
W
Apollo
Bymystter
Apollo
20
3
3
7.17
L
Sun Wukong
Jargys
Sun Wukong
1
5
1
0.3
L
Neith
McPoro
Neith
5
6
4
1.17
W
Cthulhu
XxToPooxX
Cthulhu
2
4
16
2.5
L
Tsukuyomi
ZeccaPowa
Tsukuyomi
7
7
5
1.36
W
Discordia
davidfamily_99
Discordia
5
7
9
1.36
W
Freya
4
3
3
1.83
L
Cthulhu
tabsss
Cthulhu
0
8
6
0.38
W
Bakasura
xurs3las
Bakasura
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,980
Damage
38,341
54,687
Taken
67,299
23,675
Mitigated
30,174
19,768
Healing
9,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
12,846
6,005
0
5,682
17,779
8,245
0
3,362
14,073
55
62,450
W
Apollo
Bymystter
Apollo
25,617
17,693
0
9,349
17,975
6,993
1,955
1,831
16,094
0
55,741
L
Sun Wukong
Jargys
Sun Wukong
2,471
784
0
758
11,015
6,957
1,322
4,206
6,554
0
24,032
L
Neith
McPoro
Neith
11,741
5,661
0
2,340
11,919
3,617
0
4,454
7,465
0
28,419
W
Cthulhu
XxToPooxX
Cthulhu
9,583
981
315
1,899
11,699
6,891
451
1,248
10,401
32,849
0
L
Tsukuyomi
ZeccaPowa
Tsukuyomi
7,769
3,161
0
230
12,845
5,120
204
6,883
5,872
0
29,987
W
Discordia
davidfamily_99
Discordia
8,788
783
0
2,441
9,884
2,910
0
490
9,394
43,011
0
W
Freya
5,730
2,243
147
3,190
10,157
5,512
401
0
9,982
57,976
0
L
Cthulhu
tabsss
Cthulhu
3,514
256
126
473
13,741
6,235
0
4,871
8,870
15,772
0
W
Bakasura
xurs3las
Bakasura
2,262
1,667
294
2,133
4,972
1,369
0
0
4,972
0
14,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,272
Gold Earned
41,180
365
Minions Killed
309
0
Camps Cleared
0
1,339,599
Distance Traveled
1,357,395
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,511
594
120
8
0
290,792
0
W
Apollo
10,917
682
73
5
0
257,180
4
L
Sun Wukong
7,424
464
48
3
0
229,700
0
L
Neith
8,945
559
49
3
0
277,268
1
W
Cthulhu
9,544
597
46
3
0
302,121
0
L
Tsukuyomi
8,305
519
62
4
0
294,261
1
W
Discordia
9,327
583
81
5
0
295,810
0
W
Freya
9,767
610
118
7
0
286,625
2
L
Cthulhu
6,995
437
30
2
0
265,374
0
W
Bakasura
6,717
420
47
3
0
197,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role