Player Matchup

Nemesis
Nemesis
ICuWyrm
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 98L
1,244 Elo+
Solo
Ra
Ra
Julio vegara
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,244 Elo+
Solo
Freya
Freya
KeffyTheKreator
Freya
Level 13
God Stats
15W - 14L
1,500 SR
Queue Stats
157W - 163L
1,495 Elo+
Party 2
Osiris
Osiris
PlayboyCrowd
Osiris
Level 29
God Stats
33W - 25L
1,895 SR
Queue Stats
111W - 110L
1,508 Elo+
Solo
Cupid
Cupid
jismang
Cupid
Level 17
God Stats
11W - 16L
1,346 SR
Queue Stats
151W - 142L
1,495 Elo+
Party 2
Team Averages
Level 13
1,548 SR
1,397 Elo+

VS

Team Averages
Level 36
1,515 SR
1,467 Elo+
Tiamat
Tiamat
AlexanderAltf4
Tiamat
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 84L
1,418 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ITz_-Luiz_-Zz
Cu Chulainn
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,463 Elo+
Solo
Arachne
Arachne
Sebasking4u
Arachne
Level 21
God Stats
104W - 86L
1,571 SR
Queue Stats
512W - 540L
1,441 Elo+
Party 1
Ymir
Ymir
oWhen im Banned
Ymir
Level 11
God Stats
10W - 10L
1,506 SR
Queue Stats
15W - 14L
1,507 Elo+
Party 3
Medusa
Medusa
samgetsbucks
Medusa
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ICuWyrm
Nemesis
10
0 / 4 / 3
6,208
443
1,532
8,486
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 6 / 2
7,525
538
6,306
8,418
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 8 / 1
5,248
375
1,756
9,049
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
12
7 / 5 / 0
7,639
546
10,346
11,544
10,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
jismang
Cupid
11
0 / 3 / 1
6,290
449
2,557
5,389
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,847
489
3,378
6,010
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
ITz_-Luiz_-Zz
Cu Chulainn
11
3 / 1 / 6
7,607
543
4,120
4,696
2,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Sebasking4u
Arachne
13
14 / 1 / 1
9,020
644
9,515
6,983
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 2 / 7
7,606
543
1,771
5,306
2,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
13
8 / 4 / 1
8,235
588
10,497
11,059
3,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
12
Kills
26
26
Deaths
12
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Nemesis
ICuWyrm
Nemesis
0
4
3
0.38
W
Cu Chulainn
ITz_-Luiz_-Zz
Cu Chulainn
3
1
6
6
L
5
6
2
1
L
0
8
1
0.06
L
Osiris
7
5
0
1.4
W
Arachne
Sebasking4u
Arachne
14
1
1
14.5
L
Cupid
jismang
Cupid
0
3
1
0.17
W
1
2
7
2.25
W
Medusa
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,497
Damage
29,281
42,886
Taken
34,054
19,638
Mitigated
15,018
9,044
Healing
11,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,378
114
0
1,378
6,010
2,518
583
4,082
1,928
20,673
0
L
Nemesis
ICuWyrm
Nemesis
1,532
624
0
1,872
8,486
2,361
0
136
8,350
0
25,857
W
Cu Chulainn
ITz_-Luiz_-Zz
Cu Chulainn
4,120
1,404
0
902
4,696
2,396
409
994
3,702
0
26,167
L
6,306
1,145
110
799
8,418
3,340
613
2,483
5,529
33,604
0
L
1,756
835
0
1,828
9,049
2,516
0
427
8,403
10,563
0
L
Osiris
10,346
2,397
0
2,222
11,544
10,053
0
1,635
9,865
2,787
34,624
W
Arachne
Sebasking4u
Arachne
9,515
6,840
294
2,875
6,983
3,669
776
2,328
4,655
0
26,388
L
Cupid
jismang
Cupid
2,557
1,512
0
2,213
5,389
1,368
155
0
5,289
0
26,958
W
1,771
66
183
1,201
5,306
2,685
0
342
4,964
12,243
0
W
Medusa
10,497
5,326
0
4,349
11,059
3,750
1,957
980
10,079
0
50,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,910
Gold Earned
39,315
284
Minions Killed
244
0
Camps Cleared
0
1,308,118
Distance Traveled
1,233,174
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,847
489
34
2
0
201,208
0
L
Nemesis
6,208
443
52
4
0
259,026
0
W
Cu Chulainn
7,607
543
56
4
0
273,070
0
L
Ra
7,525
538
74
5
0
261,736
0
L
Freya
5,248
375
30
2
0
279,982
0
L
Osiris
7,639
546
49
4
0
264,144
1
W
Arachne
9,020
644
49
4
0
298,269
0
L
Cupid
6,290
449
79
6
0
243,230
0
W
Ymir
7,606
543
26
2
0
242,526
0
W
Medusa
8,235
588
79
6
0
218,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role