Player Matchup

Tiamat
Tiamat
Dr_McMitteNz_420
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
P0opychungus
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 221L
1,385 Elo+
Party 1
Vulcan
Vulcan
Saint_Etruscan
Vulcan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,354 Elo+
Solo
Nemesis
Nemesis
Voltage Dust
Nemesis
Level 28
God Stats
34W - 22L
1,683 SR
Queue Stats
164W - 177L
1,534 Elo+
Party 1
Ares
Ares
sicamoreman
Ares
Level 15
God Stats
39W - 26L
1,772 SR
Queue Stats
70W - 89L
1,713 Elo+
Party 1
Team Averages
Level 19
1,591 SR
1,497 Elo+

VS

Team Averages
Level 23
1,628 SR
1,482 Elo+
Neith
Neith
DrawnPegasus3
Neith
Level 29
God Stats
36W - 24L
1,649 SR
Queue Stats
1,303W - 1,203L
1,499 Elo+
Party 2
Scylla
Scylla
Hunterbull360
Scylla
Level 21
God Stats
11W - 10L
1,561 SR
Queue Stats
757W - 731L
1,513 Elo+
Party 2
Arachne
Arachne
Not Zashi
Arachne
Level 28
God Stats
14W - 10L
1,875 SR
Queue Stats
1,339W - 1,200L
1,505 Elo+
Party 2
Ares
Ares
Overlord MN
Ares
Level 28
God Stats
36W - 20L
1,554 SR
Queue Stats
1,014W - 955L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
Polar_Robot
Cthulhu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 0
8,818
383
4,743
17,867
14,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
P0opychungus
Jing Wei
11
0 / 9 / 0
7,730
336
2,965
12,575
3,584
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 0
9,473
412
9,768
10,957
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Voltage Dust
Nemesis
9
1 / 7 / 1
7,786
339
7,371
12,258
3,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 10 / 0
8,426
366
5,578
19,158
13,773
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 6
15,588
678
21,122
14,747
6,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
1 / 1 / 5
11,537
502
3,704
8,280
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Not Zashi
Arachne
19
13 / 3 / 4
13,382
582
11,467
17,408
10,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 2 / 10
11,756
511
6,056
23,163
22,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Polar_Robot
Cthulhu
19
8 / 1 / 6
13,441
584
9,967
12,978
11,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
71
3
Kills
40
40
Deaths
7
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
W
14
0
6
17
W
1
1
5
3.5
W
Arachne
Not Zashi
Arachne
13
3
4
5
W
4
2
10
4.5
L
Jing Wei
P0opychungus
Jing Wei
0
9
0
0
W
Cthulhu
Polar_Robot
Cthulhu
8
1
6
11
L
1
4
0
0.25
L
Nemesis
Voltage Dust
Nemesis
1
7
1
0.21
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,425
Damage
52,316
72,815
Taken
76,576
40,037
Mitigated
55,391
8,438
Healing
27,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,743
1,708
0
3,580
17,867
14,368
464
7,779
9,593
47,529
0
W
21,122
12,746
0
10,569
14,747
6,882
7,301
6,299
8,448
0
130,989
W
3,704
284
0
1,118
8,280
3,163
3,430
3,881
4,399
62,751
0
W
Arachne
Not Zashi
Arachne
11,467
7,728
0
5,261
17,408
10,618
2,453
5,656
11,752
0
90,881
W
6,056
104
0
5,804
23,163
22,961
978
5,941
16,822
22,917
0
L
Jing Wei
P0opychungus
Jing Wei
2,965
1,196
0
711
12,575
3,584
0
579
11,996
0
28,810
W
Cthulhu
Polar_Robot
Cthulhu
9,967
1,075
0
5,092
12,978
11,767
2,082
6,502
6,476
56,366
0
L
9,768
2,214
0
747
10,957
4,365
210
5,231
5,522
60,737
0
L
Nemesis
Voltage Dust
Nemesis
7,371
3,346
0
2,900
12,258
3,947
0
2,535
9,670
0
31,039
L
5,578
202
0
500
19,158
13,773
189
2,774
16,307
36,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,233
Gold Earned
65,704
361
Minions Killed
543
0
Camps Cleared
0
1,715,327
Distance Traveled
2,146,425
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,818
383
81
4
0
310,797
0
W
Neith
15,588
678
182
8
0
402,708
5
W
Scylla
11,537
502
115
5
0
429,171
0
W
Arachne
13,382
582
122
5
0
480,046
0
W
Ares
11,756
511
15
1
0
442,340
7
L
Jing Wei
7,730
336
59
3
0
296,792
0
W
Cthulhu
13,441
584
109
5
0
392,160
1
L
Vulcan
9,473
412
121
5
0
464,451
4
L
Nemesis
7,786
339
45
2
0
295,313
0
L
Ares
8,426
366
55
2
0
347,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role