Player Matchup

Achilles
Achilles
Acabus1
Achilles
Level 49
God Stats
3W - 3L
1,454 SR
Queue Stats
207W - 250L
1,501 Elo+
Party 2
Tiamat
Tiamat
DIO6940
Tiamat
Level 119
God Stats
67W - 68L
1,657 SR
Queue Stats
849W - 997L
1,438 Elo+
Party 2
Izanami
Izanami
StoniestBowl2
Izanami
Level 58
God Stats
23W - 21L
1,500 SR
Queue Stats
487W - 635L
1,398 Elo+
Party 2
Geb
Geb
Urayulii
Geb
Level 29
God Stats
23W - 19L
1,592 SR
Queue Stats
190W - 238L
1,430 Elo+
Party 2
Thanatos
Thanatos
WeenieHutThe1st
Thanatos
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 44L
1,293 Elo+
Party 2
Team Averages
Level 64
1,541 SR
1,412 Elo+

VS

Team Averages
Level 84
1,557 SR
1,505 Elo+
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Alejon2DVII
Heimdallr
Level 62
God Stats
2W - 1L
1,554 SR
Queue Stats
21W - 23L
1,471 Elo+
Solo
Scylla
Scylla
Shoko Numb
Scylla
Level 106
God Stats
2W - 3L
1,474 SR
Queue Stats
121W - 108L
1,533 Elo+
Party 3
Medusa
Medusa
myhevyn
Medusa
Level 62
God Stats
3W - 1L
1,651 SR
Queue Stats
59W - 59L
1,451 Elo+
Party 1
Mercury
Mercury
tinderwishes
Mercury
Level 82
God Stats
4W - 1L
1,608 SR
Queue Stats
51W - 37L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Acabus1
Achilles
10
0 / 5 / 0
6,215
414
3,977
12,194
9,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
DIO6940
Tiamat
12
2 / 4 / 1
7,144
476
7,320
8,761
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
9
0 / 4 / 0
5,587
372
2,478
8,698
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 2
6,132
409
3,441
10,134
4,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
12
5 / 5 / 1
7,718
515
5,241
13,030
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
5 / 1 / 3
8,020
535
10,343
10,151
5,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
Alejon2DVII
Heimdallr
13
3 / 1 / 4
7,588
506
8,958
7,752
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Shoko Numb
Scylla
13
3 / 2 / 3
7,790
519
4,872
5,031
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
myhevyn
Medusa
13
5 / 2 / 4
7,623
508
7,522
10,467
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
tinderwishes
Mercury
14
5 / 1 / 2
8,451
563
5,990
9,009
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
21
21
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
5
1
3
6.5
L
Achilles
Acabus1
Achilles
0
5
0
0
W
Heimdallr
Alejon2DVII
Heimdallr
3
1
4
5
L
Tiamat
DIO6940
Tiamat
2
4
1
0.63
W
Scylla
Shoko Numb
Scylla
3
2
3
2.25
L
Izanami
0
4
0
0
L
0
3
2
0.33
L
Thanatos
5
5
1
1.1
W
Medusa
myhevyn
Medusa
5
2
4
3.5
W
Mercury
tinderwishes
Mercury
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,457
Damage
37,685
52,817
Taken
42,410
26,363
Mitigated
16,475
18,194
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,343
2,012
0
400
10,151
5,443
1,000
853
8,807
0
39,205
L
Achilles
Acabus1
Achilles
3,977
1,542
135
3,448
12,194
9,015
340
0
12,194
0
27,858
W
Heimdallr
Alejon2DVII
Heimdallr
8,958
3,560
0
3,791
7,752
2,821
431
1,893
5,859
0
43,961
L
Tiamat
DIO6940
Tiamat
7,320
745
0
1,688
8,761
5,789
0
2,634
5,910
31,730
0
W
Scylla
Shoko Numb
Scylla
4,872
585
0
500
5,031
1,596
0
2,460
2,339
36,085
0
L
Izanami
2,478
1,182
0
1,614
8,698
2,070
0
956
7,677
0
25,896
L
3,441
299
123
2,984
10,134
4,805
0
124
10,010
16,281
0
L
Thanatos
5,241
1,192
0
8,202
13,030
4,684
0
805
12,151
0
32,559
W
Medusa
myhevyn
Medusa
7,522
3,687
0
4,008
10,467
3,476
944
2,355
8,098
0
42,638
W
Mercury
tinderwishes
Mercury
5,990
3,439
0
692
9,009
3,139
0
2,710
6,121
0
50,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,796
Gold Earned
39,472
237
Minions Killed
385
0
Camps Cleared
0
1,379,851
Distance Traveled
1,378,657
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,020
535
61
4
0
278,753
1
L
Achilles
6,215
414
52
3
0
236,647
0
W
Heimdallr
7,588
506
78
5
0
230,444
3
L
Tiamat
7,144
476
60
4
0
259,994
2
W
Scylla
7,790
519
94
6
0
282,921
4
L
Izanami
5,587
372
58
4
0
264,713
1
L
Geb
6,132
409
16
1
0
284,104
2
L
Thanatos
7,718
515
51
3
0
334,393
6
W
Medusa
7,623
508
60
4
0
246,344
5
W
Mercury
8,451
563
92
6
0
340,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role