Player Matchup

Arachne
Arachne
Silver I
BeyondSight09
Arachne
Silver I
Level 42
God Stats
2W - 7L
1,519 SR
Queue Stats
9W - 16L
1,503 MMR
Solo
Rama
Rama
Bronze III
Gvris
Rama
Bronze III
Level 71
God Stats
3W - 3L
1,543 SR
Queue Stats
60W - 56L
1,500 MMR
Solo
Ra
Ra
Bronze III
Machop066
Ra
Bronze III
Level 35
God Stats
0W - 1L
1,473 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
MorgzMumED
Sun Wukong
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
TickTonic
Ymir
Bronze III
Level 158
God Stats
0W - 1L
1,957 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 86
1,598 SR
1,501 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,560 SR
1,500 MMR
Apollo
Apollo
Bronze III
ItsSeymour
Apollo
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 MMR
Solo
Sobek
Sobek
Gold II
TwoGrls1Console
Sobek
Gold II
Level 89
God Stats
18W - 11L
1,688 SR
Queue Stats
142W - 135L
1,497 MMR
Solo
Fenrir
Fenrir
Bronze III
spunoffsee
Fenrir
Bronze III
Level 159
God Stats
2W - 2L
1,541 SR
Queue Stats
8W - 6L
1,459 MMR
Party 1
King Arthur
King Arthur
Silver II
wolflist101
King Arthur
Silver II
Level 85
God Stats
4W - 4L
1,619 SR
Queue Stats
107W - 91L
1,503 MMR
Solo
Sol
Sol
Silver I
xXDiversaXx
Sol
Silver I
Level 147
God Stats
7W - 0L
1,451 SR
Queue Stats
9W - 5L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
0 / 2 / 0
4,790
479
822
4,883
1,292
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Gvris
Rama
9
1 / 2 / 2
5,438
544
4,948
6,844
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
4,986
499
1,786
4,831
1,892
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
MorgzMumED
Sun Wukong
10
0 / 1 / 0
5,699
570
3,885
7,987
3,531
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Ymir
8
1 / 4 / 1
4,878
488
3,146
5,690
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
BakasuraCu ChulainnAnubisCthulhuBastet

VS

Bans
Erlang ShenYemojaGaneshaDanzaburouHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ItsSeymour
Apollo
9
3 / 2 / 1
5,343
534
2,865
6,855
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 0 / 4
5,491
549
3,237
5,186
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
spunoffsee
Fenrir
11
5 / 1 / 3
6,344
634
4,549
6,200
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
wolflist101
King Arthur
11
0 / 0 / 1
6,025
603
5,131
5,834
2,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 0 / 1
6,183
618
3,487
5,063
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
11
11
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
0
2
0
0
L
Rama
Gvris
Rama
1
2
2
1
W
Apollo
ItsSeymour
Apollo
3
2
1
1.75
L
0
2
0
0
L
Sun Wukong
MorgzMumED
Sun Wukong
0
1
0
0
L
Ymir
1
4
1
0.38
W
1
0
4
3
W
Fenrir
spunoffsee
Fenrir
5
1
3
6.5
W
King Arthur
wolflist101
King Arthur
0
0
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,587
Damage
19,269
30,235
Taken
29,138
11,013
Mitigated
10,278
9,899
Healing
16,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
822
676
0
1,277
4,883
1,292
141
257
4,626
0
21,586
L
Rama
Gvris
Rama
4,948
4,482
0
3,148
6,844
1,814
0
2,376
4,468
0
27,589
W
Apollo
ItsSeymour
Apollo
2,865
1,430
0
3,144
6,855
1,739
252
1,812
5,043
0
22,897
L
1,786
353
0
2,071
4,831
1,892
0
2,344
2,487
26,917
0
L
Sun Wukong
MorgzMumED
Sun Wukong
3,885
1,259
0
2,845
7,987
3,531
0
0
7,987
0
31,153
L
Ymir
3,146
445
0
558
5,690
2,484
0
1,747
3,943
15,908
0
W
3,237
142
0
3,299
5,186
2,227
0
1,093
4,093
12,089
0
W
Fenrir
spunoffsee
Fenrir
4,549
577
0
3,598
6,200
2,237
0
693
5,507
0
32,442
W
King Arthur
wolflist101
King Arthur
5,131
1,298
0
2,125
5,834
2,590
0
0
5,834
0
35,186
W
3,487
496
147
4,053
5,063
1,485
1,124
1,334
3,729
41,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,791
Gold Earned
29,386
248
Minions Killed
296
0
Camps Cleared
0
892,566
Distance Traveled
963,033
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,790
479
45
5
0
195,588
0
L
Rama
5,438
544
54
5
0
154,058
0
W
Apollo
5,343
534
46
5
0
164,520
4
L
Ra
4,986
499
46
5
0
185,179
2
L
Sun Wukong
5,699
570
76
8
0
169,922
2
L
Ymir
4,878
488
27
3
0
187,819
5
W
Sobek
5,491
549
17
2
0
216,163
5
W
Fenrir
6,344
634
71
7
0
208,551
2
W
King Arthur
6,025
603
78
8
0
205,018
4
W
Sol
6,183
618
84
8
0
168,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role