Player Matchup

Sol
Sol
KingDC044
Sol
Level 10
God Stats
9W - 5L
1,488 SR
Queue Stats
40W - 45L
1,429 Elo+
Solo
Anubis
Anubis
TwistedFate4662
Anubis
Level 8
God Stats
31W - 7L
1,793 SR
Queue Stats
84W - 64L
1,353 Elo+
Solo
Bellona
Bellona
blackkbabby
Bellona
Level 15
God Stats
3W - 4L
1,328 SR
Queue Stats
5W - 10L
1,277 Elo+
Solo
Hera
Hera
nano_0710
Hera
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 27L
1,744 Elo+
Solo
Fenrir
Fenrir
queen00782
Fenrir
Level 12
God Stats
22W - 19L
1,447 SR
Queue Stats
32W - 32L
1,346 Elo+
Solo
Team Averages
Level 10
1,511 SR
1,430 Elo+

VS

Team Averages
Level 21
1,520 SR
1,420 Elo+
Cthulhu
Cthulhu
R1den17
Cthulhu
Level 26
God Stats
2W - 3L
1,430 SR
Queue Stats
50W - 63L
1,277 Elo+
Party 1
Tiamat
Tiamat
Raynathan
Tiamat
Level 28
God Stats
7W - 3L
1,930 SR
Queue Stats
44W - 43L
1,450 Elo+
Party 2
Set
Set
Robinson Zombie
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 63L
1,396 Elo+
Solo
Nu Wa
Nu Wa
TreySkii27
Nu Wa
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,718 Elo+
Party 2
Yemoja
Yemoja
alxspblo
Yemoja
Level 8
God Stats
4W - 9L
1,239 SR
Queue Stats
6W - 14L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 14
14,520
1,117
21,914
20,263
6,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 2 / 14
13,785
1,060
15,702
11,852
5,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
blackkbabby
Bellona
19
3 / 2 / 16
12,762
982
16,778
16,927
18,952
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hera
18
0 / 3 / 9
11,687
899
3,304
7,061
2,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
queen00782
Fenrir
20
15 / 2 / 10
15,141
1,165
17,786
19,261
9,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

171

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
R1den17
Cthulhu
16
1 / 1 / 4
10,845
834
2,193
5,709
4,051
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Raynathan
Tiamat
19
1 / 9 / 6
12,328
948
12,680
22,133
15,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
9 / 14 / 3
14,815
1,140
21,689
30,340
14,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
20
2 / 5 / 8
13,222
1,017
24,757
15,811
5,928
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
alxspblo
Yemoja
17
0 / 4 / 6
11,044
850
4,060
9,121
5,565
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
40
33
Kills
13
13
Deaths
33
63
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
4
14
3.75
L
Cthulhu
R1den17
Cthulhu
1
1
4
3
L
Tiamat
Raynathan
Tiamat
1
9
6
0.44
L
9
14
3
0.75
L
Nu Wa
2
5
8
1.2
W
7
2
14
7
L
Yemoja
alxspblo
Yemoja
0
4
6
0.75
W
Bellona
blackkbabby
Bellona
3
2
16
5.5
W
Hera
0
3
9
1.5
W
Fenrir
queen00782
Fenrir
15
2
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,484
Damage
65,379
75,364
Taken
83,114
42,624
Mitigated
45,184
16,170
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,914
3,802
0
9,821
20,263
6,304
0
12,385
7,878
64,145
0
L
Cthulhu
R1den17
Cthulhu
2,193
497
0
0
5,709
4,051
0
2,413
3,296
7,624
0
L
Tiamat
Raynathan
Tiamat
12,680
344
0
1,874
22,133
15,139
0
12,373
9,760
43,178
0
L
21,689
12,053
0
2,944
30,340
14,501
0
14,562
15,421
0
41,763
L
Nu Wa
24,757
9,851
0
742
15,811
5,928
0
9,475
6,336
63,098
0
W
15,702
204
0
3,918
11,852
5,232
0
6,479
5,373
42,726
0
L
Yemoja
alxspblo
Yemoja
4,060
988
1,279
290
9,121
5,565
0
2,097
7,024
15,222
0
W
Bellona
blackkbabby
Bellona
16,778
3,320
0
551
16,927
18,952
0
9,924
7,003
0
38,472
W
Hera
3,304
591
0
228
7,061
2,517
0
4,119
2,942
21,578
0
W
Fenrir
queen00782
Fenrir
17,786
5,986
0
1,652
19,261
9,619
0
10,783
8,478
0
36,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,895
Gold Earned
62,254
260
Minions Killed
212
9
Camps Cleared
3
1,144,494
Distance Traveled
963,054
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,520
1,117
96
7
4
263,145
0
L
Cthulhu
10,845
834
5
0
0
94,136
1
L
Tiamat
12,328
948
59
5
0
253,775
0
L
Set
14,815
1,140
49
4
2
236,036
0
L
Nu Wa
13,222
1,017
81
6
1
232,254
0
W
Anubis
13,785
1,060
57
4
1
231,685
0
L
Yemoja
11,044
850
18
1
0
146,853
2
W
Bellona
12,762
982
43
3
0
235,592
1
W
Hera
11,687
899
35
3
0
161,735
2
W
Fenrir
15,141
1,165
29
2
4
252,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role