Player Matchup

Pele
Pele
Akeith3
Pele
Level 87
God Stats
12W - 12L
1,573 SR
Queue Stats
249W - 268L
1,538 Elo+
Solo
Fafnir
Fafnir
GAMApollo
Fafnir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
JellalFernand3s
Nu Wa
Level 109
God Stats
1W - 1L
1,751 SR
Queue Stats
9W - 9L
1,454 Elo+
Party 1
Chaac
Chaac
LoRDKLiZ92
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Punisher777
Medusa
Level 109
God Stats
2W - 3L
1,671 SR
Queue Stats
145W - 123L
1,486 Elo+
Solo
Team Averages
Level 108
1,599 SR
1,468 Elo+

VS

Team Averages
Level 100
1,541 SR
1,409 Elo+
Anubis
Anubis
MajesticDrake
Anubis
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,260 Elo+
Solo
Ymir
Ymir
Sweatybobby
Ymir
Level 98
God Stats
3W - 5L
1,500 SR
Queue Stats
280W - 265L
1,428 Elo+
Party 2
Ares
Ares
chuggzbeer
Ares
Level 139
God Stats
5W - 8L
1,146 SR
Queue Stats
168W - 163L
1,465 Elo+
Party 2
Bellona
Bellona
jifour98
Bellona
Level 74
God Stats
7W - 2L
1,748 SR
Queue Stats
47W - 48L
1,457 Elo+
Solo
Fenrir
Fenrir
olofmiester
Fenrir
Level 87
God Stats
8W - 8L
1,812 SR
Queue Stats
158W - 155L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Akeith3
Pele
13
2 / 4 / 2
7,550
503
5,000
10,107
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
GAMApollo
Fafnir
10
1 / 6 / 1
6,516
434
2,164
11,693
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
2 / 3 / 2
7,980
532
6,798
6,513
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
1 / 2 / 0
7,205
480
1,424
10,443
6,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
12
0 / 5 / 0
6,778
452
2,998
8,595
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
8,649
577
6,543
6,938
3,349
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 0 / 8
7,710
514
5,734
6,581
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 1 / 8
6,905
460
8,072
8,705
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
jifour98
Bellona
15
3 / 1 / 0
8,893
593
5,655
7,938
7,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
13
6 / 1 / 3
7,896
526
7,192
11,660
6,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
20
20
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
Akeith3
Pele
2
4
2
0.75
L
Fafnir
GAMApollo
Fafnir
1
6
1
0.25
L
2
3
2
1
L
Chaac
1
2
0
0.5
W
4
3
2
1.67
L
Medusa
0
5
0
0
W
4
0
8
8
W
3
1
8
7
W
Bellona
jifour98
Bellona
3
1
0
3
W
Fenrir
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,384
Damage
33,196
47,351
Taken
41,822
20,327
Mitigated
24,199
14,015
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Akeith3
Pele
5,000
755
0
4,060
10,107
3,142
0
2,753
7,122
0
45,706
L
Fafnir
GAMApollo
Fafnir
2,164
753
0
2,570
11,693
6,517
0
7,308
3,803
7,697
0
L
6,798
1,644
0
500
6,513
1,623
0
4,357
2,086
56,180
0
L
Chaac
1,424
256
0
5,760
10,443
6,318
270
801
9,596
0
42,908
W
6,543
694
0
1,666
6,938
3,349
909
3,423
3,515
62,983
0
L
Medusa
2,998
1,399
0
1,125
8,595
2,727
540
3,826
4,395
0
38,439
W
5,734
1,898
0
1,658
6,581
2,908
88
1,345
5,236
27,454
0
W
8,072
672
0
2,272
8,705
3,937
504
2,058
6,647
19,155
0
W
Bellona
jifour98
Bellona
5,655
2,513
0
2,762
7,938
7,613
508
546
7,238
0
57,821
W
Fenrir
7,192
2,637
0
5,938
11,660
6,392
0
1,590
10,045
0
41,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,029
Gold Earned
40,053
357
Minions Killed
400
0
Camps Cleared
0
1,368,705
Distance Traveled
1,364,720
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,550
503
94
6
0
293,802
2
L
Fafnir
6,516
434
11
1
0
240,328
5
L
Nu Wa
7,980
532
109
7
0
269,746
5
L
Chaac
7,205
480
76
5
0
272,213
4
W
Anubis
8,649
577
139
9
0
226,531
5
L
Medusa
6,778
452
67
4
0
292,616
6
W
Ymir
7,710
514
64
4
0
293,782
1
W
Ares
6,905
460
20
1
0
286,440
3
W
Bellona
8,893
593
117
8
0
317,187
3
W
Fenrir
7,896
526
60
4
0
240,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role