Player Matchup

Bacchus
Bacchus
Ginger Ninja429
Bacchus
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 86L
1,646 Elo+
Party 3
Hades
Hades
MO_ZREIK11
Hades
Level 29
God Stats
1W - 10L
1,133 SR
Queue Stats
28W - 53L
1,256 Elo+
Party 4
Danzaburou
Danzaburou
PlaidPopcorn948
Danzaburou
Level 41
God Stats
3W - 5L
1,297 SR
Queue Stats
47W - 73L
1,318 Elo+
Party 4
Sun Wukong
Sun Wukong
TH3MILKYBA7KIDD
Sun Wukong
Level 66
God Stats
3W - 4L
1,474 SR
Queue Stats
129W - 94L
1,587 Elo+
Party 3
He Bo
He Bo
xBrownBrownx499
He Bo
Level 24
God Stats
3W - 1L
1,702 SR
Queue Stats
186W - 114L
1,594 Elo+
Party 3
Team Averages
Level 57
1,421 SR
1,480 Elo+

VS

Team Averages
Level 43
1,606 SR
1,477 Elo+
Da Ji
Da Ji
ChaosPilot514
Da Ji
Level 64
God Stats
95W - 54L
1,537 SR
Queue Stats
592W - 564L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
L 0 K T T
Cthulhu
Level 24
God Stats
4W - 4L
1,462 SR
Queue Stats
49W - 36L
1,549 Elo+
Party 1
Kukulkan
Kukulkan
RightTroll123
Kukulkan
Level 36
God Stats
6W - 5L
1,626 SR
Queue Stats
523W - 519L
1,408 Elo+
Party 2
Artemis
Artemis
YFG_Br1diye
Artemis
Level 61
God Stats
10W - 2L
1,981 SR
Queue Stats
135W - 106L
1,573 Elo+
Party 1
Kuzenbo
Kuzenbo
harrybo0211
Kuzenbo
Level 28
God Stats
23W - 14L
1,425 SR
Queue Stats
347W - 381L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 7
10,658
508
10,171
17,091
23,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
14
3 / 14 / 6
9,267
441
11,875
23,345
13,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
PlaidPopcorn948
Danzaburou
15
4 / 7 / 5
10,193
485
10,827
16,491
6,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
TH3MILKYBA7KIDD
Sun Wukong
16
1 / 2 / 3
9,951
474
8,945
19,560
21,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 9 / 5
10,774
513
19,443
17,215
6,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 6 / 13
11,568
551
14,278
16,544
6,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
L 0 K T T
Cthulhu
19
3 / 2 / 8
11,601
552
20,735
21,679
15,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
RightTroll123
Kukulkan
18
12 / 6 / 11
11,879
566
23,130
12,953
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
YFG_Br1diye
Artemis
17
7 / 3 / 8
10,623
506
8,798
12,510
4,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
harrybo0211
Kuzenbo
13
0 / 6 / 8
8,644
412
5,427
18,064
19,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
82
22
Kills
34
34
Deaths
23
26
Assists
48
Player
Kills
Deaths
Assists
KDA
W
12
6
13
3.08
L
5
2
7
4.25
W
Cthulhu
L 0 K T T
Cthulhu
3
2
8
3.5
L
Hades
3
14
6
0.43
L
Danzaburou
PlaidPopcorn948
Danzaburou
4
7
5
0.93
W
Kukulkan
RightTroll123
Kukulkan
12
6
11
2.92
L
Sun Wukong
TH3MILKYBA7KIDD
Sun Wukong
1
2
3
1.25
W
Artemis
YFG_Br1diye
Artemis
7
3
8
3.67
W
Kuzenbo
harrybo0211
Kuzenbo
0
6
8
0.67
L
9
9
5
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,261
Damage
72,368
93,702
Taken
81,750
71,119
Mitigated
50,768
23,163
Healing
23,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,278
5,070
0
3,018
16,544
6,192
0
10,388
6,156
0
46,887
L
10,171
731
0
5,635
17,091
23,356
0
7,416
9,560
25,758
0
W
Cthulhu
L 0 K T T
Cthulhu
20,735
1,308
261
10,056
21,679
15,253
511
8,856
12,289
86,273
0
L
Hades
11,875
740
462
4,064
23,345
13,630
799
12,301
11,021
45,621
0
L
Danzaburou
PlaidPopcorn948
Danzaburou
10,827
4,620
0
4,458
16,491
6,089
1,296
9,110
7,281
0
45,359
W
Kukulkan
RightTroll123
Kukulkan
23,130
1,881
552
789
12,953
5,441
818
8,819
4,034
70,708
0
L
Sun Wukong
TH3MILKYBA7KIDD
Sun Wukong
8,945
2,260
0
7,053
19,560
21,456
487
12,540
6,220
0
63,153
W
Artemis
YFG_Br1diye
Artemis
8,798
2,963
0
4,556
12,510
4,417
696
7,021
5,489
0
64,036
W
Kuzenbo
harrybo0211
Kuzenbo
5,427
2,262
940
3,352
18,064
19,465
740
6,405
11,593
21,746
0
L
19,443
1,107
0
1,491
17,215
6,588
718
6,812
10,328
70,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,843
Gold Earned
54,315
439
Minions Killed
457
0
Camps Cleared
0
1,711,772
Distance Traveled
1,881,038
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,568
551
58
3
0
417,799
0
L
Bacchus
10,658
508
25
1
0
391,725
3
W
Cthulhu
11,601
552
164
8
0
420,265
1
L
Hades
9,267
441
79
4
0
286,921
1
L
Danzaburou
10,193
485
100
5
0
320,834
3
W
Kukulkan
11,879
566
106
5
0
341,057
1
L
Sun Wukong
9,951
474
143
7
0
362,534
6
W
Artemis
10,623
506
107
5
0
342,084
6
W
Kuzenbo
8,644
412
22
1
0
359,833
0
L
He Bo
10,774
513
92
4
0
349,758
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role