Player Matchup

Tiamat
Tiamat
Kraid116
Tiamat
Level 101
God Stats
10W - 5L
1,618 SR
Queue Stats
280W - 290L
1,418 Elo+
Solo
Chaac
Chaac
Saint_Atem
Chaac
Level 53
God Stats
2W - 3L
1,485 SR
Queue Stats
360W - 444L
1,366 Elo+
Party 1
Ao Kuang
Ao Kuang
Sniper wolf8484
Ao Kuang
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,416 Elo+
Solo
Thanatos
Thanatos
romiquefreeman57
Thanatos
Level 63
God Stats
8W - 10L
1,321 SR
Queue Stats
274W - 323L
1,335 Elo+
Party 1
Jing Wei
Jing Wei
uhhhkief
Jing Wei
Level 57
God Stats
3W - 5L
1,500 SR
Queue Stats
23W - 39L
1,425 Elo+
Solo
Team Averages
Level 67
1,485 SR
1,392 Elo+

VS

Team Averages
Level 89
1,519 SR
1,435 Elo+
Thanatos
Thanatos
DancyLizard1833
Thanatos
Level 104
God Stats
30W - 38L
1,483 SR
Queue Stats
1,182W - 1,198L
1,426 Elo+
Solo
Hercules
Hercules
IamFabe
Hercules
Level 104
God Stats
6W - 8L
1,500 SR
Queue Stats
84W - 93L
1,469 Elo+
Solo
Artemis
Artemis
horrific II
Artemis
Level 68
God Stats
3W - 1L
1,523 SR
Queue Stats
165W - 186L
1,419 Elo+
Solo
Tiamat
Tiamat
insomni4_749
Tiamat
Level 107
God Stats
33W - 20L
1,588 SR
Queue Stats
316W - 367L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
zackghost_1
Baron Samedi
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 200L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kraid116
Tiamat
17
0 / 4 / 0
10,388
472
9,064
11,801
6,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
16
1 / 1 / 4
9,557
434
7,664
23,864
13,706
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
15
9 / 6 / 0
10,645
484
9,889
14,448
8,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 7 / 5
8,941
406
9,526
15,574
5,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
uhhhkief
Jing Wei
15
0 / 3 / 1
9,361
426
4,107
16,923
5,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
9 / 3 / 4
12,128
551
12,345
17,913
7,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
IamFabe
Hercules
17
4 / 2 / 4
10,253
466
7,485
17,217
12,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
horrific II
Artemis
17
4 / 2 / 5
10,295
468
12,822
10,257
3,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
17
1 / 4 / 3
10,787
490
11,841
11,656
7,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
zackghost_1
Baron Samedi
16
3 / 2 / 7
10,483
477
8,954
11,041
12,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
13
Kills
21
21
Deaths
13
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
9
3
4
3.67
W
Hercules
IamFabe
Hercules
4
2
4
3
L
Tiamat
Kraid116
Tiamat
0
4
0
0
L
Chaac
1
1
4
3
L
Ao Kuang
9
6
0
1.5
W
Artemis
horrific II
Artemis
4
2
5
3.25
W
Tiamat
1
4
3
0.63
L
3
7
5
0.79
L
Jing Wei
uhhhkief
Jing Wei
0
3
1
0.17
W
Baron Samedi
zackghost_1
Baron Samedi
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,250
Damage
53,447
82,610
Taken
68,084
39,383
Mitigated
43,665
30,729
Healing
40,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
12,345
2,307
0
22,520
17,913
7,779
0
1,816
15,967
0
93,161
W
Hercules
IamFabe
Hercules
7,485
1,421
0
4,561
17,217
12,121
459
7,684
8,942
0
45,015
L
Tiamat
Kraid116
Tiamat
9,064
305
0
3,633
11,801
6,567
179
1,218
10,325
69,092
0
L
Chaac
7,664
852
0
11,549
23,864
13,706
420
7,795
15,125
0
47,082
L
Ao Kuang
9,889
3,389
0
1,501
14,448
8,316
0
3,075
11,210
43,315
9,894
W
Artemis
horrific II
Artemis
12,822
7,842
0
3,628
10,257
3,792
1,020
1,859
8,243
0
72,036
W
Tiamat
11,841
775
0
3,585
11,656
7,878
1,211
3,878
7,512
65,880
0
L
9,526
2,326
0
7,436
15,574
5,188
44
3,858
11,580
0
30,227
L
Jing Wei
uhhhkief
Jing Wei
4,107
2,567
0
6,610
16,923
5,606
0
3,784
13,114
0
68,448
W
Baron Samedi
zackghost_1
Baron Samedi
8,954
893
1,521
5,022
11,041
12,095
198
2,527
8,414
44,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,892
Gold Earned
53,946
446
Minions Killed
526
0
Camps Cleared
0
2,110,960
Distance Traveled
2,059,745
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,128
551
133
6
0
431,587
2
W
Hercules
10,253
466
82
4
0
434,523
1
L
Tiamat
10,388
472
146
7
0
403,531
0
L
Chaac
9,557
434
71
3
0
416,299
0
L
Ao Kuang
10,645
484
71
3
0
466,724
3
W
Artemis
10,295
468
119
5
0
380,745
2
W
Tiamat
10,787
490
121
6
0
407,523
0
L
Thanatos
8,941
406
41
2
0
425,940
2
L
Jing Wei
9,361
426
117
5
0
398,466
2
W
Baron Samedi
10,483
477
71
3
0
405,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role