Player Matchup

Aphrodite
Aphrodite
GMªkitten
Aphrodite
Level 4
God Stats
12W - 4L
1,447 SR
Queue Stats
54W - 31L
1,698 Elo+
Party 1
Eset
Eset
MrsVIX
Eset
Level 26
God Stats
3W - 3L
1,354 SR
Queue Stats
498W - 363L
1,572 Elo+
Solo
Nemesis
Nemesis
NehalemEX
Nemesis
Level 152
God Stats
1W - 6L
1,285 SR
Queue Stats
100W - 71L
1,544 Elo+
Party 1
Freya
Freya
Shuunin
Freya
Level 17
God Stats
8W - 6L
1,564 SR
Queue Stats
41W - 43L
1,623 Elo+
Party 2
Apollo
Apollo
iNtactic
Apollo
Level 35
God Stats
6W - 9L
1,479 SR
Queue Stats
30W - 37L
1,610 Elo+
Party 2
Team Averages
Level 47
1,426 SR
1,609 Elo+

VS

Team Averages
Level 18
1,597 SR
1,672 Elo+
Yemoja
Yemoja
Deynai
Yemoja
Level 27
God Stats
27W - 26L
1,655 SR
Queue Stats
159W - 111L
1,705 Elo+
Party 3
Danzaburou
Danzaburou
Narkz
Danzaburou
Level 29
God Stats
22W - 8L
1,868 SR
Queue Stats
148W - 109L
1,694 Elo+
Party 3
Tiamat
Tiamat
PorroOCoca
Tiamat
Level 12
God Stats
1W - 4L
1,465 SR
Queue Stats
18W - 16L
1,686 Elo+
Solo
Fenrir
Fenrir
RubeusHagriid
Fenrir
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 108L
1,580 Elo+
Solo
Thor
Thor
inekburnu43
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GMªkitten
Aphrodite
16
9 / 2 / 11
11,711
616
9,067
14,289
7,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Eset
MrsVIX
Eset
17
6 / 2 / 6
11,790
621
10,320
13,377
4,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
NehalemEX
Nemesis
17
11 / 1 / 14
11,759
619
20,992
19,151
10,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
Shuunin
Freya
19
3 / 1 / 3
12,527
659
8,661
11,920
6,612
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
iNtactic
Apollo
17
4 / 6 / 8
11,300
595
10,953
15,445
6,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Deynai
Yemoja
12
2 / 4 / 5
9,142
481
9,165
14,507
10,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Narkz
Danzaburou
15
5 / 7 / 1
9,884
520
10,161
14,996
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
PorroOCoca
Tiamat
11
1 / 4 / 0
7,587
399
4,386
10,056
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 8 / 0
9,365
493
8,173
22,643
14,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 10 / 1
7,018
369
1,995
14,420
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
33
Kills
11
12
Deaths
33
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Deynai
Yemoja
2
4
5
1.13
W
Aphrodite
GMªkitten
Aphrodite
9
2
11
7.25
W
Eset
MrsVIX
Eset
6
2
6
4.5
L
Danzaburou
Narkz
Danzaburou
5
7
1
0.79
W
Nemesis
NehalemEX
Nemesis
11
1
14
18
L
Tiamat
PorroOCoca
Tiamat
1
4
0
0.25
L
3
8
0
0.38
W
Freya
Shuunin
Freya
3
1
3
4.5
W
Apollo
iNtactic
Apollo
4
6
8
1.33
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,993
Damage
33,880
74,182
Taken
76,622
36,146
Mitigated
40,477
43,242
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Deynai
Yemoja
9,165
1,784
1,222
1,899
14,507
10,008
0
5,958
8,405
26,578
0
W
Aphrodite
GMªkitten
Aphrodite
9,067
1,831
11,526
10,392
14,289
7,364
686
5,915
8,326
42,528
0
W
Eset
MrsVIX
Eset
10,320
595
1,103
4,495
13,377
4,990
1,079
3,785
9,446
71,209
0
L
Danzaburou
Narkz
Danzaburou
10,161
4,540
0
3,561
14,996
5,886
39
2,475
12,487
0
60,833
W
Nemesis
NehalemEX
Nemesis
20,992
12,194
0
2,327
19,151
10,766
2,446
3,558
15,525
0
89,455
L
Tiamat
PorroOCoca
Tiamat
4,386
668
0
3,676
10,056
4,977
28
3,331
6,523
39,614
0
L
8,173
2,731
0
2,289
22,643
14,851
27
9,075
13,568
0
49,991
W
Freya
Shuunin
Freya
8,661
2,563
0
7,059
11,920
6,612
1,798
753
11,167
85,581
0
W
Apollo
iNtactic
Apollo
10,953
6,059
0
6,340
15,445
6,414
3,584
3,716
11,649
0
61,048
L
1,995
407
0
818
14,420
4,755
655
6,582
7,591
0
22,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,087
Gold Earned
42,996
540
Minions Killed
382
0
Camps Cleared
0
1,807,841
Distance Traveled
1,460,694
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,142
481
35
2
0
326,181
6
W
Aphrodite
11,711
616
62
3
0
364,696
3
W
Eset
11,790
621
130
7
0
338,368
3
L
Danzaburou
9,884
520
114
6
0
315,281
5
W
Nemesis
11,759
619
98
5
0
413,086
5
L
Tiamat
7,587
399
75
4
0
210,036
2
L
Fenrir
9,365
493
100
5
0
342,457
4
W
Freya
12,527
659
150
8
0
351,855
2
W
Apollo
11,300
595
100
5
0
339,836
4
L
Thor
7,018
369
58
3
0
266,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role