Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
EL_JIPI_503
Jormungandr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 91L
1,513 Elo+
Solo
Da Ji
Da Ji
Gingerbacca69
Da Ji
Level 108
God Stats
3W - 2L
1,792 SR
Queue Stats
11W - 12L
1,570 Elo+
Party 2
Anubis
Anubis
HewGWreckshun
Anubis
Level 128
God Stats
9W - 10L
1,579 SR
Queue Stats
203W - 190L
1,422 Elo+
Solo
Chiron
Chiron
SteveHash-
Chiron
Level 124
God Stats
3W - 7L
1,661 SR
Queue Stats
66W - 66L
1,541 Elo+
Party 2
Team Averages
Level 123
1,606 SR
1,509 Elo+

VS

Team Averages
Level 96
1,553 SR
1,524 Elo+
King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
 
Freya
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
ACuddlyDragon
Tiamat
Level 98
God Stats
45W - 26L
1,716 SR
Queue Stats
105W - 78L
1,677 Elo+
Party 1
Chaac
Chaac
Lyruil
Chaac
Level 102
God Stats
32W - 18L
1,738 SR
Queue Stats
297W - 298L
1,514 Elo+
Party 3
Da Ji
Da Ji
lXXDARKWOLFXXl
Da Ji
Level 100
God Stats
3W - 3L
1,313 SR
Queue Stats
123W - 103L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
3
0 / 1 / 0
2,775
555
1,081
2,286
473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
EL_JIPI_503
Jormungandr
3
0 / 2 / 0
2,669
534
469
1,794
475
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 0 / 0
2,983
597
342
1,478
337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 1 / 0
2,767
553
546
985
247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
SteveHash-
Chiron
4
0 / 1 / 0
2,873
575
2,554
2,705
651
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
2 / 0 / 1
3,768
754
1,150
2,388
744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Freya
 
Freya
5
0 / 0 / 0
3,033
607
403
1,860
314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 2
3,707
741
1,196
1,966
1,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Lyruil
Chaac
4
0 / 0 / 0
2,983
597
1,331
2,351
557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
2 / 0 / 0
3,676
735
1,326
2,859
529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
King Arthur
 
King Arthur
2
0
1
2.5
W
Freya
 
Freya
0
0
0
0
W
1
0
2
2
L
Jormungandr
EL_JIPI_503
Jormungandr
0
2
0
0
L
0
0
0
0
L
0
1
0
0
W
Chaac
Lyruil
Chaac
0
0
0
0
L
Chiron
SteveHash-
Chiron
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,992
Damage
5,406
9,248
Taken
11,424
2,183
Mitigated
3,212
3,648
Healing
5,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,081
395
99
932
2,286
473
0
365
1,921
0
3,429
W
King Arthur
 
King Arthur
1,150
159
0
844
2,388
744
0
469
1,919
0
12,481
W
Freya
 
Freya
403
150
209
1,518
1,860
314
0
0
1,860
7,994
0
W
1,196
314
99
1,057
1,966
1,068
331
253
1,673
12,964
0
L
Jormungandr
EL_JIPI_503
Jormungandr
469
225
0
99
1,794
475
0
0
1,794
4,531
0
L
342
68
0
676
1,478
337
0
128
1,350
0
5,663
L
546
0
0
186
985
247
0
162
823
4,739
0
W
Chaac
Lyruil
Chaac
1,331
70
0
734
2,351
557
0
0
2,351
0
6,164
L
Chiron
SteveHash-
Chiron
2,554
1,447
130
1,526
2,705
651
0
944
1,761
0
10,996
W
1,326
463
71
870
2,859
529
0
217
2,606
0
9,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,067
Gold Earned
17,167
66
Minions Killed
108
0
Camps Cleared
0
368,314
Distance Traveled
462,641
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
2,775
555
6
1
0
97,797
0
W
King Arthur
3,768
754
26
5
0
93,619
2
W
Freya
3,033
607
19
4
0
84,705
0
W
Tiamat
3,707
741
25
5
0
96,209
1
L
Jormungandr
2,669
534
7
1
0
53,218
1
L
Da Ji
2,983
597
20
4
0
79,493
0
L
Anubis
2,767
553
17
3
0
56,136
1
W
Chaac
2,983
597
9
2
0
87,624
1
L
Chiron
2,873
575
16
3
0
81,670
0
W
Da Ji
3,676
735
29
6
0
100,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role