Player Matchup

Hou Yi
Hou Yi
DrυnkenWhaler
Hou Yi
Level 156
God Stats
3W - 0L
1,491 SR
Queue Stats
311W - 277L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
HornyOSTAGAR
Cthulhu
Level 14
God Stats
6W - 8L
1,581 SR
Queue Stats
10W - 10L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
moonrriderr
Nu Wa
Level 22
God Stats
7W - 6L
1,790 SR
Queue Stats
78W - 84L
1,486 Elo+
Party 1
Ymir
Ymir
yokava
Ymir
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
рузочка
Loki
Level 100
God Stats
17W - 19L
1,403 SR
Queue Stats
31W - 36L
1,391 Elo+
Party 1
Team Averages
Level 61
1,553 SR
1,467 Elo+

VS

Team Averages
Level 10
1,493 SR
1,393 Elo+
Pele
Pele
Arthur9
Pele
Level 14
God Stats
3W - 6L
1,402 SR
Queue Stats
15W - 21L
1,361 Elo+
Party 2
King Arthur
King Arthur
GiulioDea
King Arthur
Level 12
God Stats
0W - 2L
1,230 SR
Queue Stats
20W - 33L
1,399 Elo+
Solo
Nemesis
Nemesis
SukaKto
Nemesis
Level 3
God Stats
2W - 3L
1,697 SR
Queue Stats
2W - 4L
1,371 Elo+
Party 3
Cerberus
Cerberus
Tarjetas
Cerberus
Level 12
God Stats
2W - 4L
1,634 SR
Queue Stats
10W - 17L
1,333 Elo+
Party 2
Discordia
Discordia
tyanochku
Discordia
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 0
7,078
643
7,693
7,319
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
HornyOSTAGAR
Cthulhu
11
5 / 1 / 2
6,627
602
3,674
5,746
4,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 1 / 6
6,577
598
3,084
3,011
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
yokava
Ymir
10
0 / 0 / 7
6,164
560
1,670
4,022
2,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 0 / 3
6,416
583
3,302
4,558
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Arthur9
Pele
8
1 / 5 / 0
5,154
469
4,388
6,313
1,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
GiulioDea
King Arthur
5
0 / 7 / 0
4,143
377
623
6,548
2,142
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
SukaKto
Nemesis
10
2 / 2 / 0
6,297
572
2,110
7,022
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Tarjetas
Cerberus
8
0 / 3 / 1
5,158
469
1,362
7,914
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
tyanochku
Discordia
9
0 / 2 / 2
5,618
511
3,611
4,136
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
17
Kills
3
3
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
Arthur9
Pele
1
5
0
0.2
W
7
1
0
7
L
King Arthur
GiulioDea
King Arthur
0
7
0
0
W
Cthulhu
HornyOSTAGAR
Cthulhu
5
1
2
6
L
Nemesis
SukaKto
Nemesis
2
2
0
1
L
Cerberus
Tarjetas
Cerberus
0
3
1
0.17
W
2
1
6
5
L
Discordia
tyanochku
Discordia
0
2
2
0.5
W
Ymir
yokava
Ymir
0
0
7
3.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,423
Damage
12,094
24,656
Taken
31,933
10,968
Mitigated
9,826
8,620
Healing
6,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Arthur9
Pele
4,388
1,481
0
614
6,313
1,207
0
669
5,644
0
26,363
W
7,693
4,277
0
3,135
7,319
2,313
742
391
6,928
0
44,613
L
King Arthur
GiulioDea
King Arthur
623
309
0
0
6,548
2,142
0
3,213
3,110
0
5,579
W
Cthulhu
HornyOSTAGAR
Cthulhu
3,674
520
0
793
5,746
4,329
342
2,343
3,403
24,574
0
L
Nemesis
SukaKto
Nemesis
2,110
930
0
3,474
7,022
1,814
0
1,029
5,943
0
30,557
L
Cerberus
Tarjetas
Cerberus
1,362
172
0
1,124
7,914
3,563
0
1,395
6,519
12,936
0
W
3,084
682
0
1,000
3,011
766
370
1,013
1,998
26,379
0
L
Discordia
tyanochku
Discordia
3,611
392
0
978
4,136
1,100
0
1,772
2,289
25,427
0
W
Ymir
yokava
Ymir
1,670
369
238
907
4,022
2,288
244
971
3,051
8,888
0
W
3,302
1,121
183
2,364
4,558
1,272
464
255
4,303
0
31,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,862
Gold Earned
26,370
252
Minions Killed
208
0
Camps Cleared
0
998,640
Distance Traveled
977,640
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,154
469
43
4
0
211,984
1
W
Hou Yi
7,078
643
74
7
0
182,081
4
L
King Arthur
4,143
377
13
1
0
188,911
0
W
Cthulhu
6,627
602
41
4
0
208,896
3
L
Nemesis
6,297
572
77
7
0
201,563
0
L
Cerberus
5,158
469
24
2
0
180,189
3
W
Nu Wa
6,577
598
51
5
0
193,649
5
L
Discordia
5,618
511
51
5
0
194,993
0
W
Ymir
6,164
560
20
2
0
205,911
3
W
Loki
6,416
583
66
6
0
208,103
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role