Player Matchup

Khepri
Khepri
Sterile_Coffee
Khepri
Level 116
God Stats
6W - 3L
1,996 SR
Queue Stats
41W - 41L
1,583 Elo+
Party 1
Nu Wa
Nu Wa
xLunariaa
Nu Wa
Level 68
God Stats
23W - 8L
1,815 SR
Queue Stats
81W - 69L
1,619 Elo+
Party 1
Bastet
Bastet
zAuxable
Bastet
Level 129
God Stats
2W - 0L
1,789 SR
Queue Stats
278W - 180L
1,611 Elo+
Party 1
Team Averages
Level 104
1,867 SR
1,605 Elo+

VS

Team Averages
Level 34
1,412 SR
1,247 Elo+
Discordia
Discordia
XxrasenganNARCO
Discordia
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,273 Elo+
Party 2
Cthulhu
Cthulhu
Zhache_
Cthulhu
Level 11
God Stats
2W - 8L
1,235 SR
Queue Stats
19W - 19L
1,195 Elo+
Party 2
Achilles
Achilles
delaromer
Achilles
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 27L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 15
14,751
738
12,641
19,240
23,288
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
xLunariaa
Nu Wa
17
4 / 3 / 16
13,332
667
21,804
12,264
4,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
zAuxable
Bastet
18
12 / 4 / 7
15,054
753
21,594
16,596
7,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
XxrasenganNARCO
Discordia
17
3 / 7 / 4
12,732
637
12,981
17,076
4,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Zhache_
Cthulhu
13
0 / 8 / 4
10,594
530
4,519
20,447
16,116
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
delaromer
Achilles
15
4 / 7 / 3
12,275
614
14,329
24,894
21,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
22
Kills
7
8
Deaths
22
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
15
13.5
L
Discordia
XxrasenganNARCO
Discordia
3
7
4
0.71
L
Cthulhu
Zhache_
Cthulhu
0
8
4
0.25
L
Achilles
delaromer
Achilles
4
7
3
0.79
W
Nu Wa
xLunariaa
Nu Wa
4
3
16
4
W
Bastet
zAuxable
Bastet
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,039
Damage
31,829
48,100
Taken
62,417
35,352
Mitigated
42,613
8,177
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,641
1,084
0
3,376
19,240
23,288
58
8,089
10,869
32,292
0
L
Discordia
XxrasenganNARCO
Discordia
12,981
958
668
2,884
17,076
4,501
0
7,859
8,787
72,120
0
L
Cthulhu
Zhache_
Cthulhu
4,519
463
521
1,865
20,447
16,116
0
11,117
8,837
36,850
0
L
Achilles
delaromer
Achilles
14,329
4,645
1,212
3,616
24,894
21,996
0
14,110
10,266
0
40,263
W
Nu Wa
xLunariaa
Nu Wa
21,804
4,486
1,212
1,539
12,264
4,729
695
4,609
7,305
75,369
0
W
Bastet
zAuxable
Bastet
21,594
7,348
0
2,050
16,596
7,335
543
4,895
11,433
0
113,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
35,601
251
Minions Killed
218
0
Camps Cleared
0
1,166,862
Distance Traveled
1,014,775
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
14,751
738
28
1
0
420,839
0
L
Discordia
12,732
637
108
5
0
309,548
1
L
Cthulhu
10,594
530
64
3
0
362,514
0
L
Achilles
12,275
614
46
2
0
342,713
0
W
Nu Wa
13,332
667
113
6
0
343,348
0
W
Bastet
15,054
753
110
6
0
402,675
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role