Player Matchup

Bellona
Bellona
ASLIHANIM
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Solo
Nemesis
Nemesis
Herzios
Nemesis
Level 21
God Stats
19W - 14L
1,496 SR
Queue Stats
165W - 197L
1,323 Elo+
Solo
Cthulhu
Cthulhu
Jargys
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Artemis
Artemis
gienek1256
Artemis
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 143L
1,245 Elo+
Solo
Ra
Ra
neonzed12
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,499 SR
1,347 Elo+

VS

Team Averages
Level 24
1,622 SR
1,363 Elo+
Tiamat
Tiamat
DDFWHA
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Kabadath666
Thanatos
Level 18
God Stats
2W - 2L
1,474 SR
Queue Stats
3W - 5L
1,287 Elo+
Party 1
Chaac
Chaac
Kekros
Chaac
Level 14
God Stats
1W - 0L
1,800 SR
Queue Stats
6W - 4L
1,453 Elo+
Party 1
Izanami
Izanami
Pordoquier
Izanami
Level 29
God Stats
8W - 8L
1,463 SR
Queue Stats
9W - 13L
1,224 Elo+
Solo
Artio
Artio
PratM22
Artio
Level 29
God Stats
5W - 1L
1,874 SR
Queue Stats
39W - 73L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ASLIHANIM
Bellona
7
0 / 4 / 0
4,570
415
3,154
6,782
3,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Herzios
Nemesis
9
1 / 5 / 2
5,494
499
3,326
7,806
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Jargys
Cthulhu
8
1 / 5 / 1
5,469
497
1,684
7,397
3,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
gienek1256
Artemis
9
2 / 5 / 3
5,509
501
4,534
7,577
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 7 / 0
5,139
467
2,787
6,021
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DDFWHA
Tiamat
12
9 / 0 / 4
7,357
669
7,105
4,656
3,503
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Kabadath666
Thanatos
10
6 / 1 / 8
6,911
628
4,258
7,032
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Kekros
Chaac
10
3 / 0 / 4
6,283
571
4,823
7,994
4,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Pordoquier
Izanami
12
8 / 4 / 0
7,657
696
7,452
10,046
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
PratM22
Artio
8
0 / 2 / 2
5,169
470
780
5,873
4,269
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
26
26
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
ASLIHANIM
Bellona
0
4
0
0
W
Tiamat
DDFWHA
Tiamat
9
0
4
11
L
Nemesis
Herzios
Nemesis
1
5
2
0.4
L
Cthulhu
Jargys
Cthulhu
1
5
1
0.3
W
Thanatos
Kabadath666
Thanatos
6
1
8
10
W
Chaac
Kekros
Chaac
3
0
4
5
W
Izanami
Pordoquier
Izanami
8
4
0
2
W
Artio
PratM22
Artio
0
2
2
0.5
L
Artemis
gienek1256
Artemis
2
5
3
0.7
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,485
Damage
24,418
35,583
Taken
35,601
14,337
Mitigated
16,667
4,231
Healing
17,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ASLIHANIM
Bellona
3,154
885
0
935
6,782
3,992
286
210
6,122
0
11,726
W
Tiamat
DDFWHA
Tiamat
7,105
1,131
0
2,516
4,656
3,503
654
1,165
3,491
25,056
0
L
Nemesis
Herzios
Nemesis
3,326
1,750
0
162
7,806
2,753
0
1,548
6,233
0
28,932
L
Cthulhu
Jargys
Cthulhu
1,684
346
0
504
7,397
3,809
261
2,885
4,487
12,110
0
W
Thanatos
Kabadath666
Thanatos
4,258
1,114
0
6,633
7,032
2,170
450
1,345
5,662
0
21,472
W
Chaac
Kekros
Chaac
4,823
1,309
0
3,994
7,994
4,039
679
733
6,936
0
23,190
W
Izanami
Pordoquier
Izanami
7,452
5,258
0
4,435
10,046
2,686
628
834
9,212
0
51,096
W
Artio
PratM22
Artio
780
98
0
385
5,873
4,269
81
394
5,454
13,970
0
L
Artemis
gienek1256
Artemis
4,534
2,646
0
2,258
7,577
1,929
0
587
6,990
0
17,963
L
2,787
379
110
262
6,021
1,854
210
2,655
3,341
17,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,181
Gold Earned
33,377
152
Minions Killed
261
0
Camps Cleared
0
961,378
Distance Traveled
1,040,398
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,570
415
12
1
0
193,910
0
W
Tiamat
7,357
669
58
5
0
218,986
0
L
Nemesis
5,494
499
64
6
0
231,670
0
L
Cthulhu
5,469
497
20
2
0
183,749
0
W
Thanatos
6,911
628
36
3
0
222,902
0
W
Chaac
6,283
571
45
4
0
212,887
0
W
Izanami
7,657
696
96
9
0
203,318
2
W
Artio
5,169
470
26
2
0
182,305
0
L
Artemis
5,509
501
22
2
0
155,115
1
L
Ra
5,139
467
34
3
0
196,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role