Player Matchup

Nemesis
Nemesis
ForeverPlat
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 109L
1,766 Elo+
Solo
Sun Wukong
Sun Wukong
GettingLoose
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 100L
1,718 Elo+
Solo
Anhur
Anhur
MemeSniffer
Anhur
Level 4
God Stats
1W - 2L
1,519 SR
Queue Stats
8W - 6L
1,759 Elo+
Solo
Artio
Artio
Rizahn
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,650 Elo+
Solo
Scylla
Scylla
TedLegendYT
Scylla
Level 27
God Stats
7W - 4L
1,533 SR
Queue Stats
65W - 64L
1,560 Elo+
Solo
Team Averages
Level 19
1,511 SR
1,691 Elo+

VS

Team Averages
Level 21
1,429 SR
1,572 Elo+
Sobek
Sobek
FreeMust4cheR1de
Sobek
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ullr
Ullr
HereBcDeserter
Ullr
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 61L
1,793 Elo+
Solo
Bellona
Bellona
InstaLockBellona
Bellona
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Kierdex
Nemesis
Level 27
God Stats
5W - 8L
1,146 SR
Queue Stats
88W - 78L
1,565 Elo+
Solo
Scylla
Scylla
PetroGoD
Scylla
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ForeverPlat
Nemesis
14
4 / 3 / 1
7,632
545
9,649
11,159
4,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
GettingLoose
Sun Wukong
12
1 / 3 / 1
6,539
467
4,649
11,560
6,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 4 / 0
5,912
422
4,577
6,619
1,637
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Rizahn
Artio
10
0 / 1 / 1
6,306
450
2,012
10,539
5,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
11
3 / 4 / 0
6,924
495
3,061
8,033
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
7,442
532
5,108
8,922
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 0 / 2
8,045
575
6,429
6,014
1,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 4
8,412
601
9,695
8,154
7,053
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Kierdex
Nemesis
11
1 / 4 / 2
6,728
481
3,983
10,901
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
PetroGoD
Scylla
14
5 / 4 / 0
7,907
565
6,131
6,437
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
9
Kills
15
15
Deaths
9
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ForeverPlat
Nemesis
4
3
1
1.5
W
1
1
7
4.5
L
Sun Wukong
GettingLoose
Sun Wukong
1
3
1
0.5
W
6
0
2
7
W
2
0
4
4
W
Nemesis
Kierdex
Nemesis
1
4
2
0.5
L
1
4
0
0.25
W
Scylla
PetroGoD
Scylla
5
4
0
1.25
L
Artio
Rizahn
Artio
0
1
1
0.5
L
Scylla
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,948
Damage
31,346
47,910
Taken
40,428
20,761
Mitigated
18,616
14,680
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ForeverPlat
Nemesis
9,649
4,594
0
4,877
11,159
4,119
0
2,736
8,191
0
46,594
W
5,108
526
0
4,724
8,922
5,012
0
1,677
7,217
24,434
0
L
Sun Wukong
GettingLoose
Sun Wukong
4,649
1,108
0
3,655
11,560
6,849
0
2,043
9,517
0
37,425
W
6,429
2,762
0
152
6,014
1,656
0
711
5,278
0
50,189
W
9,695
2,910
0
2,222
8,154
7,053
141
369
7,391
14,777
40,096
W
Nemesis
Kierdex
Nemesis
3,983
1,874
0
4,198
10,901
3,380
477
1,269
9,459
0
36,847
L
4,577
2,679
0
1,393
6,619
1,637
0
1,739
4,880
0
34,924
W
Scylla
PetroGoD
Scylla
6,131
365
0
938
6,437
1,515
0
799
5,610
37,262
0
L
Artio
Rizahn
Artio
2,012
344
91
3,914
10,539
5,583
0
3,029
7,482
21,079
0
L
Scylla
3,061
384
0
750
8,033
2,573
394
3,599
4,158
38,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,313
Gold Earned
38,534
341
Minions Killed
405
0
Camps Cleared
0
1,254,219
Distance Traveled
1,355,935
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,632
545
96
7
0
297,418
1
W
Sobek
7,442
532
19
1
0
273,639
2
L
Sun Wukong
6,539
467
71
5
0
257,529
4
W
Ullr
8,045
575
112
8
0
258,654
6
W
Bellona
8,412
601
117
8
0
272,649
2
W
Nemesis
6,728
481
74
5
0
284,538
0
L
Anhur
5,912
422
68
5
0
203,016
2
W
Scylla
7,907
565
83
6
0
266,455
4
L
Artio
6,306
450
33
2
0
238,962
0
L
Scylla
6,924
495
73
5
0
257,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role