Player Matchup

Apollo
Apollo
Kaiyron
Apollo
Level 89
God Stats
5W - 8L
1,509 SR
Queue Stats
28W - 34L
1,484 Elo+
Party 1
Osiris
Osiris
MarronSamedi
Osiris
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
NiChuja
Nox
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,615 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RexorRaxes
Tsukuyomi
Level 29
God Stats
4W - 4L
1,748 SR
Queue Stats
10W - 14L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
dizorox
Cthulhu
Level 27
God Stats
3W - 1L
1,909 SR
Queue Stats
26W - 31L
1,516 Elo+
Party 1
Team Averages
Level 58
1,633 SR
1,520 Elo+

VS

Team Averages
Level 55
1,481 SR
1,500 Elo+
Yemoja
Yemoja
Andrabrat
Yemoja
Level 12
God Stats
0W - 1L
1,315 SR
Queue Stats
3W - 6L
1,497 Elo+
Party 3
Bellona
Bellona
CacauMare
Bellona
Level 19
God Stats
4W - 12L
1,469 SR
Queue Stats
62W - 64L
1,515 Elo+
Party 2
Tiamat
Tiamat
Drakhaan
Tiamat
Level 31
God Stats
2W - 2L
1,631 SR
Queue Stats
6W - 8L
1,425 Elo+
Solo
Skadi
Skadi
Holyhigh
Skadi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 95L
1,557 Elo+
Party 3
Nemesis
Nemesis
ScoRpioN119
Nemesis
Level 146
God Stats
3W - 5L
1,493 SR
Queue Stats
44W - 37L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kaiyron
Apollo
15
2 / 0 / 2
8,895
494
8,959
10,748
4,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
16
5 / 3 / 3
10,012
556
11,844
20,962
13,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nox
16
2 / 0 / 9
9,905
550
7,519
5,874
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
RexorRaxes
Tsukuyomi
16
9 / 6 / 4
10,187
566
13,333
13,294
4,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
dizorox
Cthulhu
14
1 / 0 / 8
8,930
496
7,384
9,197
10,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Andrabrat
Yemoja
10
0 / 4 / 1
6,956
386
5,165
11,640
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
CacauMare
Bellona
14
1 / 6 / 2
8,742
486
8,629
15,137
9,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Drakhaan
Tiamat
13
0 / 6 / 2
8,285
460
6,344
11,596
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Holyhigh
Skadi
12
1 / 2 / 0
7,228
402
4,961
8,849
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
ScoRpioN119
Nemesis
16
7 / 1 / 1
10,254
570
12,200
15,326
7,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
19
Kills
9
9
Deaths
19
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Andrabrat
Yemoja
0
4
1
0.13
L
Bellona
CacauMare
Bellona
1
6
2
0.33
L
Tiamat
Drakhaan
Tiamat
0
6
2
0.17
L
Skadi
Holyhigh
Skadi
1
2
0
0.5
W
Apollo
Kaiyron
Apollo
2
0
2
3
W
Osiris
5
3
3
2.17
W
Nox
2
0
9
6.5
W
Tsukuyomi
RexorRaxes
Tsukuyomi
9
6
4
1.83
L
Nemesis
ScoRpioN119
Nemesis
7
1
1
7.5
W
Cthulhu
dizorox
Cthulhu
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,039
Damage
37,299
60,075
Taken
62,548
34,470
Mitigated
30,711
23,590
Healing
16,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Andrabrat
Yemoja
5,165
1,292
869
923
11,640
5,153
0
5,250
6,390
19,742
0
L
Bellona
CacauMare
Bellona
8,629
2,848
0
4,476
15,137
9,416
256
1,007
14,130
0
46,200
L
Tiamat
Drakhaan
Tiamat
6,344
643
0
2,739
11,596
5,917
132
3,765
7,831
45,628
0
L
Skadi
Holyhigh
Skadi
4,961
1,957
0
3,156
8,849
2,701
962
2,175
6,674
0
33,888
W
Apollo
Kaiyron
Apollo
8,959
6,566
0
5,215
10,748
4,270
3,104
3,393
7,311
0
61,808
W
Osiris
11,844
4,575
0
11,498
20,962
13,048
156
223
20,739
0
63,313
W
Nox
7,519
817
0
1,426
5,874
2,167
1,912
2,940
2,664
66,467
0
W
Tsukuyomi
RexorRaxes
Tsukuyomi
13,333
4,070
0
3,763
13,294
4,895
0
1,538
11,651
0
63,017
L
Nemesis
ScoRpioN119
Nemesis
12,200
5,739
0
4,452
15,326
7,524
0
2,706
12,620
0
78,255
W
Cthulhu
dizorox
Cthulhu
7,384
360
178
1,510
9,197
10,090
210
2,932
6,201
27,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,929
Gold Earned
41,465
476
Minions Killed
419
0
Camps Cleared
0
1,638,622
Distance Traveled
1,514,386
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,956
386
20
1
0
295,722
5
L
Bellona
8,742
486
99
6
0
336,845
2
L
Tiamat
8,285
460
114
6
0
283,350
2
L
Skadi
7,228
402
59
3
0
196,436
3
W
Apollo
8,895
494
125
7
0
308,970
5
W
Osiris
10,012
556
95
5
0
344,851
5
W
Nox
9,905
550
136
8
0
338,566
1
W
Tsukuyomi
10,187
566
89
5
0
309,139
1
L
Nemesis
10,254
570
127
7
0
402,033
2
W
Cthulhu
8,930
496
31
2
0
337,096
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role