Player Matchup

Tiamat
Tiamat
Momonja11
Tiamat
Level 128
God Stats
14W - 10L
1,650 SR
Queue Stats
384W - 397L
1,479 Elo+
Solo
Hachiman
Hachiman
RHINO8026
Hachiman
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
VerticalJoe231
Bellona
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 103
1,550 SR
1,493 Elo+

VS

Team Averages
Level 90
1,627 SR
1,517 Elo+
Artemis
Artemis
Let-Death-Come
Artemis
Level 155
God Stats
2W - 3L
1,517 SR
Queue Stats
114W - 129L
1,536 Elo+
Solo
Yemoja
Yemoja
termanater1576
Yemoja
Level 45
God Stats
2W - 0L
1,688 SR
Queue Stats
57W - 54L
1,492 Elo+
Party 1
Tiamat
Tiamat
xW0LFxS00x
Tiamat
Level 69
God Stats
14W - 1L
1,677 SR
Queue Stats
63W - 49L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Momonja11
Tiamat
11
0 / 2 / 2
7,477
623
5,665
6,578
4,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
RHINO8026
Hachiman
10
0 / 5 / 2
7,304
609
5,065
6,830
2,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 5 / 0
8,280
690
5,389
10,702
5,343
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
8,743
729
4,226
6,937
2,372
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 0 / 7
9,192
766
5,468
8,930
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
xW0LFxS00x
Tiamat
13
5 / 1 / 4
9,111
759
9,663
6,995
5,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
12
12
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Tiamat
Momonja11
Tiamat
0
2
2
0.5
L
Hachiman
RHINO8026
Hachiman
0
5
2
0.2
L
2
5
0
0.4
W
3
0
7
6.5
W
Tiamat
xW0LFxS00x
Tiamat
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,119
Damage
19,357
24,110
Taken
22,862
12,506
Mitigated
15,172
4,658
Healing
10,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,226
1,935
677
3,758
6,937
2,372
549
1,917
4,842
0
34,807
L
Tiamat
Momonja11
Tiamat
5,665
230
0
3,003
6,578
4,969
0
3,466
2,969
33,743
0
L
Hachiman
RHINO8026
Hachiman
5,065
1,261
0
400
6,830
2,194
0
4,204
2,473
0
23,365
L
5,389
1,930
0
1,255
10,702
5,343
0
6,921
3,430
150
23,564
W
5,468
857
1,279
1,970
8,930
6,968
47
1,886
6,772
15,600
0
W
Tiamat
xW0LFxS00x
Tiamat
9,663
871
0
2,454
6,995
5,832
771
1,500
5,381
43,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,061
Gold Earned
27,046
148
Minions Killed
180
0
Camps Cleared
0
596,248
Distance Traveled
639,057
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,743
729
62
5
0
195,900
2
L
Tiamat
7,477
623
64
5
0
218,324
5
L
Hachiman
7,304
609
54
5
0
176,044
0
L
Bellona
8,280
690
30
3
0
201,880
4
W
Yemoja
9,192
766
26
2
0
211,955
0
W
Tiamat
9,111
759
92
8
0
231,202
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role